am dacb0480: am 33b1ed42: am 1519c299: Merge "Doc change: Add docs for test purchases." into jb-mr1.1-docs
* commit 'dacb0480e73320e3c919a219732afe3808235c62': Doc change: Add docs for test purchases.
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@@ -7,8 +7,9 @@ parent.link=index.html
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#billing-testing-static">Testing in-app purchases with static responses</a></li>
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<li><a href="#billing-testing-real">Testing in-app purchases using your own product IDs</a></li>
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<li><a href="#testing-purchases">Testing In-app Purchases</a></li>
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<li><a href="#billing-testing-static">Testing with static responses</a></li>
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<li><a href="#billing-testing-real">Setting Up for Test Purchases</a></li>
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</ol>
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<h2>See also</h2>
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<ol>
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@@ -19,8 +20,13 @@ parent.link=index.html
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</div>
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<p>The Google Play Developer Console provides several tools that help you test your In-app Billing
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implementation before it is published. You can use these tools to create test accounts and purchase
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special reserved items that send static billing responses to your application.</p>
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implementation:</p>
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<ul>
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<li>Test purchases, which let test account users make real purchase your published in-app items,
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but without any actual charges to the user accounts.</li>
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<li>Static billing responses from Google Play, for testing in early development</p>
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</ul>
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<p>To test In-app Billing in an application you must install the application on an Android-powered
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device. You cannot use the Android emulator to test In-app Billing. The device you use for testing
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@@ -31,9 +37,119 @@ requests to Google Play. For general information about how to set up a device fo
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developing Android applications, see <a href="{@docRoot}tools/device.html">Using Hardware
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Devices</a>.</p>
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<p>The following section shows you how to set up and use the In-app Billing test tools.</p>
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<h2 id="testing-purchases">Testing In-app Purchases</h2>
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<h2 id="billing-testing-static">Testing in-app purchases with static responses</h2>
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<p>When your In-app Billing implementation is ready, you can test purchasing of your in-app SKUs in two ways:</p>
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<ul>
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<li><strong>Test purchases</strong>, which let your selected license test users
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purchase your in-app products before the app is published, but without any
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resulting charges to the user, and </li>
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<li><strong>Real purchases</strong>, which let regular users make real purchases
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of your in-app products with actual charges to the user’s payment instruments.
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In this case, you can use Google Play’s alpha and beta release groups to manage
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the users who can make “live” purchases using your implementation. </li>
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</ul>
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<p>The sections below provide more detail about how to use these approaches for
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testing and validation. </p>
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<h3 id="test-purchases">Test Purchases (In-app Billing Sandbox)</h3>
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<p>Test purchases offer a secure, convenient way to enable larger-scale testing
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of your In-app Billing implementation during development or in preparation for
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launch. They let authorized user accounts make purchases of your in-app products
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through Google Play while the app is still unpublished, without incurring any
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actual charges to the user accounts.</p>
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<p>Once authorized with testing access, those users can side-load your app and
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test the full merchandising, purchase, and fulfillment flow for your products.
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Test purchases are real orders and Google Play processes them in the same way as
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other orders. When purchases are complete, Google Play prevents the orders from
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going to financial processing, ensuring that there are no actual charges to user
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accounts, and automatically canceling the completed orders after 14 days. </p>
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<h4 id="setup">Setting up test purchases</h4>
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<p>It’s easy to set up test purchases—any user account can be chosen to be
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a test account, and any user of a test account can make test purchases with any
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available payment method (even though there’s no charge to the payment
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method).</p>
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<p>First, upload and publish in-app products that you want testers to be able to
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purchase. You can upload and publish in-app products in the Developer Console.
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Note that you can upload and publish your in-app items before you publish the
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APK itself. For example, you can publish your in-app items while your APK is
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still a draft. </p>
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<p>Next, create license test accounts for authorized users. In the Developer
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Console, go to <strong>Settings</strong> > <strong>Account details</strong>,
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then in the License Testing section, add the addresses to <strong>Gmail accounts
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with testing status</strong>. For more information, see <a
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href="#billing-testing-test">Setting Up for Test Purchases</a>.</p>
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<p>Once you’ve added the users as license tester accounts and saved the change,
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within 15 minutes those users can begin making test purchases of your in-app
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products. You can then distribute your app to your testers and provide a means
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of getting feedback. </p>
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<p class="note"><strong>Note</strong>: To make test purchases, the license test
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account must be on the user’s Android device. If the device has more than one
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account, the purchase will be made with the account that downloaded the app. If
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none of the accounts has downloaded the app, the purchase is made with the first
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account.Users can confirm the account that is making a purchase by expanding the
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purchase dialog.</p>
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<h4 id="tp-account">Test purchases and developer account</h4>
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<p>Authorized license test accounts are associated with your developer account
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in Google Play, rather than with a specific APK or package name. Identifying an
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account as a test account enables it to purchase any of your in-app products
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without being charged. </p>
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<h4 id="purchase-flow">Details of purchase flow</h4>
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<p>During a test purchase, users can test the actual merchandising, purchase,
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and fulfillment flow in your app. During purchase, the inapp item is displayed
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as a normal item with an actual price. However, Google Play marks test purchases
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with a notice across the center of the purchase dialog, for easy identification.
