Merge "Delete a bunch of dead code" into mnc-dev
This commit is contained in:
@@ -21,10 +21,12 @@ package android.graphics;
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*/
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public class Atlas {
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/**
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* This flag indicates whether the packing algorithm will attempt
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* to rotate entries to make them fit better in the atlas.
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* WARNING: These flag values are part of the on-disk configuration information,
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* do not change their values.
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*/
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public static final int FLAG_ALLOW_ROTATIONS = 0x1;
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/** DELETED: FLAG_ROTATION = 0x01 */
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/**
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* This flag indicates whether the packing algorithm should leave
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* an empty 1 pixel wide border around each bitmap. This border can
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@@ -52,9 +54,7 @@ public class Atlas {
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/**
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* Represents a bitmap packed in the atlas. Each entry has a location in
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* pixels in the atlas and a rotation flag. If the entry was rotated, the
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* bitmap must be rotated by 90 degrees (in either direction as long as
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* the origin remains the same) before being rendered into the atlas.
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* pixels in the atlas and a rotation flag.
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*/
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public static class Entry {
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/**
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@@ -65,11 +65,6 @@ public class Atlas {
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* Location, in pixels, of the bitmap on the Y axis in the atlas.
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*/
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public int y;
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/**
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* If true, the bitmap must be rotated 90 degrees in the atlas.
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*/
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public boolean rotated;
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}
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private final Policy mPolicy;
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@@ -239,7 +234,6 @@ public class Atlas {
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private final SplitDecision mSplitDecision;
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private final boolean mAllowRotation;
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private final int mPadding;
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/**
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@@ -263,7 +257,6 @@ public class Atlas {
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}
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SlicePolicy(int width, int height, int flags, SplitDecision splitDecision) {
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mAllowRotation = (flags & FLAG_ALLOW_ROTATIONS) != 0;
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mPadding = (flags & FLAG_ADD_PADDING) != 0 ? 1 : 0;
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// The entire atlas is empty at first, minus padding
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@@ -360,26 +353,9 @@ public class Atlas {
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*
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* @return True if the rectangle was packed in the atlas, false otherwise
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*/
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@SuppressWarnings("SuspiciousNameCombination")
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private boolean insert(Cell cell, Cell prev, int width, int height, Entry entry) {
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boolean rotated = false;
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// If the rectangle doesn't fit we'll try to rotate it
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// if possible before giving up
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if (cell.width < width || cell.height < height) {
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if (mAllowRotation) {
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if (cell.width < height || cell.height < width) {
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return false;
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}
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// Rotate the rectangle
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int temp = width;
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width = height;
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height = temp;
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rotated = true;
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} else {
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return false;
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}
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return false;
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}
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// Remaining free space after packing the rectangle
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@@ -433,7 +409,6 @@ public class Atlas {
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// Return the location and rotation of the packed rectangle
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entry.x = cell.x;
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entry.y = cell.y;
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entry.rotated = rotated;
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return true;
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}
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@@ -112,9 +112,6 @@ private:
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Texture* const mDelegate;
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}; // struct DelegateTexture
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/**
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* TODO: This method does not take the rotation flag into account
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*/
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void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
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const float width = float(mTexture->width);
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const float height = float(mTexture->height);
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@@ -128,7 +125,6 @@ void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
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// pointers on 64 bit architectures.
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const int x = static_cast<int>(map[i++]);
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const int y = static_cast<int>(map[i++]);
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bool rotated = map[i++] > 0;
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// Bitmaps should never be null, we're just extra paranoid
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if (!pixelRef) continue;
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@@ -142,7 +138,7 @@ void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
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texture->width = pixelRef->info().width();
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texture->height = pixelRef->info().height();
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Entry* entry = new Entry(pixelRef, x, y, rotated, texture, mapper, *this);
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Entry* entry = new Entry(pixelRef, texture, mapper, *this);
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texture->uvMapper = &entry->uvMapper;
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mEntries.add(entry->pixelRef, entry);
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@@ -45,8 +45,8 @@ class Image;
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class AssetAtlas {
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public:
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/**
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* Entry representing the position and rotation of a
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* bitmap inside the atlas.
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* Entry representing the texture and uvMapper of a PixelRef in the
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* atlas
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*/
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class Entry {
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public:
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@@ -77,31 +77,16 @@ public:
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*/
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SkPixelRef* pixelRef;
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/**
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* Location of the bitmap inside the atlas, in pixels.
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*/
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int x;
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int y;
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/**
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* If set, the bitmap is rotated 90 degrees (clockwise)
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* inside the atlas.
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*/
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bool rotated;
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/**
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* Atlas this entry belongs to.
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*/
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const AssetAtlas& atlas;
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Entry(SkPixelRef* pixelRef, int x, int y, bool rotated,
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Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas)
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Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper,
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const AssetAtlas& atlas)
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: texture(texture)
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, uvMapper(mapper)
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, pixelRef(pixelRef)
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, x(x)
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, y(y)
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, rotated(rotated)
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, atlas(atlas) {
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}
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@@ -120,8 +105,7 @@ public:
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* Initializes the atlas with the specified buffer and
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* map. The buffer is a gralloc'd texture that will be
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* used as an EGLImage. The map is a list of SkBitmap*
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* and their (x, y) positions as well as their rotation
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* flags.
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* and their (x, y) positions
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*
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* This method returns immediately if the atlas is already
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* initialized. To re-initialize the atlas, you must
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@@ -119,7 +119,6 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
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// long0: SkBitmap*, the native bitmap object
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// long1: x position
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// long2: y position
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// long3: rotated, 1 if the bitmap must be rotated, 0 otherwise
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private long[] mAtlasMap;
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/**
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@@ -236,7 +235,7 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
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/**
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* Renders a list of bitmaps into the atlas. The position of each bitmap
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* was decided by the packing algorithm and will be honored by this
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* method. If need be this method will also rotate bitmaps.
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* method.
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*
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* @param buffer The buffer to render the atlas entries into
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* @param atlas The atlas to pack the bitmaps into
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@@ -280,16 +279,11 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
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canvas.save();
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canvas.translate(entry.x, entry.y);
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if (entry.rotated) {
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canvas.translate(bitmap.getHeight(), 0.0f);
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canvas.rotate(90.0f);
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}
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canvas.drawBitmap(bitmap, 0.0f, 0.0f, null);
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canvas.restore();
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atlasMap[mapIndex++] = bitmap.refSkPixelRef();
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atlasMap[mapIndex++] = entry.x;
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atlasMap[mapIndex++] = entry.y;
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atlasMap[mapIndex++] = entry.rotated ? 1 : 0;
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}
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}
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