diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/multishade/ui/composable/Shade.kt b/packages/SystemUI/compose/features/src/com/android/systemui/multishade/ui/composable/Shade.kt index 98ef57f947833..cfcc2fb251fdb 100644 --- a/packages/SystemUI/compose/features/src/com/android/systemui/multishade/ui/composable/Shade.kt +++ b/packages/SystemUI/compose/features/src/com/android/systemui/multishade/ui/composable/Shade.kt @@ -22,7 +22,6 @@ import androidx.compose.foundation.interaction.DragInteraction import androidx.compose.foundation.interaction.InteractionSource import androidx.compose.foundation.interaction.MutableInteractionSource import androidx.compose.foundation.layout.fillMaxWidth -import androidx.compose.foundation.layout.padding import androidx.compose.foundation.layout.width import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material3.Surface @@ -41,6 +40,7 @@ import androidx.compose.ui.unit.Density import androidx.compose.ui.unit.Dp import androidx.compose.ui.unit.dp import com.android.compose.modifiers.height +import com.android.compose.modifiers.padding import com.android.compose.swipeable.FixedThreshold import com.android.compose.swipeable.SwipeableState import com.android.compose.swipeable.ThresholdConfig @@ -48,6 +48,7 @@ import com.android.compose.swipeable.rememberSwipeableState import com.android.compose.swipeable.swipeable import com.android.systemui.multishade.shared.model.ProxiedInputModel import com.android.systemui.multishade.ui.viewmodel.ShadeViewModel +import kotlin.math.min import kotlin.math.roundToInt import kotlinx.coroutines.launch @@ -145,13 +146,31 @@ private fun ShadeContent( modifier: Modifier = Modifier, content: @Composable () -> Unit = {}, ) { + /** + * Returns a function that takes in [Density] and returns the current padding around the shade + * content. + */ + fun padding( + shadeHeightPx: () -> Float, + ): Density.() -> Int { + return { + min( + 12.dp.toPx().roundToInt(), + shadeHeightPx().roundToInt(), + ) + } + } + Surface( shape = RoundedCornerShape(32.dp), modifier = modifier - .padding(12.dp) .fillMaxWidth() .height { shadeHeightPx().roundToInt() } + .padding( + horizontal = padding(shadeHeightPx), + vertical = padding(shadeHeightPx), + ) .graphicsLayer { // Applies the vertical over-stretching of the shade content that may happen if // the user keep dragging down when the shade is already fully-expanded.