Merge "Removed strong zoom as shade starts to be pulled" into sc-dev am: c1dfb44dd1

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/15613050

Change-Id: Ic5567f607ff84f1c4944ef33d007c6f28d4d1188
This commit is contained in:
Lucas Dupin
2021-08-18 21:06:18 +00:00
committed by Automerger Merge Worker
4 changed files with 48 additions and 59 deletions

View File

@@ -97,7 +97,7 @@ public class GlobalActionsImpl implements GlobalActions, CommandQueue.Callbacks
int backgroundAlpha = (int) (ScrimController.BUSY_SCRIM_ALPHA * 255); int backgroundAlpha = (int) (ScrimController.BUSY_SCRIM_ALPHA * 255);
background.setAlpha(backgroundAlpha); background.setAlpha(backgroundAlpha);
mBlurUtils.applyBlur(d.getWindow().getDecorView().getViewRootImpl(), mBlurUtils.applyBlur(d.getWindow().getDecorView().getViewRootImpl(),
mBlurUtils.blurRadiusOfRatio(1), backgroundAlpha == 255); (int) mBlurUtils.blurRadiusOfRatio(1), backgroundAlpha == 255);
} else { } else {
float backgroundAlpha = mContext.getResources().getFloat( float backgroundAlpha = mContext.getResources().getFloat(
com.android.systemui.R.dimen.shutdown_scrim_behind_alpha); com.android.systemui.R.dimen.shutdown_scrim_behind_alpha);

View File

@@ -54,22 +54,22 @@ open class BlurUtils @Inject constructor(
/** /**
* Translates a ratio from 0 to 1 to a blur radius in pixels. * Translates a ratio from 0 to 1 to a blur radius in pixels.
*/ */
fun blurRadiusOfRatio(ratio: Float): Int { fun blurRadiusOfRatio(ratio: Float): Float {
if (ratio == 0f) { if (ratio == 0f) {
return 0 return 0f
} }
return MathUtils.lerp(minBlurRadius.toFloat(), maxBlurRadius.toFloat(), ratio).toInt() return MathUtils.lerp(minBlurRadius.toFloat(), maxBlurRadius.toFloat(), ratio)
} }
/** /**
* Translates a blur radius in pixels to a ratio between 0 to 1. * Translates a blur radius in pixels to a ratio between 0 to 1.
*/ */
fun ratioOfBlurRadius(blur: Int): Float { fun ratioOfBlurRadius(blur: Float): Float {
if (blur == 0) { if (blur == 0f) {
return 0f return 0f
} }
return MathUtils.map(minBlurRadius.toFloat(), maxBlurRadius.toFloat(), return MathUtils.map(minBlurRadius.toFloat(), maxBlurRadius.toFloat(),
0f /* maxStart */, 1f /* maxStop */, blur.toFloat()) 0f /* maxStart */, 1f /* maxStop */, blur)
} }
/** /**

