auto import from //depot/cupcake/@135843
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @author Oleg V. Khaschansky
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* @version $Revision$
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*/
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package java.awt;
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import java.awt.image.BufferedImage;
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import java.util.Locale;
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import org.apache.harmony.awt.ContextStorage;
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import org.apache.harmony.awt.gl.CommonGraphics2DFactory;
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/**
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* The GraphicsEnvironment class defines a collection of GraphicsDevice objects
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* and Font objects which are available for Java application on current
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* platform.
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*
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* @since Android 1.0
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*/
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public abstract class GraphicsEnvironment {
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/**
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* Constructor could not be used directly and should be obtained in extended
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* classes.
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*/
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protected GraphicsEnvironment() {
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}
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/**
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* Gets the local GraphicsEnvironment.
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*
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* @return the local GraphicsEnvironment.
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*/
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public static GraphicsEnvironment getLocalGraphicsEnvironment() {
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synchronized (ContextStorage.getContextLock()) {
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if (ContextStorage.getGraphicsEnvironment() == null) {
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if (isHeadless()) {
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ContextStorage.setGraphicsEnvironment(new HeadlessGraphicsEnvironment());
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} else {
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CommonGraphics2DFactory g2df = (CommonGraphics2DFactory)Toolkit
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.getDefaultToolkit().getGraphicsFactory();
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ContextStorage.setGraphicsEnvironment(g2df
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.createGraphicsEnvironment(ContextStorage.getWindowFactory()));
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}
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}
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return ContextStorage.getGraphicsEnvironment();
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}
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}
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/**
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* Returns whether or not a display, keyboard, and mouse are supported in
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* this graphics environment.
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*
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* @return true, if HeadlessException will be thrown from areas of the
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* graphics environment that are dependent on a display, keyboard,
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* or mouse, false otherwise.
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*/
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public boolean isHeadlessInstance() {
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return false;
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}
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/**
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* Checks whether or not a display, keyboard, and mouse are supported in
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* this environment.
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*
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* @return true, if a HeadlessException is thrown from areas of the Toolkit
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* and GraphicsEnvironment that are dependent on a display,
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* keyboard, or mouse, false otherwise.
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*/
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public static boolean isHeadless() {
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return "true".equals(System.getProperty("java.awt.headless"));
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}
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/**
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* Gets the maximum bounds of system centered windows.
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*
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* @return the maximum bounds of system centered windows.
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* @throws HeadlessException
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* if isHeadless() method returns true.
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*/
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public Rectangle getMaximumWindowBounds() throws HeadlessException {
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return getDefaultScreenDevice().getDefaultConfiguration().getBounds();
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}
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/**
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* Gets the Point which should defines the center of system window.
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*
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* @return the Point where the system window should be centered.
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* @throws HeadlessException
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* if isHeadless() method returns true.
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*/
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public Point getCenterPoint() throws HeadlessException {
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Rectangle mwb = getMaximumWindowBounds();
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return new Point(mwb.width >> 1, mwb.height >> 1);
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}
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/**
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* Indicates that the primary font should be used. Primary font is specified
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* by initial system locale or default encoding).
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*/
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public void preferLocaleFonts() {
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// Note: API specification says following:
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// "The actual change in font rendering behavior resulting
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// from a call to this method is implementation dependent;
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// it may have no effect at all." So, doing nothing is an
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// acceptable behavior for this method.
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// For now FontManager uses 1.4 font.properties scheme for font mapping,
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// so
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// this method doesn't make any sense. The implementation of this method
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// which will influence font mapping is postponed until
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// 1.5 mapping scheme not implemented.
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// todo - Implement non-default behavior with 1.5 font mapping scheme
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}
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/**
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* Indicates that a proportional preference of the font should be used.
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*/
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public void preferProportionalFonts() {
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// Note: API specification says following:
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// "The actual change in font rendering behavior resulting
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// from a call to this method is implementation dependent;
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// it may have no effect at all." So, doing nothing is an
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// acceptable behavior for this method.
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// For now FontManager uses 1.4 font.properties scheme for font mapping,
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// so
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// this method doesn't make any sense. The implementation of this method
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// which will influence font mapping is postponed until
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// 1.5 mapping scheme not implemented.
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// todo - Implement non-default behavior with 1.5 font mapping scheme
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}
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/**
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* Creates the Graphics2D object for rendering to the specified
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* BufferedImage.
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*
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* @param bufferedImage
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* the BufferedImage object.
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* @return the Graphics2D object which allows to render to the specified
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* BufferedImage.
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*/
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public abstract Graphics2D createGraphics(BufferedImage bufferedImage);
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/**
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* Gets the array of all available fonts instances in this
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* GraphicsEnviroments.
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*
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* @return the array of all available fonts instances in this
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* GraphicsEnviroments.
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*/
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public abstract Font[] getAllFonts();
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/**
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* Gets the array of all available font family names.
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*
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* @return the array of all available font family names.
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*/
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public abstract String[] getAvailableFontFamilyNames();
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/**
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* Gets the array of all available font family names for the specified
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* locale.
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*
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* @param locale
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* the Locale object which represents geographical region. The
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* default locale is used if locale is null.
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* @return the array of available font family names for the specified
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* locale.
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*/
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public abstract String[] getAvailableFontFamilyNames(Locale locale);
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/**
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* Gets the default screen device as GraphicDevice object.
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*
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* @return the GraphicDevice object which represents default screen device.
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* @throws HeadlessException
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* if isHeadless() returns true.
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*/
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public abstract GraphicsDevice getDefaultScreenDevice() throws HeadlessException;
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/**
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* Gets an array of all available screen devices.
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*
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* @return the array of GraphicsDevice objects which represents all
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* available screen devices.
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* @throws HeadlessException
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* if isHeadless() returns true.
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*/
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public abstract GraphicsDevice[] getScreenDevices() throws HeadlessException;
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}
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