am 08810efc: docs: provide overview of the web apps docs and revise images in the targeting doc
* commit '08810efc1a1868261fb042355f75ab049438b6e3': docs: provide overview of the web apps docs and revise images in the targeting doc
@@ -515,18 +515,21 @@
|
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<h2><span class="en">Web Applications</span>
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</h2>
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<ul>
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<li><a href="<?cs var:toroot ?>guide/webapps/targetting.html">
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<span class="en">Targetting Android Devices</span>
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</a> <span class="new">new!</span><!-- 10/8/10 --></li>
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<li><a href="<?cs var:toroot ?>guide/webapps/index.html">
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<span class="en">Web Apps Overview</span>
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</a> <span class="new">new!</span><!-- 11/1/10 --></li>
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<li><a href="<?cs var:toroot ?>guide/webapps/targeting.html">
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<span class="en">Targeting Screens from Web Apps</span>
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</a> <span class="new">new!</span><!-- 11/1/10 --></li>
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<li><a href="<?cs var:toroot ?>guide/webapps/webview.html">
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<span class="en">Building Web Apps in WebView</span>
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</a> <span class="new">new!</span><!-- 10/8/10 --></li>
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</a> <span class="new">new!</span><!-- 11/1/10 --></li>
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<li><a href="<?cs var:toroot ?>guide/webapps/debugging.html">
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<span class="en">Debugging Web Apps</span>
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</a> <span class="new">new!</span><!-- 10/8/10 --></li>
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</a> <span class="new">new!</span><!-- 11/1/10 --></li>
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<li><a href="<?cs var:toroot ?>guide/webapps/best-practices.html">
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<span class="en">Best Practices for Web Apps</span>
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</a> <span class="new">new!</span><!-- 10/8/10 --></li>
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</a> <span class="new">new!</span><!-- 11/1/10 --></li>
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</ul>
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</li>
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@@ -58,7 +58,7 @@ target screen density.</p>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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</pre>
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<p>For more information about how to use viewport meta data for Android-powered devices, read <a
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href="{@docRoot}guide/webapps/targetting.html">Targetting Android Devices</a>.</p>
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href="{@docRoot}guide/webapps/targeting.html">Targeting Screens from Web Apps</a>.</p>
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</li>
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@@ -86,7 +86,7 @@ expect from other web browsers.</p>
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<p>If you've implemented a custom {@link android.webkit.WebView} in your application, all the
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same console APIs are supported when debugging your web page in WebView. On Android
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1.6 and lower, console messages are automatically sent to logcat with the
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"WebCore" logging tag. If you're targetting Android 2.1 (API Level 7) or higher, then you must
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"WebCore" logging tag. If you're targeting Android 2.1 (API Level 7) or higher, then you must
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provide a {@link android.webkit.WebChromeClient}
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that implements the {@link android.webkit.WebChromeClient#onConsoleMessage(String,int,String)
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onConsoleMessage()} callback method, in order for console messages to appear in logcat.</p>
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71
docs/html/guide/webapps/index.jd
Normal file
@@ -0,0 +1,71 @@
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page.title=Web Apps Overview
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@jd:body
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<div class="figure" style="width:327px">
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<img src="{@docRoot}images/webapps/webapps.png" alt="" />
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<p class="img-caption"><strong>Figure 1.</strong> You can make your web content available to
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users in two ways: in a traditional web browser and in an Android application, by
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including a WebView in the layout.</p>
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</div>
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|
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<p>There are essentially two ways to deliver an application on Android: as a
|
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client-side application (developed using the Android SDK and installed on user devices as an {@code
|
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.apk}) or as a web application (developed using web standards and accessed through a web
|
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browser—there's nothing to install on user devices).</p>
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<p>The approach you choose for your application could depend on several factors, but Android makes
|
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the decision to develop a web application easier by providing:</p>
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<ul>
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<li>Support for viewport properties that allow you to properly size your web application
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based on the screen size</li>
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<li>CSS and JavaScript features that allow you to provide different styles and images
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based on the screen's pixel density (screen resolution)</li>
|
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</ul>
|
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|