View File

@@ -68,7 +68,7 @@ class NotificationShadeDepthController @Inject constructor(
private const val VELOCITY_SCALE = 100f private const val VELOCITY_SCALE = 100f
private const val MAX_VELOCITY = 3000f private const val MAX_VELOCITY = 3000f
private const val MIN_VELOCITY = -MAX_VELOCITY private const val MIN_VELOCITY = -MAX_VELOCITY
private const val INTERACTION_BLUR_FRACTION = 0.4f private const val INTERACTION_BLUR_FRACTION = 0.8f
private const val ANIMATION_BLUR_FRACTION = 1f - INTERACTION_BLUR_FRACTION private const val ANIMATION_BLUR_FRACTION = 1f - INTERACTION_BLUR_FRACTION
private const val TAG = "DepthController" private const val TAG = "DepthController"
} }
@@ -92,8 +92,6 @@ class NotificationShadeDepthController @Inject constructor(
// Only for dumpsys // Only for dumpsys
private var lastAppliedBlur = 0 private var lastAppliedBlur = 0
@VisibleForTesting
var shadeSpring = DepthAnimation()
var shadeAnimation = DepthAnimation() var shadeAnimation = DepthAnimation()
@VisibleForTesting @VisibleForTesting
@@ -101,12 +99,16 @@ class NotificationShadeDepthController @Inject constructor(
var brightnessMirrorVisible: Boolean = false var brightnessMirrorVisible: Boolean = false
set(value) { set(value) {
field = value field = value
brightnessMirrorSpring.animateTo(if (value) blurUtils.blurRadiusOfRatio(1f) brightnessMirrorSpring.animateTo(if (value) blurUtils.blurRadiusOfRatio(1f).toInt()
else 0) else 0)
} }
var qsPanelExpansion = 0f var qsPanelExpansion = 0f
set(value) { set(value) {
if (value.isNaN()) {
Log.w(TAG, "Invalid qs expansion")
return
}
if (field == value) return if (field == value) return
field = value field = value
scheduleUpdate() scheduleUpdate()
@@ -134,15 +136,13 @@ class NotificationShadeDepthController @Inject constructor(
field = value field = value
scheduleUpdate() scheduleUpdate()
if (shadeSpring.radius == 0 && shadeAnimation.radius == 0) { if (shadeExpansion == 0f && shadeAnimation.radius == 0f) {
return return
} }
// Do not remove blurs when we're re-enabling them // Do not remove blurs when we're re-enabling them
if (!value) { if (!value) {
return return
} }
shadeSpring.animateTo(0)
shadeSpring.finishIfRunning()
shadeAnimation.animateTo(0) shadeAnimation.animateTo(0)
shadeAnimation.finishIfRunning() shadeAnimation.finishIfRunning()
@@ -161,7 +161,7 @@ class NotificationShadeDepthController @Inject constructor(
/** /**
* Blur radius of the wake-up animation on this frame. * Blur radius of the wake-up animation on this frame.
*/ */
private var wakeAndUnlockBlurRadius = 0 private var wakeAndUnlockBlurRadius = 0f
set(value) { set(value) {
if (field == value) return if (field == value) return
field = value field = value
@@ -174,26 +174,30 @@ class NotificationShadeDepthController @Inject constructor(
@VisibleForTesting @VisibleForTesting
val updateBlurCallback = Choreographer.FrameCallback { val updateBlurCallback = Choreographer.FrameCallback {
updateScheduled = false updateScheduled = false
val normalizedBlurRadius = MathUtils.constrain(shadeAnimation.radius, val animationRadius = MathUtils.constrain(shadeAnimation.radius,
blurUtils.minBlurRadius, blurUtils.maxBlurRadius) blurUtils.minBlurRadius.toFloat(), blurUtils.maxBlurRadius.toFloat())
var combinedBlur = (shadeSpring.radius * INTERACTION_BLUR_FRACTION + val expansionRadius = blurUtils.blurRadiusOfRatio(
normalizedBlurRadius * ANIMATION_BLUR_FRACTION).toInt() Interpolators.getNotificationScrimAlpha(
if (shouldApplyShadeBlur()) shadeExpansion else 0f, false))
var combinedBlur = (expansionRadius * INTERACTION_BLUR_FRACTION +
animationRadius * ANIMATION_BLUR_FRACTION)
val qsExpandedRatio = qsPanelExpansion * shadeExpansion val qsExpandedRatio = qsPanelExpansion * shadeExpansion
combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsExpandedRatio)) combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsExpandedRatio))
combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress)) combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress))
