am 79204b98: Merge "Part II of fixing b/2943524: On-device linking rs_core." into honeycomb
* commit '79204b98d260d8f5e8419f5149b31b336424aec5': Part II of fixing b/2943524: On-device linking rs_core.
This commit is contained in:
@@ -1,11 +1,7 @@
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#ifndef __RS_CORE_RSH__
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#define __RS_CORE_RSH__
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#ifdef BCC_PREPARE_BC
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#define _RS_STATIC extern
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#else
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#define _RS_STATIC static
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#endif
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#define _RS_RUNTIME extern
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// Debugging, print to the LOG a description string and a value.
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extern void __attribute__((overloadable))
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@@ -41,56 +37,19 @@ extern void __attribute__((overloadable))
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#define RS_DEBUG(a) rsDebug(#a, a)
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#define RS_DEBUG_MARKER rsDebug(__FILE__, __LINE__)
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_RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float2 v) {
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rsDebug(s, v.x, v.y);
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}
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_RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float3 v) {
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rsDebug(s, v.x, v.y, v.z);
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}
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_RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float4 v) {
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rsDebug(s, v.x, v.y, v.z, v.w);
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}
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_RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float2 v);
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_RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float3 v);
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_RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float4 v);
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_RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b)
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{
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uchar4 c;
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c.x = (uchar)(r * 255.f);
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c.y = (uchar)(g * 255.f);
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c.z = (uchar)(b * 255.f);
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c.w = 255;
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return c;
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}
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_RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b);
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_RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a)
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{
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uchar4 c;
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c.x = (uchar)(r * 255.f);
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c.y = (uchar)(g * 255.f);
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c.z = (uchar)(b * 255.f);
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c.w = (uchar)(a * 255.f);
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return c;
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}
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_RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a);
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_RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color)
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{
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color *= 255.f;
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uchar4 c = {color.x, color.y, color.z, 255};
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return c;
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}
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_RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color);
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_RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color)
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{
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color *= 255.f;
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uchar4 c = {color.x, color.y, color.z, color.w};
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return c;
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}
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_RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color);
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_RS_STATIC float4 rsUnpackColor8888(uchar4 c)
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{
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float4 ret = (float4)0.0039156862745f;
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ret *= convert_float4(c);
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return ret;
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}
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_RS_RUNTIME float4 rsUnpackColor8888(uchar4 c);
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//extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float r, float g, float b);
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//extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float3);
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@@ -101,35 +60,23 @@ _RS_STATIC float4 rsUnpackColor8888(uchar4 c)
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// Matrix ops
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/////////////////////////////////////////////////////
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_RS_STATIC void __attribute__((overloadable))
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rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) {
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m->m[row * 4 + col] = v;
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}
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_RS_RUNTIME void __attribute__((overloadable))
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rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
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_RS_STATIC float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) {
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return m->m[row * 4 + col];
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}
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_RS_RUNTIME float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
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_RS_STATIC void __attribute__((overloadable))
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rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) {
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m->m[row * 3 + col] = v;
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}
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_RS_RUNTIME void __attribute__((overloadable))
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rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
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_RS_STATIC float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) {
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return m->m[row * 3 + col];
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}
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_RS_RUNTIME float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
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_RS_STATIC void __attribute__((overloadable))
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rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) {
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m->m[row * 2 + col] = v;
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}
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_RS_RUNTIME void __attribute__((overloadable))
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rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
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_RS_STATIC float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) {
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return m->m[row * 2 + col];
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}
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_RS_RUNTIME float __attribute__((overloadable))
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rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
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extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m);
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extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m);
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@@ -188,61 +135,23 @@ rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, floa
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extern void __attribute__((overloadable))
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rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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_RS_STATIC float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float4 in) {
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float4 ret;
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ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + (m->m[12] * in.w);
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ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + (m->m[13] * in.w);
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ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + (m->m[14] * in.w);
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ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + (m->m[15] * in.w);
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return ret;
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}
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float4 in);
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_RS_STATIC float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float3 in) {
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float4 ret;
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ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + m->m[12];
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ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + m->m[13];
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ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + m->m[14];
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ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + m->m[15];
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return ret;
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}
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float3 in);
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_RS_STATIC float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float2 in) {
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float4 ret;
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ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + m->m[12];
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ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + m->m[13];
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ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + m->m[14];
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ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + m->m[15];
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return ret;
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}
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_RS_RUNTIME float4 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix4x4 *m, float2 in);
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_RS_STATIC float3 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix3x3 *m, float3 in) {
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float3 ret;
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ret.x = (m->m[0] * in.x) + (m->m[3] * in.y) + (m->m[6] * in.z);
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ret.y = (m->m[1] * in.x) + (m->m[4] * in.y) + (m->m[7] * in.z);
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ret.z = (m->m[2] * in.x) + (m->m[5] * in.y) + (m->m[8] * in.z);
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return ret;
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}
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_RS_RUNTIME float3 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix3x3 *m, float3 in);
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_RS_STATIC float3 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix3x3 *m, float2 in) {
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float3 ret;
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ret.x = (m->m[0] * in.x) + (m->m[3] * in.y);
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ret.y = (m->m[1] * in.x) + (m->m[4] * in.y);
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ret.z = (m->m[2] * in.x) + (m->m[5] * in.y);
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return ret;
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}
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_RS_RUNTIME float3 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix3x3 *m, float2 in);
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_RS_STATIC float2 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix2x2 *m, float2 in) {
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float2 ret;
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ret.x = (m->m[0] * in.x) + (m->m[2] * in.y);
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ret.y = (m->m[1] * in.x) + (m->m[3] * in.y);
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return ret;
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}
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_RS_RUNTIME float2 __attribute__((overloadable))
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rsMatrixMultiply(rs_matrix2x2 *m, float2 in);
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// Returns true if the matrix was successfully inversed
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extern bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m);
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@@ -255,26 +164,13 @@ extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m);
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// int ops
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/////////////////////////////////////////////////////
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__inline__ _RS_STATIC uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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__inline__ _RS_STATIC int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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__inline__ _RS_STATIC ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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__inline__ _RS_STATIC short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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__inline__ _RS_STATIC uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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__inline__ _RS_STATIC char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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_RS_RUNTIME uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high);
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_RS_RUNTIME int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high);
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_RS_RUNTIME ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high);
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_RS_RUNTIME short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high);
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_RS_RUNTIME uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high);
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_RS_RUNTIME char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high);
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#undef _RS_STATIC
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#undef _RS_RUNTIME
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#endif
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