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<p>Thus, your decision to develop a web application for Android can exclude consideration for
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screen support, because it's already easy to make your web pages look good on all types of screens
|
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powered by Android.</p>
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<p>Another great feature of Android is that you don't have to build your application purely on
|
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the client or purely on the web. You can mix the two together by developing a client-side Android
|
||||
application that embeds some web pages (using a {@link android.webkit.WebView} in your Android
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application layout). Figure 1 visualizes how you can provide access to your web pages from either
|
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a web browser or your Android application. However, you shouldn't develop an Android
|
||||
application simply as a means to launch your web site. Rather, the web pages you embed in your
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Android application should be designed especially for that environment. You can even define an
|
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interface between your Android application and your web pages that allows JavaScript in the web
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pages to call upon APIs in your Android application—providing Android APIs to your web-based
|
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application.</p>
|
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|
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<p>Since Android 1.0, {@link android.webkit.WebView} has been available for Android
|
||||
applications to embed web content in their layout and bind JavaScript to Android APIs. After
|
||||
Android added support for more screen densities (adding support for high and low-density
|
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screens), Android 2.0 added features to the WebKit framework to allow web pages to specify
|
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viewport properties and query the screen density in order to modify styles
|
||||
and image assets, as mentioned above. Because these features are a part of Android's WebKit
|
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framework, both the Android Browser (the default web browser provided with the platform) and
|
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{@link android.webkit.WebView} support the same viewport and screen density features.</p>
|
||||
|
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<p>To develop a web application for Android-powered devices, you should read the
|
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following documents:</p>
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|
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<dl>
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<dt><a href="{@docRoot}guide/webapps/targeting.html"><strong>Targeting Screens from Web
|
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Apps</strong></a></dt>
|
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<dd>How to properly size your web app on Android-powered devices and support
|
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multiple screen densities. The information in this document is important if you're building a web
|
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application that you at least expect to be available on Android-powered devices (which you should
|
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assume for anything you publish on the web), but especially if you're targeting mobile devices
|
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or using {@link android.webkit.WebView}.</dd>
|
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<dt><a href="{@docRoot}guide/webapps/webview.html"><strong>Building Web Apps in
|
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WebView</strong></a></dt>
|
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<dd>How to embed web pages into your Android application using {@link android.webkit.WebView} and
|
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bind JavaScript to Android APIs.</dd>
|
||||
<dt><a href="{@docRoot}guide/webapps/debugging.html"><strong>Debugging Web Apps</strong></a></dt>
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<dd>How to debug web apps using JavaScript Console APIs.</dd>
|
||||
<dt><a href="{@docRoot}guide/webapps/best-practices.html"><strong>Best Practices for Web</strong>
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Apps</a></dt>
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<dd>A list of practices you should follow, in order to provide an effective web application on
|
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Android-powered devices.</dd>
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||||
</dl>
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||||
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@@ -1,4 +1,4 @@
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page.title=Targetting Android Devices
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page.title=Targeting Screens from Web Apps
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||||
@jd:body
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||||
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||||
<div id="qv-wrapper">
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@@ -7,7 +7,8 @@ page.title=Targetting Android Devices
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<ul>
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<li>You can target your web page for different screens using viewport metadata, CSS, and
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JavaScript</li>
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<li>Techniques in this document work for Android 2.0 and greater</li>
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<li>Techniques in this document work for Android 2.0 and greater, and for web pages rendered
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in the default Android Browser and in a {@link android.webkit.WebView}</li>
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||||
</ul>
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<h2>In this document</h2>
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@@ -19,8 +20,8 @@ JavaScript</li>
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<li><a href="#ViewportDensity">Defining the viewport target density</a></li>
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</ol>
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</li>
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||||
<li><a href="#DensityCSS">Targetting Device Density with CSS</a></li>
|
||||
<li><a href="#DensityJS">Targetting Device Density with JavaScript</a></li>
|
||||
<li><a href="#DensityCSS">Targeting Device Density with CSS</a></li>
|
||||