var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius).toFloat() var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius)
if (blursDisabledForAppLaunch) { if (blursDisabledForAppLaunch) {
shadeRadius = 0f shadeRadius = 0f
} }
var zoomOut = MathUtils.saturate(blurUtils.ratioOfBlurRadius(shadeRadius))
var blur = shadeRadius.toInt() var blur = shadeRadius.toInt()
// Make blur be 0 if it is necessary to stop blur effect. // Make blur be 0 if it is necessary to stop blur effect.
if (scrimsVisible) { if (scrimsVisible) {
blur = 0 blur = 0
zoomOut = 0f
} }
val zoomOut = blurUtils.ratioOfBlurRadius(blur)
if (!blurUtils.supportsBlursOnWindows()) { if (!blurUtils.supportsBlursOnWindows()) {
blur = 0 blur = 0
@@ -266,12 +270,11 @@ class NotificationShadeDepthController @Inject constructor(
override fun onStateChanged(newState: Int) { override fun onStateChanged(newState: Int) {
updateShadeAnimationBlur( updateShadeAnimationBlur(
shadeExpansion, prevTracking, prevShadeVelocity, prevShadeDirection) shadeExpansion, prevTracking, prevShadeVelocity, prevShadeDirection)
updateShadeBlur() scheduleUpdate()
} }
override fun onDozingChanged(isDozing: Boolean) { override fun onDozingChanged(isDozing: Boolean) {
if (isDozing) { if (isDozing) {
shadeSpring.finishIfRunning()
shadeAnimation.finishIfRunning() shadeAnimation.finishIfRunning()
brightnessMirrorSpring.finishIfRunning() brightnessMirrorSpring.finishIfRunning()
} }
@@ -336,7 +339,7 @@ class NotificationShadeDepthController @Inject constructor(
prevTracking = tracking prevTracking = tracking
prevTimestamp = timestamp prevTimestamp = timestamp
updateShadeBlur() scheduleUpdate()
} }
private fun updateShadeAnimationBlur( private fun updateShadeAnimationBlur(
@@ -399,15 +402,7 @@ class NotificationShadeDepthController @Inject constructor(
} }
shadeAnimation.setStartVelocity(velocity) shadeAnimation.setStartVelocity(velocity)
shadeAnimation.animateTo(blurUtils.blurRadiusOfRatio(targetBlurNormalized)) shadeAnimation.animateTo(blurUtils.blurRadiusOfRatio(targetBlurNormalized).toInt())
}
private fun updateShadeBlur() {
var newBlur = 0
if (shouldApplyShadeBlur()) {
newBlur = blurUtils.blurRadiusOfRatio(shadeExpansion)
}
shadeSpring.animateTo(newBlur)
} }
private fun scheduleUpdate(viewToBlur: View? = null) { private fun scheduleUpdate(viewToBlur: View? = null) {
@@ -433,7 +428,8 @@ class NotificationShadeDepthController @Inject constructor(
IndentingPrintWriter(pw, " ").let { IndentingPrintWriter(pw, " ").let {
it.println("StatusBarWindowBlurController:") it.println("StatusBarWindowBlurController:")
it.increaseIndent() it.increaseIndent()
it.println("shadeRadius: ${shadeSpring.radius}") it.println("shadeExpansion: $shadeExpansion")
it.println("shouldApplyShaeBlur: ${shouldApplyShadeBlur()}")
it.println("shadeAnimation: ${shadeAnimation.radius}") it.println("shadeAnimation: ${shadeAnimation.radius}")
it.println("brightnessMirrorRadius: ${brightnessMirrorSpring.radius}") it.println("brightnessMirrorRadius: ${brightnessMirrorSpring.radius}")
it.println("wakeAndUnlockBlur: $wakeAndUnlockBlurRadius") it.println("wakeAndUnlockBlur: $wakeAndUnlockBlurRadius")
@@ -452,7 +448,7 @@ class NotificationShadeDepthController @Inject constructor(
/** /**
* Blur radius visible on the UI, in pixels. * Blur radius visible on the UI, in pixels.
*/ */
var radius = 0 var radius = 0f
/** /**
* Depth ratio of the current blur radius. * Depth ratio of the current blur radius.
@@ -473,12 +469,12 @@ class NotificationShadeDepthController @Inject constructor(
private var springAnimation = SpringAnimation(this, object : private var springAnimation = SpringAnimation(this, object :
FloatPropertyCompat<DepthAnimation>("blurRadius") { FloatPropertyCompat<DepthAnimation>("blurRadius") {
override fun setValue(rect: DepthAnimation?, value: Float) { override fun setValue(rect: DepthAnimation?, value: Float) {
radius = value.toInt() radius = value
scheduleUpdate(view) scheduleUpdate(view)
} }
override fun getValue(rect: DepthAnimation?): Float { override fun getValue(rect: DepthAnimation?): Float {
return radius.toFloat() return radius
} }
}) })

