Merge "Delete a bunch of dead code" into mnc-dev

This commit is contained in:
John Reck
2015-05-07 18:11:04 +00:00
committed by Android (Google) Code Review
4 changed files with 14 additions and 65 deletions

View File

@@ -21,10 +21,12 @@ package android.graphics;
*/
public class Atlas {
/**
* This flag indicates whether the packing algorithm will attempt
* to rotate entries to make them fit better in the atlas.
* WARNING: These flag values are part of the on-disk configuration information,
* do not change their values.
*/
public static final int FLAG_ALLOW_ROTATIONS = 0x1;
/** DELETED: FLAG_ROTATION = 0x01 */
/**
* This flag indicates whether the packing algorithm should leave
* an empty 1 pixel wide border around each bitmap. This border can
@@ -52,9 +54,7 @@ public class Atlas {
/**
* Represents a bitmap packed in the atlas. Each entry has a location in
* pixels in the atlas and a rotation flag. If the entry was rotated, the
* bitmap must be rotated by 90 degrees (in either direction as long as
* the origin remains the same) before being rendered into the atlas.
* pixels in the atlas and a rotation flag.
*/
public static class Entry {
/**
@@ -65,11 +65,6 @@ public class Atlas {
* Location, in pixels, of the bitmap on the Y axis in the atlas.
*/
public int y;
/**
* If true, the bitmap must be rotated 90 degrees in the atlas.
*/
public boolean rotated;
}
private final Policy mPolicy;
@@ -239,7 +234,6 @@ public class Atlas {
private final SplitDecision mSplitDecision;
private final boolean mAllowRotation;
private final int mPadding;
/**
@@ -263,7 +257,6 @@ public class Atlas {
}
SlicePolicy(int width, int height, int flags, SplitDecision splitDecision) {
mAllowRotation = (flags & FLAG_ALLOW_ROTATIONS) != 0;
mPadding = (flags & FLAG_ADD_PADDING) != 0 ? 1 : 0;
// The entire atlas is empty at first, minus padding
@@ -360,26 +353,9 @@ public class Atlas {
*
* @return True if the rectangle was packed in the atlas, false otherwise
*/
@SuppressWarnings("SuspiciousNameCombination")
private boolean insert(Cell cell, Cell prev, int width, int height, Entry entry) {
boolean rotated = false;
// If the rectangle doesn't fit we'll try to rotate it
// if possible before giving up
if (cell.width < width || cell.height < height) {
if (mAllowRotation) {
if (cell.width < height || cell.height < width) {
return false;
}
// Rotate the rectangle
int temp = width;
width = height;
height = temp;
rotated = true;
} else {
return false;
}
return false;
}
// Remaining free space after packing the rectangle
@@ -433,7 +409,6 @@ public class Atlas {
// Return the location and rotation of the packed rectangle
entry.x = cell.x;
entry.y = cell.y;
entry.rotated = rotated;
return true;
}

View File

@@ -112,9 +112,6 @@ private:
Texture* const mDelegate;
}; // struct DelegateTexture
/**
* TODO: This method does not take the rotation flag into account
*/
void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
const float width = float(mTexture->width);
const float height = float(mTexture->height);
@@ -128,7 +125,6 @@ void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
// pointers on 64 bit architectures.
const int x = static_cast<int>(map[i++]);
const int y = static_cast<int>(map[i++]);
bool rotated = map[i++] > 0;
// Bitmaps should never be null, we're just extra paranoid
if (!pixelRef) continue;
@@ -142,7 +138,7 @@ void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
texture->width = pixelRef->info().width();
texture->height = pixelRef->info().height();
Entry* entry = new Entry(pixelRef, x, y, rotated, texture, mapper, *this);
Entry* entry = new Entry(pixelRef, texture, mapper, *this);
texture->uvMapper = &entry->uvMapper;
mEntries.add(entry->pixelRef, entry);

View File

@@ -45,8 +45,8 @@ class Image;
class AssetAtlas {
public:
/**
* Entry representing the position and rotation of a
* bitmap inside the atlas.
* Entry representing the texture and uvMapper of a PixelRef in the
* atlas
*/
class Entry {
public:
@@ -77,31 +77,16 @@ public:
*/
SkPixelRef* pixelRef;
/**
* Location of the bitmap inside the atlas, in pixels.
*/
int x;
int y;
/**
* If set, the bitmap is rotated 90 degrees (clockwise)
* inside the atlas.
*/
bool rotated;
/**
* Atlas this entry belongs to.
*/
const AssetAtlas& atlas;
Entry(SkPixelRef* pixelRef, int x, int y, bool rotated,
Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas)
Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper,
const AssetAtlas& atlas)
: texture(texture)
, uvMapper(mapper)
, pixelRef(pixelRef)
, x(x)
, y(y)
, rotated(rotated)
, atlas(atlas) {
}
@@ -120,8 +105,7 @@ public:
* Initializes the atlas with the specified buffer and
* map. The buffer is a gralloc'd texture that will be
* used as an EGLImage. The map is a list of SkBitmap*
* and their (x, y) positions as well as their rotation
* flags.
* and their (x, y) positions
*
* This method returns immediately if the atlas is already
* initialized. To re-initialize the atlas, you must

View File

@@ -119,7 +119,6 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
// long0: SkBitmap*, the native bitmap object
// long1: x position
// long2: y position
// long3: rotated, 1 if the bitmap must be rotated, 0 otherwise
private long[] mAtlasMap;
/**
@@ -236,7 +235,7 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
/**
* Renders a list of bitmaps into the atlas. The position of each bitmap
* was decided by the packing algorithm and will be honored by this
* method. If need be this method will also rotate bitmaps.
* method.
*
* @param buffer The buffer to render the atlas entries into
* @param atlas The atlas to pack the bitmaps into
@@ -280,16 +279,11 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
canvas.save();
canvas.translate(entry.x, entry.y);
if (entry.rotated) {
canvas.translate(bitmap.getHeight(), 0.0f);
canvas.rotate(90.0f);
}
canvas.drawBitmap(bitmap, 0.0f, 0.0f, null);
canvas.restore();
atlasMap[mapIndex++] = bitmap.refSkPixelRef();
atlasMap[mapIndex++] = entry.x;
atlasMap[mapIndex++] = entry.y;
atlasMap[mapIndex++] = entry.rotated ? 1 : 0;
}
}