<li><a href="#DensityJS">targeting Device Density with JavaScript</a></li>
|
||||
</ol>
|
||||
|
||||
</div>
|
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@@ -28,8 +29,18 @@ JavaScript</li>
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||||
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||||
|
||||
<p>If you're developing a web application for Android or redesigning one for mobile devices, you
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should account for some factors that affect the way the Android Browser renders your web page by
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default. There are two fundamental factors that you should account for:</p>
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should carefully consider how your web pages appear on different kinds of screens. Because
|
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Android is available on devices with different types of screens, you should account for some factors
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that affect the way your web pages appear on Android devices.</p>
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|
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<p class="note"><strong>Note:</strong> The features described in this document are supported
|
||||
by the Android Browser application (provided with the default Android platform) and {@link
|
||||
android.webkit.WebView} (the framework view widget for displaying web pages), on Android 2.0 and
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greater. Third-party web browsers running on Android might not support these features for
|
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controlling the viewport size and screen densities.</p>
|
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|
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<p>When targeting your web pages for Android devices, there are two fundamental factors that you
|
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should account for:</p>
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|
||||
<dl>
|
||||
<dt>The size of the viewport and scale of the web page</dt>
|
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@@ -37,39 +48,38 @@ default. There are two fundamental factors that you should account for:</p>
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page in "overview mode," which provides a zoomed-out perspective of the web page. You can override
|
||||
this behavior for your web page by defining the default dimensions of the viewport or the initial
|
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scale of the viewport. You can also control how much the user can zoom in and out of your web
|
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page, if at all.
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||||
<p>However, the user can also disable overview mode in the
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Browser settings, so you should not assume that your page will load in overview mode. You
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should instead customize the viewport size and/or scale as appropriate for your page.</p></dd>
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||||
page, if at all. The user can also disable overview mode in the
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Browser settings, so you should never assume that your page will load in overview mode. You
|
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should instead customize the viewport size and/or scale as appropriate for your page.</p>
|
||||
<p>However, when your page is rendered in a {@link android.webkit.WebView}, the page loads at
|
||||
full zoom (not in "overview mode"). That is, it appears at the default size for the page,
|
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instead of zoomed out. (This is also how the page appears if the user disables overview
|
||||
mode.)</p></dd>
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||||
|
||||
<dt>The device's screen density</dt>
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<dd>The screen density (the number of pixels per inch) on an Android-powered device affects
|
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the resolution and size at which a web page is displayed. (There are three screen density
|
||||
categories: low, medium, and high.) The Android Browser compensates for variations in the screen
|
||||
categories: low, medium, and high.) The Android Browser and {@link android.webkit.WebView}
|
||||
compensate for variations in the screen
|
||||
density by scaling a web page so that all devices display the web page at the same perceivable size
|
||||
as a medium-density screen. If graphics are an important element of your web design, you
|
||||
should pay close attention to the scaling that occurs on different densities, because image scaling
|
||||
can produce artifacts (blurring and pixelation).
|
||||
can produce artifacts (blurring and pixelation).
|
||||
<p>To provide the best visual representation on all
|
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screen densities, you should control how scaling occurs by providing viewport metadata about
|
||||
your web page's target screen density and providing alternative graphics for different screen
|
||||
densities, which you can apply to different screens using CSS or JavaScript.</p></dd>
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</dl>
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<p>The rest of this document describes how you can account for these effects, and how to target
|
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your web page for specific screen configurations.</p>
|
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|
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<p class="note"><strong>Note:</strong> The features described in this document are supported
|
||||
by the Android Browser application on Android 2.0 and greater. Third-party web browsers running on
|
||||
Android might not support these techniques for controlling the viewport size and targetting
|
||||
screen densities.</p>
|
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<p>The rest of this document describes how you can account for these effects and provide a good
|
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design on multiple types of screens.</p>
|
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|
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|
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|
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<h2 id="Metadata">Using Viewport Metadata</h2>
|
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|
||||
<p>The viewport is the area in which the Android Browser
|
||||
draws a web page. Although the viewport's visible area matches the size of the screen,
|
||||
<p>The viewport is the area in which your web page is drawn. Although the viewport's visible area
|
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matches the size of the screen,
|
||||
the viewport has its own dimensions that determine the number of pixels available to a web page.