View File

@@ -69,7 +69,6 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Mock private lateinit var root: View @Mock private lateinit var root: View
@Mock private lateinit var viewRootImpl: ViewRootImpl @Mock private lateinit var viewRootImpl: ViewRootImpl
@Mock private lateinit var windowToken: IBinder @Mock private lateinit var windowToken: IBinder
@Mock private lateinit var shadeSpring: NotificationShadeDepthController.DepthAnimation
@Mock private lateinit var shadeAnimation: NotificationShadeDepthController.DepthAnimation @Mock private lateinit var shadeAnimation: NotificationShadeDepthController.DepthAnimation
@Mock private lateinit var brightnessSpring: NotificationShadeDepthController.DepthAnimation @Mock private lateinit var brightnessSpring: NotificationShadeDepthController.DepthAnimation
@Mock private lateinit var listener: NotificationShadeDepthController.DepthListener @Mock private lateinit var listener: NotificationShadeDepthController.DepthListener
@@ -89,10 +88,10 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
`when`(root.isAttachedToWindow).thenReturn(true) `when`(root.isAttachedToWindow).thenReturn(true)
`when`(statusBarStateController.state).then { statusBarState } `when`(statusBarStateController.state).then { statusBarState }
`when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer -> `when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer ->
(answer.arguments[0] as Float * maxBlur).toInt() answer.arguments[0] as Float * maxBlur.toFloat()
} }
`when`(blurUtils.ratioOfBlurRadius(anyInt())).then { answer -> `when`(blurUtils.ratioOfBlurRadius(anyFloat())).then { answer ->
answer.arguments[0] as Int / maxBlur.toFloat() answer.arguments[0] as Float / maxBlur.toFloat()
} }
`when`(blurUtils.supportsBlursOnWindows()).thenReturn(true) `when`(blurUtils.supportsBlursOnWindows()).thenReturn(true)
`when`(blurUtils.maxBlurRadius).thenReturn(maxBlur) `when`(blurUtils.maxBlurRadius).thenReturn(maxBlur)
@@ -102,7 +101,6 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
statusBarStateController, blurUtils, biometricUnlockController, statusBarStateController, blurUtils, biometricUnlockController,
keyguardStateController, choreographer, wallpaperManager, keyguardStateController, choreographer, wallpaperManager,
notificationShadeWindowController, dozeParameters, dumpManager) notificationShadeWindowController, dozeParameters, dumpManager)
notificationShadeDepthController.shadeSpring = shadeSpring
notificationShadeDepthController.shadeAnimation = shadeAnimation notificationShadeDepthController.shadeAnimation = shadeAnimation
notificationShadeDepthController.brightnessMirrorSpring = brightnessSpring notificationShadeDepthController.brightnessMirrorSpring = brightnessSpring
notificationShadeDepthController.root = root notificationShadeDepthController.root = root
@@ -123,7 +121,6 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
fun onPanelExpansionChanged_apliesBlur_ifShade() { fun onPanelExpansionChanged_apliesBlur_ifShade() {
notificationShadeDepthController.onPanelExpansionChanged(1f /* expansion */, notificationShadeDepthController.onPanelExpansionChanged(1f /* expansion */,
false /* tracking */) false /* tracking */)
verify(shadeSpring).animateTo(eq(maxBlur), any())
verify(shadeAnimation).animateTo(eq(maxBlur), any()) verify(shadeAnimation).animateTo(eq(maxBlur), any())
} }
@@ -172,12 +169,10 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Test @Test
fun onStateChanged_reevalutesBlurs_ifSameRadiusAndNewState() { fun onStateChanged_reevalutesBlurs_ifSameRadiusAndNewState() {
onPanelExpansionChanged_apliesBlur_ifShade() onPanelExpansionChanged_apliesBlur_ifShade()
clearInvocations(shadeSpring) clearInvocations(choreographer)
clearInvocations(shadeAnimation)
statusBarState = StatusBarState.KEYGUARD statusBarState = StatusBarState.KEYGUARD
statusBarStateListener.onStateChanged(statusBarState) statusBarStateListener.onStateChanged(statusBarState)
verify(shadeSpring).animateTo(eq(0), any())
verify(shadeAnimation).animateTo(eq(0), any()) verify(shadeAnimation).animateTo(eq(0), any())
} }
@@ -186,7 +181,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
