diff --git a/core/java/android/provider/Settings.java b/core/java/android/provider/Settings.java index ce354610433cd..a76524a10ddbe 100644 --- a/core/java/android/provider/Settings.java +++ b/core/java/android/provider/Settings.java @@ -5481,6 +5481,15 @@ public final class Settings { @Readable public static final String MULTI_AUDIO_FOCUS_ENABLED = "multi_audio_focus_enabled"; + /** + * Whether desktop mode is enabled or not. + * 0 = off + * 1 = on + * @hide + */ + @Readable + public static final String DESKTOP_MODE = "desktop_mode"; + /** * IMPORTANT: If you add a new public settings you also have to add it to * PUBLIC_SETTINGS below. If the new setting is hidden you have to add @@ -5610,6 +5619,7 @@ public final class Settings { PRIVATE_SETTINGS.add(SHOW_BATTERY_PERCENT); PRIVATE_SETTINGS.add(DISPLAY_COLOR_MODE); PRIVATE_SETTINGS.add(DISPLAY_COLOR_MODE_VENDOR_HINT); + PRIVATE_SETTINGS.add(DESKTOP_MODE); } /** diff --git a/packages/SettingsLib/res/values/strings.xml b/packages/SettingsLib/res/values/strings.xml index 5795fd439fe23..85f91feb9b18f 100644 --- a/packages/SettingsLib/res/values/strings.xml +++ b/packages/SettingsLib/res/values/strings.xml @@ -962,6 +962,9 @@ Enable support for experimental freeform windows. + + Desktop mode + Desktop backup password diff --git a/packages/SettingsProvider/test/src/android/provider/SettingsBackupTest.java b/packages/SettingsProvider/test/src/android/provider/SettingsBackupTest.java index b1ce3bf280016..2209ff596cb53 100644 --- a/packages/SettingsProvider/test/src/android/provider/SettingsBackupTest.java +++ b/packages/SettingsProvider/test/src/android/provider/SettingsBackupTest.java @@ -98,6 +98,7 @@ public class SettingsBackupTest { Settings.System.VOLUME_VOICE, // deprecated since API 2? Settings.System.WHEN_TO_MAKE_WIFI_CALLS, // bug? Settings.System.WINDOW_ORIENTATION_LISTENER_LOG, // used for debugging only + Settings.System.DESKTOP_MODE, // developer setting for internal prototyping Settings.System.MIN_REFRESH_RATE, // depends on hardware capabilities Settings.System.PEAK_REFRESH_RATE, // depends on hardware capabilities Settings.System.SCREEN_BRIGHTNESS_FLOAT,