|
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That is, the number of pixels available to a web page before it exceeds the screen area is
|
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defined by the dimensions of the viewport,
|
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@@ -116,34 +126,34 @@ accepted values are.</p>
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|
||||
<div class="figure" style="width:300px">
|
||||
<img src="{@docRoot}images/webapps/compare-default.png" alt="" height="300" />
|
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<p class="img-caption"><strong>Figure 1.</strong> A web page with no viewport metadata and an
|
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image that's 320 pixels wide (the viewport is 800 pixels wide, by default).</p>
|
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<p class="img-caption"><strong>Figure 1.</strong> A web page with an image that's 320 pixels
|
||||
wide, in the Android Browser when there is no viewport metadata set (with "overview mode"
|
||||
enabled, the viewport is 800 pixels wide, by default).</p>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="figure" style="width:300px">
|
||||
<img src="{@docRoot}images/webapps/compare-width400.png" alt="" height="300" />
|
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<p class="img-caption"><strong>Figure 2.</strong> A web page with viewport {@code width=400}
|
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(the image in the web page is 320 pixels wide).</p>
|
||||
<p class="img-caption"><strong>Figure 2.</strong> A web page with viewport {@code width=400} and
|
||||
"overview mode" enabled (the image in the web page is 320 pixels wide).</p>
|
||||
</div>
|
||||
|
||||
|
||||
<h3 id="ViewportSize">Defining the viewport size</h3>
|
||||
|
||||
<p>Viewport's {@code height} and {@code width} properties allow you to specify the size of the
|
||||
viewport (the number of pixels available to the web page before it goes off screen). By default, the
|
||||
Android Browser's minimum viewport width is 800 pixels, so if your web
|
||||
page specifies its size to be 320 pixels wide, then your page renders smaller than the visible
|
||||
screen (even if the physical screen is 320 pixels wide, because the viewport simulates a
|
||||
drawable area that's 800 pixels wide), as shown in figure 1. So, you should explicitly define the
|
||||
viewport {@code width} to match the width for which you have designed your web page.</p>
|
||||
viewport (the number of pixels available to the web page before it goes off screen).</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> Width values that are greater than 10,000 are ignored and
|
||||
values less than (or equal to) 320 result in a value equal to the device-width. Height values that
|
||||
are greater then 10,000 or less than 200 are also ignored.</p>
|
||||
<p>As mentioned in the introduction above, the Android Browser loads pages in "overview mode" by
|
||||
default (unless disable by the user), which sets the minimum viewport width to 800 pixels. So, if
|
||||
your web page specifies its size to be 320 pixels wide, then your page appears smaller than the
|
||||
visible screen (even if the physical screen is 320 pixels wide, because the viewport simulates a
|
||||
drawable area that's 800 pixels wide), as shown in figure 1. To avoid this effect, you should
|
||||
explicitly define the viewport {@code width} to match the width for which you have designed your web
|
||||
page.</p>
|
||||
|
||||
<p>For example, if your web page is designed to be exactly 320 pixels wide, then you might
|
||||
want to specify that for the viewport width:</p>
|
||||
want to specify that size for the viewport width:</p>
|
||||
|
||||
<pre>
|
||||
<meta name="viewport" content="width=320" />
|
||||
@@ -152,18 +162,22 @@ want to specify that for the viewport width:</p>
|
||||
<p>In this case, your web page exactly fits the screen width, because the web page width and
|
||||
viewport width are the same.</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> Width values that are greater than 10,000 are ignored and
|
||||
values less than (or equal to) 320 result in a value equal to the device-width (discussed below).
