docs: simple update to OpenGl doc to update version support

Note, this doc still needs a lot more work; this is a small step
bug: 4395265

Change-Id: Ibe3fd816e88aa2b20ca99859b929164715f67027
This commit is contained in:
Scott Main
2011-05-17 10:17:26 -07:00
parent ce6253d8fd
commit dcf2f35496

View File

@@ -5,13 +5,15 @@ parent.link=index.html
<p>Android includes support for high performance 3D graphics <p>Android includes support for high performance 3D graphics
via the OpenGL API &mdash; specifically, the OpenGL ES API.</p> via the OpenGL API&mdash;specifically, the OpenGL ES API.</p>
<p>OpenGL ES is a flavor of the OpenGL specification intended for embedded <p>OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. Versions of <a
devices. Versions of <a href="http://www.khronos.org/opengles/">OpenGL ES</a> are loosely peered to versions of the primary href="http://www.khronos.org/opengles/">OpenGL ES</a> are loosely peered to versions of the primary
OpenGL standard. Android currently supports OpenGL ES 1.0, which corresponds OpenGL standard. Beginning with Android 2.2, the platform supports OpenGL ES 2.0 (with
to OpenGL 1.3. So, if the application you have in mind is possible with OpenGL backward compatibility support for OpenGL ES 1.1). For information about the relative number of
1.3 on a desktop system, it should be possible on Android.</p> Android-powered devices that support a given version of OpenGL ES, see the <a
href="http://developer.android.com/resources/dashboard/opengl.html">OpenGL ES Versions</a>
dashboard.</p>
<p>The specific API provided by Android is similar to the J2ME JSR239 OpenGL <p>The specific API provided by Android is similar to the J2ME JSR239 OpenGL
ES API. However, it may not be identical, so watch out for deviations.</p> ES API. However, it may not be identical, so watch out for deviations.</p>
@@ -21,17 +23,18 @@ ES API. However, it may not be identical, so watch out for deviations.</p>
<p>Here's how to use the API at an extremely high level:</p> <p>Here's how to use the API at an extremely high level:</p>
<ol> <ol>
<li>Write a custom View subclass.</li> <li>Write a custom {@link android.view.View} subclass.</li>
<li>Obtain a handle to an OpenGLContext, which provides access to the OpenGL functionality.</li> <li>Obtain a handle to an OpenGLContext, which provides access to the OpenGL functionality.</li>
<li>In your View's onDraw() method, get a handle to a GL object, and use its methods to perform GL operations.</li> <li>In your View's {@link android.view.View#onDraw onDraw()} method, get a handle to a GL object,
and use its methods to perform GL operations.</li>
</ol> </ol>
<p>For an example of this usage model (based on the classic GL ColorCube), showing how to use <p>Several samples using OpenGL ES are available in the <a
it with threads can be found in href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/index.html">API
<a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceViewActivity.html">com.android.samples.graphics.GLSurfaceViewActivity.java</a>. Demos</a> sample application.
</p> </p>
<p>Writing a summary of how to actually write 3D applications using OpenGL is <p>A summary of how to actually write 3D applications using OpenGL is
beyond the scope of this text and is left as an exercise for the reader.</p> beyond the scope of this text and is left as an exercise for the reader.</p>
<h2>Links to Additional Information</h2> <h2>Links to Additional Information</h2>
@@ -45,9 +48,6 @@ about OpenGL ES 1.0 (including a detailed specification) can be found
at <a title="http://www.khronos.org/opengles/1_X/" at <a title="http://www.khronos.org/opengles/1_X/"
href="http://www.khronos.org/opengles/1_X/">http://www.khronos.org/opengles/1_X/</a>.</p> href="http://www.khronos.org/opengles/1_X/">http://www.khronos.org/opengles/1_X/</a>.</p>
<p>The documentation for the Android {@link javax.microedition.khronos.opengles <p>The documentation for the Android OpenGL ES implementations are available in {@link
OpenGL ES implementations} are also available.</p> android.opengl} and {@link javax.microedition.khronos.opengles}.</p>
<p>Finally, note that though Android does include some basic support for
OpenGL ES 1.1, the support is <strong>not complete</strong>, and should not be relied
upon at this time.</p>