Merge "Fix shade flicker & touch absorption" into sc-qpr1-dev
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@@ -1211,10 +1211,14 @@ public abstract class PanelViewController {
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case MotionEvent.ACTION_MOVE:
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final float h = y - mInitialTouchY;
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addMovement(event);
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if (canCollapsePanel || mTouchStartedInEmptyArea || mAnimatingOnDown) {
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final boolean openShadeWithoutHun =
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mPanelClosedOnDown && !mCollapsedAndHeadsUpOnDown;
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if (canCollapsePanel || mTouchStartedInEmptyArea || mAnimatingOnDown
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|| openShadeWithoutHun) {
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float hAbs = Math.abs(h);
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float touchSlop = getTouchSlop(event);
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if ((h < -touchSlop || (mAnimatingOnDown && hAbs > touchSlop))
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if ((h < -touchSlop
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|| ((openShadeWithoutHun || mAnimatingOnDown) && hAbs > touchSlop))
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&& hAbs > Math.abs(x - mInitialTouchX)) {
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cancelHeightAnimator();
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startExpandMotion(x, y, true /* startTracking */, mExpandedHeight);
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@@ -1227,10 +1231,7 @@ public abstract class PanelViewController {
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mVelocityTracker.clear();
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break;
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}
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// Finally, if none of the above cases applies, ensure that touches do not get handled
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// by the contents of a panel that is not showing (a bit of a hack to avoid b/178277858)
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return (mView.getVisibility() != View.VISIBLE);
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return false;
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}
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@Override
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