|
||||
Height values that are greater then 10,000 or less than 200 are also ignored.</p>
|
||||
|
||||
<p>To demonstrate how this property affects the size of
|
||||
your web page, figure 2 shows a web page that contains an image that's 320 pixels wide, but with the
|
||||
viewport width set to 400.</p>
|
||||
your web page, figure 2 shows a web page that contains an image that's 320 pixels
|
||||
wide, but with the viewport width set to 400.</p>
|
||||
|
||||
|
||||
<p class="note"><strong>Note:</strong> If you set the viewport width to match your web page width
|
||||
and the device screen width does <em>not</em> match those dimensions, then the web page
|
||||
and the device's screen width does <em>not</em> match those dimensions, then the web page
|
||||
still fits the screen even if the device has a high or low-density screen, because the
|
||||
Android Browser scales web pages to match the perceived size on a medium-density
|
||||
screen, by default (as you can see in figure 2, when comparing the hdpi device to the mdpi device).
|
||||
Screen densities are discussed more in <a href="#ViewportDensity">Defining the viewport target
|
||||
density</a>.</p>
|
||||
Android Browser and {@link android.webkit.WebView} scale web pages to match the perceived size on a
|
||||
medium-density screen, by default (as you can see in figure 2, when comparing the hdpi device to the
|
||||
mdpi device). Screen densities are discussed more in <a href="#ViewportDensity">Defining the
|
||||
viewport target density</a>.</p>
|
||||
|
||||
|
||||
<h4>Automatic sizing</h4>
|
||||
@@ -254,11 +268,12 @@ density.</p>
|
||||
|
||||
<h3 id="ViewportDensity">Defining the viewport target density</h3>
|
||||
|
||||
<p>The density of a device's screen is based on the screen resolution. There are three screen
|
||||
<p>The density of a device's screen is based on the screen resolution, as defined by the number of
|
||||
dots per inch (dpi). There are three screen
|
||||
density categories supported by Android: low (ldpi), medium (mdpi), and high (mdpi). A screen
|
||||
with low density has fewer available pixels per inch, whereas a screen with high density has more
|
||||
pixels per inch (compared to a medium density screen). The Android Browser targets a medium density
|
||||
screen by default.</p>
|
||||
pixels per inch (compared to a medium density screen). The Android Browser and {@link
|
||||
android.webkit.WebView} target a medium density screen by default.</p>
|
||||
|
||||
|
||||
<div class="figure" style="width:300px">
|
||||
@@ -269,11 +284,12 @@ width=device-width} and {@code target-densitydpi=device-dpi}.</p>
|
||||
|
||||
|
||||
<p>Because the default target density is medium, when users have a device with a low or high density
|
||||
screen, the Android Browser scales web pages (effectively zooms the pages) so they display at a
|
||||
size that matches the perceived appearance on a medium density screen. Specifically, the Android
|
||||
Browser applies approximately 1.5x scaling to web pages on a high density screen
|
||||
(because its screen pixels are smaller) and approximately 0.75x scaling to pages on a low density
|
||||
screen (because its screen pixels are bigger).</p>
|
||||
screen, the Android Browser and {@link android.webkit.WebView} scale web pages (effectively zoom
|
||||
the pages) so they display at a
|
||||
size that matches the perceived appearance on a medium density screen. More specifically, the
|
||||
Android Browser and {@link android.webkit.WebView} apply approximately 1.5x scaling to web pages
|
||||
on a high density screen (because its screen pixels are smaller) and approximately 0.75x scaling to
|
||||
pages on a low density screen (because its screen pixels are bigger).</p>
|
||||
|
||||
<p>Due to this default scaling, figures 1, 2, and 3 show the example web page at the same physical
|
||||
size on both the high and medium density device (the high-density device shows the
|
||||
@@ -299,10 +315,10 @@ as appropriate.</li>
|
||||
be within the range 70–400.</li>
|
||||
</ul></p>
|
||||
|
||||
<p>For example, to prevent the Android Browser from scaling of your web page for different screen