notificationShadeDepthController.qsPanelExpansion = 1f notificationShadeDepthController.qsPanelExpansion = 1f
notificationShadeDepthController.onPanelExpansionChanged(0.5f, tracking = false) notificationShadeDepthController.onPanelExpansionChanged(0.5f, tracking = false)
notificationShadeDepthController.updateBlurCallback.doFrame(0) notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(blurUtils).applyBlur(any(), eq(maxBlur / 2), eq(false)) verify(blurUtils).applyBlur(any(), anyInt(), eq(false))
} }
@Test @Test
@@ -207,10 +202,10 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
fun setFullShadeTransition_appliesBlur_onlyIfSupported() { fun setFullShadeTransition_appliesBlur_onlyIfSupported() {
reset(blurUtils) reset(blurUtils)
`when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer -> `when`(blurUtils.blurRadiusOfRatio(anyFloat())).then { answer ->
(answer.arguments[0] as Float * maxBlur).toInt() answer.arguments[0] as Float * maxBlur
} }
`when`(blurUtils.ratioOfBlurRadius(anyInt())).then { answer -> `when`(blurUtils.ratioOfBlurRadius(anyFloat())).then { answer ->
answer.arguments[0] as Int / maxBlur.toFloat() answer.arguments[0] as Float / maxBlur.toFloat()
} }
`when`(blurUtils.maxBlurRadius).thenReturn(maxBlur) `when`(blurUtils.maxBlurRadius).thenReturn(maxBlur)
`when`(blurUtils.maxBlurRadius).thenReturn(maxBlur) `when`(blurUtils.maxBlurRadius).thenReturn(maxBlur)
@@ -239,16 +234,16 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Test @Test
fun updateBlurCallback_setsBlur_whenExpanded() { fun updateBlurCallback_setsBlur_whenExpanded() {
`when`(shadeSpring.radius).thenReturn(maxBlur) notificationShadeDepthController.onPanelExpansionChanged(1f, false)
`when`(shadeAnimation.radius).thenReturn(maxBlur) `when`(shadeAnimation.radius).thenReturn(maxBlur.toFloat())
notificationShadeDepthController.updateBlurCallback.doFrame(0) notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(blurUtils).applyBlur(any(), eq(maxBlur), eq(false)) verify(blurUtils).applyBlur(any(), eq(maxBlur), eq(false))
} }
@Test @Test
fun updateBlurCallback_ignoreShadeBlurUntilHidden_overridesZoom() { fun updateBlurCallback_ignoreShadeBlurUntilHidden_overridesZoom() {
`when`(shadeSpring.radius).thenReturn(maxBlur) notificationShadeDepthController.onPanelExpansionChanged(1f, false)
`when`(shadeAnimation.radius).thenReturn(maxBlur) `when`(shadeAnimation.radius).thenReturn(maxBlur.toFloat())
notificationShadeDepthController.blursDisabledForAppLaunch = true notificationShadeDepthController.blursDisabledForAppLaunch = true
notificationShadeDepthController.updateBlurCallback.doFrame(0) notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(blurUtils).applyBlur(any(), eq(0), eq(false)) verify(blurUtils).applyBlur(any(), eq(0), eq(false))
@@ -293,8 +288,8 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
// Brightness mirror is fully visible // Brightness mirror is fully visible
`when`(brightnessSpring.ratio).thenReturn(1f) `when`(brightnessSpring.ratio).thenReturn(1f)
// And shade is blurred // And shade is blurred
`when`(shadeSpring.radius).thenReturn(maxBlur) notificationShadeDepthController.onPanelExpansionChanged(1f, false)
`when`(shadeAnimation.radius).thenReturn(maxBlur) `when`(shadeAnimation.radius).thenReturn(maxBlur.toFloat())
notificationShadeDepthController.updateBlurCallback.doFrame(0) notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(notificationShadeWindowController).setBackgroundBlurRadius(eq(0)) verify(notificationShadeWindowController).setBackgroundBlurRadius(eq(0))
@@ -304,10 +299,8 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Test @Test
fun ignoreShadeBlurUntilHidden_whennNull_ignoresIfShadeHasNoBlur() { fun ignoreShadeBlurUntilHidden_whennNull_ignoresIfShadeHasNoBlur() {
`when`(shadeSpring.radius).thenReturn(0) `when`(shadeAnimation.radius).thenReturn(0f)
`when`(shadeAnimation.radius).thenReturn(0)
notificationShadeDepthController.blursDisabledForAppLaunch = true notificationShadeDepthController.blursDisabledForAppLaunch = true
verify(shadeSpring, never()).animateTo(anyInt(), any())
verify(shadeAnimation, never()).animateTo(anyInt(), any()) verify(shadeAnimation, never()).animateTo(anyInt(), any())
} }
} }