am 6c5f4cd0: Merge "Fix hang/crash in native path code" into jb-dev

* commit '6c5f4cd074e1ec4fd22a807aab409586f9b6b45f':
  Fix hang/crash in native path code
This commit is contained in:
Chet Haase
2012-05-04 10:48:52 -07:00
committed by Android Git Automerger
4 changed files with 137 additions and 0 deletions

View File

@@ -184,6 +184,11 @@ void DisplayList::clearResources() {
}
mPaths.clear();
for (size_t i = 0; i < mSourcePaths.size(); i++) {
caches.resourceCache.decrementRefcount(mSourcePaths.itemAt(i));
}
mSourcePaths.clear();
for (size_t i = 0; i < mMatrices.size(); i++) {
delete mMatrices.itemAt(i);
}
@@ -242,6 +247,12 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde
mPaths.add(paths.itemAt(i));
}
const SortedVector<SkPath*> &sourcePaths = recorder.getSourcePaths();
for (size_t i = 0; i < sourcePaths.size(); i++) {
mSourcePaths.add(sourcePaths.itemAt(i));
caches.resourceCache.incrementRefcount(sourcePaths.itemAt(i));
}
const Vector<SkMatrix*> &matrices = recorder.getMatrices();
for (size_t i = 0; i < matrices.size(); i++) {
mMatrices.add(matrices.itemAt(i));
@@ -1273,6 +1284,11 @@ void DisplayListRenderer::reset() {
mShaders.clear();
mShaderMap.clear();
for (size_t i = 0; i < mSourcePaths.size(); i++) {
caches.resourceCache.decrementRefcount(mSourcePaths.itemAt(i));
}
mSourcePaths.clear();
mPaints.clear();
mPaintMap.clear();

View File

@@ -487,6 +487,7 @@ private:
Vector<SkPaint*> mPaints;
Vector<SkPath*> mPaths;
SortedVector<SkPath*> mSourcePaths;
Vector<SkMatrix*> mMatrices;
Vector<SkiaShader*> mShaders;
@@ -634,6 +635,10 @@ public:
return mPaths;
}
const SortedVector<SkPath*>& getSourcePaths() const {
return mSourcePaths;
}
const Vector<SkMatrix*>& getMatrices() const {
return mMatrices;
}
@@ -750,6 +755,10 @@ private:
mPathMap.replaceValueFor(path, pathCopy);
mPaths.add(pathCopy);
}
if (mSourcePaths.indexOf(path) < 0) {
Caches::getInstance().resourceCache.incrementRefcount(path);
mSourcePaths.add(path);
}
addInt((int) pathCopy);
}
@@ -830,6 +839,8 @@ private:
Vector<SkPath*> mPaths;
DefaultKeyedVector<SkPath*, SkPath*> mPathMap;
SortedVector<SkPath*> mSourcePaths;
Vector<SkiaShader*> mShaders;
DefaultKeyedVector<SkiaShader*, SkiaShader*> mShaderMap;

View File

@@ -657,6 +657,15 @@
</intent-filter>
</activity>
<activity
android:name="PathDestructionActivity"
android:label="_PathDestruction">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="TransformsAndAnimationsActivity"
android:label="_TransformAnim">

View File

@@ -0,0 +1,101 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.test.hwui;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.util.MathUtils;
import android.view.View;
/**
* The point of this test is to ensure that we can cause many paths to be created, drawn,
* and destroyed without causing hangs or crashes. This tests the native reference counting
* scheme in particular, because we should be able to have the Java-level path finalized
* without destroying the underlying native path object until we are done referencing it
* in pending DisplayLists.
*/
public class PathDestructionActivity extends Activity {
private static final int MIN_SIZE = 20;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MyView view = new MyView(this);
setContentView(view);
}
private static class MyView extends View {
Paint strokePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Paint fillPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Paint fillAndStrokePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private MyView(Context context) {
super(context);
strokePaint.setStyle(Paint.Style.STROKE);
fillPaint.setStyle(Paint.Style.FILL);
fillAndStrokePaint.setStyle(Paint.Style.FILL_AND_STROKE);
}
private Path getRandomPath() {
float left, top, right, bottom;
left = MathUtils.random(getWidth() - MIN_SIZE);
top = MathUtils.random(getHeight() - MIN_SIZE);
right = left + MathUtils.random(getWidth() - left);
bottom = top + MathUtils.random(getHeight() - top);
Path path = new Path();
path.moveTo(left, top);
path.lineTo(right, top);
path.lineTo(right, bottom);
path.lineTo(left, bottom);
path.close();
return path;
}
private int getRandomColor() {
int red = MathUtils.random(255);
int green = MathUtils.random(255);
int blue = MathUtils.random(255);
return 0xff000000 | red << 16 | green << 8 | blue;
}
@Override
protected void onDraw(Canvas canvas) {
Path path;
for (int i = 0; i < 15; ++i) {
path = getRandomPath();
strokePaint.setColor(getRandomColor());
canvas.drawPath(path, strokePaint);
path = null;
path = getRandomPath();
fillPaint.setColor(getRandomColor());
canvas.drawPath(path, fillPaint);
path = null;
path = getRandomPath();
fillAndStrokePaint.setColor(getRandomColor());
canvas.drawPath(path, fillAndStrokePaint);
path = null;
}
invalidate();
}
}
}