Merge "Use std::sort instead of quickSortX" into mnc-dev

This commit is contained in:
John Reck
2015-07-01 20:54:45 +00:00
committed by Android (Google) Code Review

View File

@@ -48,6 +48,7 @@
#define TRANSFORMED_PENUMBRA_ALPHA 1.0f
#define TRANSFORMED_UMBRA_ALPHA 0.0f
#include <algorithm>
#include <math.h>
#include <stdlib.h>
#include <utils/Log.h>
@@ -145,7 +146,10 @@ static float rayIntersectPoints(const Vector2& rayOrigin, float dx, float dy,
* @param pointsLength the number of vertices of the polygon.
*/
void SpotShadow::xsort(Vector2* points, int pointsLength) {
quicksortX(points, 0, pointsLength - 1);
auto cmp = [](const Vector2& a, const Vector2& b) -> bool {
return a.x < b.x;
};
std::sort(points, points + pointsLength, cmp);
}
/**
@@ -272,35 +276,6 @@ void SpotShadow::quicksortCirc(Vector2* points, int low, int high,
if (i < high) quicksortCirc(points, i, high, center);
}
/**
* Sort points by x axis
*
* @param points points to sort
* @param low start index
* @param high end index
*/
void SpotShadow::quicksortX(Vector2* points, int low, int high) {
int i = low, j = high;
int p = low + (high - low) / 2;
float pivot = points[p].x;
while (i <= j) {
while (points[i].x < pivot) {
i++;
}
while (points[j].x > pivot) {
j--;
}
if (i <= j) {
swap(points, i, j);
i++;
j--;
}
}
if (low < j) quicksortX(points, low, j);
if (i < high) quicksortX(points, i, high);
}
/**
* Test whether a point is inside the polygon.
*