|
||||
densities, set
|
||||
the {@code target-densitydpi} viewport property to {@code device-dpi}. When you do, the Android
|
||||
Browser does not scale the page and, instead, displays your web page to match the current screen
|
||||
<p>For example, to prevent the Android Browser and {@link android.webkit.WebView} from scaling
|
||||
your web page for different screen densities, set
|
||||
the {@code target-densitydpi} viewport property to {@code device-dpi}. When you do, the page is
|
||||
not scaled. Instead, the page is displayed at a size that matches the current screen's
|
||||
density. In this case, you should also define the viewport width to match the device width, so your
|
||||
web page naturally fits the screen size. For example:</p>
|
||||
|
||||
@@ -319,9 +335,10 @@ different densities, <a href="#DensityCSS">with CSS</a> or
|
||||
<a href="#DensityJS">with JavaScript</a>.)</p>
|
||||
|
||||
|
||||
<h2 id="DensityCSS">Targetting Device Density with CSS</h2>
|
||||
<h2 id="DensityCSS">Targeting Device Density with CSS</h2>
|
||||
|
||||
<p>The Android Browser supports a CSS media feature that allows you to create styles for specific
|
||||
<p>The Android Browser and {@link android.webkit.WebView} support a CSS media feature that allows
|
||||
you to create styles for specific
|
||||
screen densities—the <code>-webkit-device-pixel-ratio</code> CSS media feature. The
|
||||
value you apply to this feature should be either
|
||||
"0.75", "1", or "1.5", to indicate that the styles are for devices with low density, medium density,
|
||||
@@ -378,8 +395,9 @@ density match the device. That is:</p>
|
||||
<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width" />
|
||||
</pre>
|
||||
|
||||
<p>This way, the Android Browser does not perform scaling on your web page and the viewport width
|
||||
matches the screen width exactly. On its own, these viewport properties create results shown in
|
||||
<p>This way, the Android Browser and {@link android.webkit.WebView} do not perform scaling on your
|
||||
web page and the viewport width
|
||||
matches the screen width exactly. On their own, these viewport properties create results shown in
|
||||
figure 4. However, by adding some custom CSS using the {@code -webkit-device-pixel-ratio} media
|
||||
feature, you can apply different styles. For example, figure 5 shows a web page with these viewport
|
||||
properties and also some CSS added that applies a high-resolution image for high-density
|
||||
@@ -387,16 +405,18 @@ screens.</p>
|
||||
|
||||
|
||||
|
||||
<h2 id="DensityJS">Targetting Device Density with JavaScript</h2>
|
||||
<h2 id="DensityJS">Targeting Device Density with JavaScript</h2>
|
||||
|
||||
<p>The Android Browser supports a DOM property that allows you to query the density of the current
|
||||
<p>The Android Browser and {@link android.webkit.WebView} support a DOM property that allows you to
|
||||
query the density of the current
|
||||
device—the <code>window.devicePixelRatio</code> DOM property. The value of this property
|
||||
specifies the scaling factor used for the current device. For example, if the value
|
||||
of <code>window.devicePixelRatio</code> is "1.0", then the device is considered a medium density
|
||||
device and no scaling is applied by default; if the value is "1.5", then the device is
|
||||
considered a high density device and the page is scaled 1.5x by default; if the value
|
||||
is "0.75", then the device is considered a low density device and the page is scaled
|
||||
0.75x by default. Of course, the scaling that the Android Browser applies is based on the web page's
|
||||
0.75x by default. Of course, the scaling that the Android Browser and {@link android.webkit.WebView}
|
||||
apply is based on the web page's
|
||||
target density—as described in the section about <a href="#ViewportDensity">Defining the
|
||||
viewport target density</a>, the default target is medium-density, but you can change the
|
||||
target to affect how your web page is scaled for different screen densities.</p>
|
||||
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