diff --git a/docs/html/training/cloudsync/gcm.jd b/docs/html/training/cloudsync/gcm.jd deleted file mode 100644 index 630337260900a..0000000000000 --- a/docs/html/training/cloudsync/gcm.jd +++ /dev/null @@ -1,212 +0,0 @@ -page.title=Making the Most of Google Cloud Messaging - -trainingnavtop=true - -@jd:body - -
Google Cloud Messaging (GCM) is a free service for sending -messages to Android devices. GCM messaging can greatly enhance the user -experience. Your application can stay up to date without wasting battery power -on waking up the radio and polling the server when there are no updates. Also, -GCM allows you to attach up to 1,000 recipients to a single message, letting you easily contact -large user bases quickly when appropriate, while minimizing the work load on -your server.
- -This lesson covers some of the best practices -for integrating GCM into your application, and assumes you are already familiar -with basic implementation of this service. If this is not the case, you can read the GCM demo app tutorial.
- -One of the most useful features in GCM is support for up to 1,000 recipients for -a single message. This capability makes it much easier to send out important messages to -your entire user base. For instance, let's say you had a message that needed to -be sent to 1,000,000 of your users, and your server could handle sending out -about 500 messages per second. If you send each message with only a single -recipient, it would take 1,000,000/500 = 2,000 seconds, or around half an hour. -However, attaching 1,000 recipients to each message, the total time required to -send a message out to 1,000,000 recipients becomes (1,000,000/1,000) / 500 = 2 -seconds. This is not only useful, but important for timely data, such as natural -disaster alerts or sports scores, where a 30 minute interval might render the -information useless.
- -Taking advantage of this functionality is easy. If you're using the GCM helper
- library for Java, simply provide a List collection of
-registration IDs to the send or sendNoRetry method,
-instead of a single registration ID.
-// This method name is completely fabricated, but you get the idea. -List- -regIds = whoShouldISendThisTo(message); - -// If you want the SDK to automatically retry a certain number of times, use the -// standard send method. -MulticastResult result = sender.send(message, regIds, 5); - -// Otherwise, use sendNoRetry. -MulticastResult result = sender.sendNoRetry(message, regIds); -
For those implementing GCM support in a language other than Java, construct -an HTTP POST request with the following headers:
-Authorization: key=YOUR_API_KEYContent-type: application/jsonThen encode the parameters you want into a JSON object, listing all the
-registration IDs under the key registration_ids. The snippet below
-serves as an example. All parameters except registration_ids are
-optional, and the items nested in data represent the user-defined payload, not
-GCM-defined parameters. The endpoint for this HTTP POST message will be
-https://android.googleapis.com/gcm/send.
-{ "collapse_key": "score_update",
- "time_to_live": 108,
- "delay_while_idle": true,
- "data": {
- "score": "4 x 8",
- "time": "15:16.2342"
- },
- "registration_ids":["4", "8", "15", "16", "23", "42"]
-}
-
-
-For a more thorough overview of the format of multicast GCM messages, see the Sending - Messages section of the GCM guide. - -
GCM messages are often a tickle, telling the mobile application to -contact the server for fresh data. In GCM, it's possible (and recommended) to -create collapsible messages for this situation, wherein new messages replace -older ones. Let's take the example -of sports scores. If you send out a message to all users following a certain -game with the updated score, and then 15 minutes later an updated score message -goes out, the earlier one no longer matters. For any users who haven't received -the first message yet, there's no reason to send both, and force the device to -react (and possibly alert the user) twice when only one of the messages is still -important.
- -When you define a collapse key, when multiple messages are queued up in the GCM -servers for the same user, only the last one with any given collapse key is -delivered. For a situation like with sports scores, this saves the device from -doing needless work and potentially over-notifying the user. For situations -that involve a server sync (like checking email), this can cut down on the -number of syncs the device has to do. For instance, if there are 10 emails -waiting on the server, and ten "new email" GCM tickles have been sent to the -device, it only needs one, since it should only sync once.
- -In order to use this feature, just add a collapse key to your outgoing
-message. If you're using the GCM helper library, use the Message class's collapseKey(String key) method.
-Message message = new Message.Builder(regId)
- .collapseKey("game4_scores") // The key for game 4.
- .ttl(600) // Time in seconds to keep message queued if device offline.
- .delayWhileIdle(true) // Wait for device to become active before sending.
- .addPayload("key1", "value1")
- .addPayload("key2", "value2")
- .build();
-
-
-If not using the helper library, simply add a variable to the
-POST header you're constructing, with collapse_key as the field
-name, and the string you're using for that set of updates as the value.
Often, GCM messages are meant to be a tickle, or indication to the device -that there's fresh data waiting on a server somewhere. However, a GCM message -can be up to 4kb in size, so sometimes it makes sense to simply send the -data within the GCM message itself, so that the device doesn't need to contact the -server at all. Consider this approach for situations where all of the -following statements are true: -
For instance, short messages or encoded player moves -in a turn-based network game are examples of good use-cases for data to embed directly -into a GCM message. Email is an example of a bad use-case, since messages are -often larger than 4kb, -and users don't need a GCM message for each email waiting for them on -the server.
- -Also consider this approach when sending -multicast messages, so you don't tell every device across your user base to hit -your server for updates simultaneously.
-This strategy isn't appropriate for sending large amounts of data, for a few -reasons:
-When used appropriately, directly embedding data in the GCM message can speed -up the perceived speediness of your application, by letting it skip a round trip -to the server.
- -Your application should not only react to incoming GCM messages, but react -intelligently. How to react depends on the context.
- -When it comes to alerting your user of fresh data, it's easy to cross the line -from "useful" to "annoying". If your application uses status bar notifications, -update - your existing notification instead of creating a second one. If you -beep or vibrate to alert the user, consider setting up a timer. Don't let the -application alert more than once a minute, lest users be tempted to uninstall -your application, turn the device off, or toss it in a nearby river.
- -When using GCM as an indicator to the device that data needs to be downloaded -from the server, remember you have 4kb of metadata you can send along to -help your application be smart about it. For instance, if you have a feed -reading app, and your user has 100 feeds that they follow, help the device be -smart about what it downloads from the server! Look at the following examples -of what metadata is sent to your application in the GCM payload, and how the application -can react:
-refresh — Your app basically got told to request a dump of
- every feed it follows. Your app would either need to send feed requests to 100 different servers, or
- if you have an aggregator on your server, send a request to retrieve, bundle
- and
- transmit recent data from 100 different feeds, every time one updates.refresh, feedID — Better: Your app knows to check
- a specific feed for updates.refresh, feedID, timestamp —
- Best: If the user happened to manually refresh before the GCM message
- arrived, the application can compare timestamps of the most recent post, and
- determine that it doesn't need to do anything.
-This class covers different strategies for cloud enabled applications. It -covers syncing data with the cloud using your own back-end web application, and -backing up data using the cloud so that users can restore their data when -installing your application on a new device. +
This class covers strategies for backing up data using the cloud so that +users can restore their data when installing your application on a new device.