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</p>
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<h4 id="cancelling">Cancelling completed test purchases</h4>
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<p>Google Play accumulates completed test purchases for each user but does not
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pass them on to financial processing. Over time, it automatically clears out
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the purchases by cancelling them. </p>
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<p>In some cases, you might want to manually cancel a test purchase to continue
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testing. For cancelling purchases, you have these options:</p>
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<ul>
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<li>Wait for the transactions to expire—Google Play clears completed test
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purchases 14 days after their purchase date. </li>
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<li>Cancel purchases manually—you can go to the Google Wallet Merchant
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Center, look up the transaction, and then cancel it. You can find transactions
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by looking up their order numbers.</li>
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</ul>
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<h4 id="requirements">Requirements for using test purchases</h4>
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<p>If you plan to use test purchases, please note the requirements and limitations below: </p>
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<ul>
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<li>Test purchases is only supported for license test accounts when the app is using the In-app Billing v3 API.</li>
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<li>Test purchases are only supported for in-app products, not for in-app subscriptions.</li>
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</ul>
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<h3 id="transations">Testing with real transactions</h3>
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<p>As you prepare to launch an app that uses In-app Billing, you can make use of
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Google Play alpha/beta release options to do validation and load testing on your
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implementation before distributing the app to all of your users. </p>
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<p>With alpha/beta test groups, real users (chosen by you) can install your app
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from Google Play and test your in-app products. They can make real purchases
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that result in actual charges to their accounts, using any of their normal
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payment methods in Google Play to make purchases. Note that if you include test
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license accounts in your alpha and beta distribution groups, those users will
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only be able to make test purchases. </p>
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<h2 id="billing-testing-static">Testing with static responses</h2>
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<p>We recommend that you first test your In-app Billing implementation using static responses from
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Google Play. This enables you to verify that your application is handling the primary Google
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@@ -186,12 +302,12 @@ overrides the usual Google Play production system. When you send an In-app Billi
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reserved product ID, the quality of service will not be comparable to the production
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environment.</p>
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<h2 id="billing-testing-real">Testing In-app Purchases Using Your Own Product IDs</h2>
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<h2 id="billing-testing-test">Setting Up for Test Purchases</h2>
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<p>After you finish your static response testing, and you verify that signature verification is
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working in your application, you can test your In-app Billing implementation by making actual in-app
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purchases. Testing real in-app purchases enables you to test the end-to-end In-app Billing
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experience, including the actual responses from Google Play and the actual checkout flow that
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experience, including the actual purchases from Google Play and the actual checkout flow that
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users will experience in your application.</p>
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<p class="note"><strong>Note</strong>: You do not need to publish your application to do end-to-end
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@@ -208,11 +324,6 @@ accounts</a>.</p>
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<p>Also, a test account can purchase an item in your product list only if the item is published. The
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application does not need to be published, but the item does need to be published.</p>
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<p>When you use a test account to purchase items, the test account is billed through Google Wallet
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and your Google Wallet merchant account receives a payout for the purchase. Therefore, you may
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want to refund purchases that are made with test accounts, otherwise the purchases will show up as
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actual payouts to your merchant account.</p>
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<p>To test your In-app Billing implementation with actual purchases, follow these steps:</p>
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<ol>
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@@ -237,22 +348,6 @@ actual payouts to your merchant account.</p>
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href="{@docRoot}tools/building/building-cmdline.html#RunningOnDevice">Running on a
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device</a>.</p>
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</li>
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<li><strong>Make one of your test accounts the primary account on your device.</strong>
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<p>To perform end-to-end testing of In-app Billing, the primary account on your device must be
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one of the <a
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href="{@docRoot}google/play/billing/billing_admin.html#billing-testing-setup">test accounts</a>
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that you registered on the Google Play site. If the primary account on your device is not a
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test account, you must do a factory reset of the device and then sign in with one of your test
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accounts. To perform a factory reset, do the following:</p>
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<ol>
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<li>Open Settings on your device.</li>
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<li>Touch <strong>Privacy</strong>.</li>
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<li>Touch <strong>Factory data reset</strong>.</li>
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<li>Touch <strong>Reset phone</strong>.</li>
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<li>After the phone resets, be sure to sign in with one of your test accounts during the
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device setup process.</li>
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</ol>
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</li>
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<li><strong>Verify that your device is running a supported version of the Google Play
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application or the MyApps application.</strong>
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<p>If your device is running Android 3.0, In-app Billing requires version 5.0.12 (or higher) of
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