diff --git a/docs/html/training/game-controllers/controller-input.jd b/docs/html/training/game-controllers/controller-input.jd index 25fcde4ae5c18..70e05852c5891 100644 --- a/docs/html/training/game-controllers/controller-input.jd +++ b/docs/html/training/game-controllers/controller-input.jd @@ -518,7 +518,7 @@ public class GameView extends View { // Check that the event came from a game controller if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && - event.getAction() == MotionEvent.ACTION_MOVE) + event.getAction() == MotionEvent.ACTION_MOVE) { // Process all historical movement samples in the batch final int historySize = event.getHistorySize(); @@ -609,9 +609,6 @@ private void processJoystickInput(MotionEvent event, } // Update the ship object based on the new x and y values - ... - - return true; }
To support game controllers that have more sophisticated