Merge "Fixing HUN translation in split shade and changing appearFraction to use expansion fraction for non-HUN use cases" into tm-qpr-dev
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Android (Google) Code Review
commit
db096dc199
@@ -90,6 +90,10 @@ object Flags {
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// TODO(b/257506350): Tracking Bug
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val FSI_CHROME = unreleasedFlag(117, "fsi_chrome")
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@JvmField
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val SIMPLIFIED_APPEAR_FRACTION =
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unreleasedFlag(259395680, "simplified_appear_fraction", teamfood = true)
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// TODO(b/257315550): Tracking Bug
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val NO_HUN_FOR_OLD_WHEN = unreleasedFlag(118, "no_hun_for_old_when")
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@@ -3514,13 +3514,17 @@ public final class NotificationPanelViewController implements Dumpable {
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}
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private float getHeaderTranslation() {
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if (mSplitShadeEnabled) {
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// in split shade QS don't translate, just (un)squish and overshoot
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return 0;
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}
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if (mBarState == KEYGUARD && !mKeyguardBypassController.getBypassEnabled()) {
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return -mQs.getQsMinExpansionHeight();
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}
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float appearAmount = mNotificationStackScrollLayoutController
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.calculateAppearFraction(mExpandedHeight);
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float startHeight = -mQsExpansionHeight;
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if (!mSplitShadeEnabled && mBarState == StatusBarState.SHADE) {
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if (mBarState == StatusBarState.SHADE) {
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// Small parallax as we pull down and clip QS
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startHeight = -mQsExpansionHeight * QS_PARALLAX_AMOUNT;
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}
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@@ -32,6 +32,7 @@ import android.animation.AnimatorListenerAdapter;
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import android.animation.TimeAnimator;
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import android.animation.ValueAnimator;
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import android.annotation.ColorInt;
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import android.annotation.FloatRange;
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import android.annotation.IntDef;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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@@ -191,6 +192,7 @@ public class NotificationStackScrollLayout extends ViewGroup implements Dumpable
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/** Used to track the Y positions that were already used to draw debug text labels. */
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private Set<Integer> mDebugTextUsedYPositions;
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private final boolean mDebugRemoveAnimation;
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private final boolean mSimplifiedAppearFraction;
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private int mContentHeight;
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private float mIntrinsicContentHeight;
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@@ -571,6 +573,7 @@ public class NotificationStackScrollLayout extends ViewGroup implements Dumpable
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FeatureFlags featureFlags = Dependency.get(FeatureFlags.class);
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mDebugLines = featureFlags.isEnabled(Flags.NSSL_DEBUG_LINES);
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mDebugRemoveAnimation = featureFlags.isEnabled(Flags.NSSL_DEBUG_REMOVE_ANIMATION);
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mSimplifiedAppearFraction = featureFlags.isEnabled(Flags.SIMPLIFIED_APPEAR_FRACTION);
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mSectionsManager = Dependency.get(NotificationSectionsManager.class);
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mScreenOffAnimationController =
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Dependency.get(ScreenOffAnimationController.class);
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@@ -1411,10 +1414,8 @@ public class NotificationStackScrollLayout extends ViewGroup implements Dumpable
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}
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int stackHeight;
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float translationY;
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float appearEndPosition = getAppearEndPosition();
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float appearStartPosition = getAppearStartPosition();
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float appearFraction = 1.0f;
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boolean appearing = height < appearEndPosition;
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boolean appearing = calculateAppearFraction(height) < 1;
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mAmbientState.setAppearing(appearing);
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if (!appearing) {
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translationY = 0;
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@@ -1445,11 +1446,14 @@ public class NotificationStackScrollLayout extends ViewGroup implements Dumpable
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} else {
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// This may happen when pushing up a heads up. We linearly push it up from the
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// start
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translationY = height - appearStartPosition + getExpandTranslationStart();
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translationY = height - getAppearStartPosition() + getExpandTranslationStart();
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}
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stackHeight = (int) (height - translationY);
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if (isHeadsUpTransition()) {
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translationY = MathUtils.lerp(mHeadsUpInset - mTopPadding, 0, appearFraction);
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if (isHeadsUpTransition() && appearFraction >= 0) {
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int topSpacing = mShouldUseSplitNotificationShade
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? mAmbientState.getStackTopMargin() : mTopPadding;
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float startPos = mHeadsUpInset - topSpacing;
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translationY = MathUtils.lerp(startPos, 0, appearFraction);
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}
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}
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mAmbientState.setAppearFraction(appearFraction);
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@@ -1581,7 +1585,7 @@ public class NotificationStackScrollLayout extends ViewGroup implements Dumpable
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*/
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@ShadeViewRefactor(RefactorComponent.COORDINATOR)
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private float getAppearEndPosition() {
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int appearPosition = 0;
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int appearPosition = mAmbientState.getStackTopMargin();
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int visibleNotifCount = mController.getVisibleNotificationCount();
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if (mEmptyShadeView.getVisibility() == GONE && visibleNotifCount > 0) {
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if (isHeadsUpTransition()
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@@ -1605,18 +1609,49 @@ public class NotificationStackScrollLayout extends ViewGroup implements Dumpable
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return mAmbientState.getTrackedHeadsUpRow() != null;
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}
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/**
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* @param height the height of the panel
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* @return the fraction of the appear animation that has been performed
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*/
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// TODO(b/246353296): remove it when Flags.SIMPLIFIED_APPEAR_FRACTION is removed
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@ShadeViewRefactor(RefactorComponent.COORDINATOR)
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public float calculateAppearFraction(float height) {
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public float calculateAppearFractionOld(float height) {
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float appearEndPosition = getAppearEndPosition();
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float appearStartPosition = getAppearStartPosition();
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return (height - appearStartPosition)
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/ (appearEndPosition - appearStartPosition);
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}
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/**
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* @param height the height of the panel
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* @return Fraction of the appear animation that has been performed. Normally follows expansion
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* fraction so goes from 0 to 1, the only exception is HUN where it can go negative, down to -1,
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* when HUN is swiped up.
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*/
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@FloatRange(from = -1.0, to = 1.0)
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public float simplifiedAppearFraction(float height) {
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if (isHeadsUpTransition()) {
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// HUN is a special case because fraction can go negative if swiping up. And for now
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// it must go negative as other pieces responsible for proper translation up assume
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// negative value for HUN going up.
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// This can't use expansion fraction as that goes only from 0 to 1. Also when
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// appear fraction for HUN is 0, expansion fraction will be already around 0.2-0.3
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// and that makes translation jump immediately. Let's use old implementation for now and
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// see if we can figure out something better
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return MathUtils.constrain(calculateAppearFractionOld(height), -1, 1);
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} else {
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return mAmbientState.getExpansionFraction();
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}
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}
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public float calculateAppearFraction(float height) {
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if (mSimplifiedAppearFraction) {
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return simplifiedAppearFraction(height);
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} else if (mShouldUseSplitNotificationShade) {
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// for split shade we want to always use the new way of calculating appear fraction
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// because without it heads-up experience is very broken and it's less risky change
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return simplifiedAppearFraction(height);
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} else {
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return calculateAppearFractionOld(height);
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}
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}
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@ShadeViewRefactor(RefactorComponent.COORDINATOR)
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public float getStackTranslation() {
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return mStackTranslation;
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