Merge "Add the SurfaceTexture java class." into honeycomb
This commit is contained in:
@@ -85932,6 +85932,70 @@
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</parameter>
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</parameter>
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</constructor>
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</constructor>
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</class>
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</class>
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<class name="SurfaceTexture"
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extends="java.lang.Object"
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abstract="false"
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static="false"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<constructor name="SurfaceTexture"
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type="android.graphics.SurfaceTexture"
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static="false"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<parameter name="texName" type="int">
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</parameter>
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</constructor>
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<method name="setOnFrameAvailableListener"
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return="void"
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abstract="false"
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native="false"
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synchronized="false"
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static="false"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<parameter name="l" type="android.graphics.SurfaceTexture.OnFrameAvailableListener">
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</parameter>
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</method>
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<method name="updateTexImage"
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return="void"
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abstract="false"
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native="true"
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synchronized="false"
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static="false"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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</method>
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</class>
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<interface name="SurfaceTexture.OnFrameAvailableListener"
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abstract="true"
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static="true"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<method name="onFrameAvailable"
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return="void"
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abstract="true"
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native="false"
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synchronized="false"
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static="false"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<parameter name="surfaceTexture" type="android.graphics.SurfaceTexture">
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</parameter>
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</method>
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</interface>
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<class name="SweepGradient"
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<class name="SweepGradient"
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extends="android.graphics.Shader"
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extends="android.graphics.Shader"
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abstract="false"
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abstract="false"
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@@ -111,6 +111,7 @@ LOCAL_SRC_FILES:= \
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android/graphics/Rasterizer.cpp \
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android/graphics/Rasterizer.cpp \
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android/graphics/Region.cpp \
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android/graphics/Region.cpp \
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android/graphics/Shader.cpp \
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android/graphics/Shader.cpp \
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android/graphics/SurfaceTexture.cpp \
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android/graphics/TextLayout.cpp \
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android/graphics/TextLayout.cpp \
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android/graphics/Typeface.cpp \
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android/graphics/Typeface.cpp \
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android/graphics/Utils.cpp \
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android/graphics/Utils.cpp \
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110
core/jni/android/graphics/SurfaceTexture.cpp
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110
core/jni/android/graphics/SurfaceTexture.cpp
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@@ -0,0 +1,110 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SurfaceTexture"
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#include <stdio.h>
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#include <gui/SurfaceTexture.h>
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#include <android_runtime/AndroidRuntime.h>
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#include <utils/Log.h>
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#include <utils/misc.h>
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#include "android/graphics/GraphicsJNI.h"
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#include "jni.h"
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// ----------------------------------------------------------------------------
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namespace android {
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static const char* const OutOfResourcesException =
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"android/graphics/SurfaceTexture$OutOfResourcesException";
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struct st_t {
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jfieldID surfaceTexture;
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};
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static st_t st;
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// ----------------------------------------------------------------------------
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static void setSurfaceTexture(JNIEnv* env, jobject clazz,
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const sp<SurfaceTexture>& surfaceTexture)
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{
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SurfaceTexture* const p =
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(SurfaceTexture*)env->GetIntField(clazz, st.surfaceTexture);
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if (surfaceTexture.get()) {
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surfaceTexture->incStrong(clazz);
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}
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if (p) {
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p->decStrong(clazz);
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}
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env->SetIntField(clazz, st.surfaceTexture, (int)surfaceTexture.get());
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}
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sp<SurfaceTexture> getSurfaceTexture(JNIEnv* env, jobject clazz)
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{
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sp<SurfaceTexture> surfaceTexture(
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(SurfaceTexture*)env->GetIntField(clazz, st.surfaceTexture));
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return surfaceTexture;
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}
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// ----------------------------------------------------------------------------
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static void SurfaceTexture_init(JNIEnv* env, jobject clazz, jint texName)
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{
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sp<SurfaceTexture> surfaceTexture(new SurfaceTexture(texName));
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if (surfaceTexture == 0) {
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doThrow(env, OutOfResourcesException);
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return;
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}
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setSurfaceTexture(env, clazz, surfaceTexture);
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}
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static void SurfaceTexture_updateTexImage(JNIEnv* env, jobject clazz)
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{
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sp<SurfaceTexture> surfaceTexture(getSurfaceTexture(env, clazz));
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surfaceTexture->updateTexImage();
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}
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// ----------------------------------------------------------------------------
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const char* const kSurfaceTextureClassPathName = "android/graphics/SurfaceTexture";
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static void nativeClassInit(JNIEnv* env, jclass clazz);
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static JNINativeMethod gSurfaceTextureMethods[] = {
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{"nativeClassInit", "()V", (void*)nativeClassInit },
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{"init", "(I)V", (void*)SurfaceTexture_init },
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{"updateTexImage", "()V", (void*)SurfaceTexture_updateTexImage },
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};
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static void nativeClassInit(JNIEnv* env, jclass clazz)
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{
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st.surfaceTexture = env->GetFieldID(clazz,
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ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID, "I");
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}
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int register_android_graphics_SurfaceTexture(JNIEnv* env)
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{
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int err = 0;
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err = AndroidRuntime::registerNativeMethods(env, kSurfaceTextureClassPathName,
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gSurfaceTextureMethods, NELEM(gSurfaceTextureMethods));
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return err;
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}
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} // namespace android
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90
graphics/java/android/graphics/SurfaceTexture.java
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90
graphics/java/android/graphics/SurfaceTexture.java
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@@ -0,0 +1,90 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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/**
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* Captures frames from an image stream as an OpenGL ES texture.
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*
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* <p>The image stream may come from either video playback or camera preview. A SurfaceTexture may
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* be used in place of a SurfaceHolder when specifying the output destination of a MediaPlayer or
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* Camera object. This will cause all the frames from that image stream to be sent to the
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* SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is
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* called, the contents of the texture object specified when the SurfaceTexture was created is
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* updated to contain the most recent image from the image stream. This may cause some frames of
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* the stream to be skipped.
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*
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* <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
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* OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used.
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*/
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public class SurfaceTexture {
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@SuppressWarnings("unused")
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private int mSurfaceTexture;
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/**
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* Callback interface for being notified that a new stream frame is available.
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*/
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public interface OnFrameAvailableListener {
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void onFrameAvailable(SurfaceTexture surfaceTexture);
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}
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/**
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* Exception thrown when a surface couldn't be created or resized
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*/
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public static class OutOfResourcesException extends Exception {
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public OutOfResourcesException() {
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}
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public OutOfResourcesException(String name) {
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super(name);
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}
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}
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/**
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* Construct a new SurfaceTexture to stream images to a given OpenGL texture.
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*
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* @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
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*/
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public SurfaceTexture(int texName) {
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init(texName);
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}
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/**
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* Register a callback to be invoked when a new image frame becomes available to the
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* SurfaceTexture. Note that this callback may be called on an arbitrary thread, so it is not
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* safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
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* thread invoking the callback.
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*/
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public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
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// TODO: Implement this!
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}
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/**
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* Update the texture image to the most recent frame from the image stream. This may only be
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* called while the OpenGL ES context that owns the texture is bound to the thread. It will
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* implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
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*/
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public native void updateTexImage();
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private native void init(int texName);
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/*
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* We use a class initializer to allow the native code to cache some
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* field offsets.
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*/
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private static native void nativeClassInit();
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static { nativeClassInit(); }
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}
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