Merge "docs: corrected grammar mistake in Class Overview" into oc-dev
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@@ -57,10 +57,10 @@ import android.util.Log;
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* SoundPool will automatically stop a previously playing stream based first
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* on priority and then by age within that priority. Limiting the maximum
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* number of streams helps to cap CPU loading and reducing the likelihood that
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* audio mixing will impact visuals or UI performance.</p>
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* audio mixing will impact visuals or UI performance.</p>
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*
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* <p>Sounds can be looped by setting a non-zero loop value. A value of -1
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* causes the sound to loop forever. In this case, the application must
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* causes the sound to loop forever. In this case, the application must
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* explicitly call the stop() function to stop the sound. Any other non-zero
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* value will cause the sound to repeat the specified number of times, e.g.
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* a value of 3 causes the sound to play a total of 4 times.</p>
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@@ -101,7 +101,7 @@ import android.util.Log;
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* <p>Note that since streams can be stopped due to resource constraints, the
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* streamID is a reference to a particular instance of a stream. If the stream
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* is stopped to allow a higher priority stream to play, the stream is no
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* longer be valid. However, the application is allowed to call methods on
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* longer valid. However, the application is allowed to call methods on
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* the streamID without error. This may help simplify program logic since
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* the application need not concern itself with the stream lifecycle.</p>
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*
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@@ -137,7 +137,7 @@ public class SoundPool extends PlayerBase {
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*
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* @param maxStreams the maximum number of simultaneous streams for this
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* SoundPool object
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* @param streamType the audio stream type as described in AudioManager
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* @param streamType the audio stream type as described in AudioManager
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* For example, game applications will normally use
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* {@link AudioManager#STREAM_MUSIC}.
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* @param srcQuality the sample-rate converter quality. Currently has no
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@@ -213,7 +213,7 @@ public class SoundPool extends PlayerBase {
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* "R.raw.explosion" as the resource ID. Note that this means you cannot
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* have both an "explosion.wav" and an "explosion.mp3" in the res/raw
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* directory.
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*
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*
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* @param context the application context
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* @param resId the resource ID
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* @param priority the priority of the sound. Currently has no effect. Use
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@@ -287,7 +287,7 @@ public class SoundPool extends PlayerBase {
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/**
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* Play a sound from a sound ID.
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*
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* Play the sound specified by the soundID. This is the value
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* Play the sound specified by the soundID. This is the value
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* returned by the load() function. Returns a non-zero streamID
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* if successful, zero if it fails. The streamID can be used to
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* further control playback. Note that calling play() may cause
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@@ -509,7 +509,7 @@ public class SoundPool extends PlayerBase {
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}
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}
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private native final int _load(FileDescriptor fd, long offset, long length, int priority);
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private native final int _load(FileDescriptor fd, long offset, long length, int priority);
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private native final int native_setup(Object weakRef, int maxStreams,
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Object/*AudioAttributes*/ attributes);
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