Merge "Fix for Surface#lockHardwareCanvas lockups" into qt-qpr1-dev

This commit is contained in:
John Reck
2019-11-25 22:05:33 +00:00
committed by Android (Google) Code Review
5 changed files with 12 additions and 9 deletions

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@@ -488,7 +488,7 @@ static jlong create(JNIEnv* env, jclass clazz, jlong rootNodePtr, jlong surfaceP
proxy->setWideGamut(true);
}
proxy->setSwapBehavior(SwapBehavior::kSwap_discardBuffer);
proxy->setSurface(surface);
proxy->setSurface(surface, false);
// Shadows can't be used via this interface, so just set the light source
// to all 0s.
proxy->setLightAlpha(0, 0);

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@@ -143,13 +143,15 @@ void CanvasContext::destroy() {
mAnimationContext->destroy();
}
void CanvasContext::setSurface(sp<Surface>&& surface) {
void CanvasContext::setSurface(sp<Surface>&& surface, bool enableTimeout) {
ATRACE_CALL();
if (surface) {
mNativeSurface = new ReliableSurface{std::move(surface)};
// TODO: Fix error handling & re-shorten timeout
mNativeSurface->setDequeueTimeout(4000_ms);
if (enableTimeout) {
// TODO: Fix error handling & re-shorten timeout
mNativeSurface->setDequeueTimeout(4000_ms);
}
} else {
mNativeSurface = nullptr;
}

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@@ -110,7 +110,7 @@ public:
// Won't take effect until next EGLSurface creation
void setSwapBehavior(SwapBehavior swapBehavior);
void setSurface(sp<Surface>&& surface);
void setSurface(sp<Surface>&& surface, bool enableTimeout = true);
bool pauseSurface();
void setStopped(bool stopped);
bool hasSurface() const { return mNativeSurface.get(); }

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@@ -82,9 +82,10 @@ void RenderProxy::setName(const char* name) {
mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
}
void RenderProxy::setSurface(const sp<Surface>& surface) {
mRenderThread.queue().post(
[this, surf = surface]() mutable { mContext->setSurface(std::move(surf)); });
void RenderProxy::setSurface(const sp<Surface>& surface, bool enableTimeout) {
mRenderThread.queue().post([this, surf = surface, enableTimeout]() mutable {
mContext->setSurface(std::move(surf), enableTimeout);
});
}
void RenderProxy::allocateBuffers() {

View File

@@ -69,7 +69,7 @@ public:
ANDROID_API bool loadSystemProperties();
ANDROID_API void setName(const char* name);
ANDROID_API void setSurface(const sp<Surface>& surface);
ANDROID_API void setSurface(const sp<Surface>& surface, bool enableTimeout = true);
ANDROID_API void allocateBuffers();
ANDROID_API bool pause();
ANDROID_API void setStopped(bool stopped);