From 7c878f3a8379daf21dca6de7aa722ff75328afbe Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Tue, 30 Jun 2009 14:13:04 -0700 Subject: [PATCH] Begin adding mesh --- libs/rs/RenderScript.h | 8 +++ libs/rs/java/Film/res/raw/filmstrip.c | 20 ++++--- libs/rs/rsContext.h | 1 + libs/rs/rsMesh.cpp | 45 +++++++++++++++ libs/rs/rsMesh.h | 83 +++++++++++++++++++++++++++ 5 files changed, 150 insertions(+), 7 deletions(-) create mode 100644 libs/rs/rsMesh.cpp create mode 100644 libs/rs/rsMesh.h diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h index 734fba7ce4295..5f551df6465cf 100644 --- a/libs/rs/RenderScript.h +++ b/libs/rs/RenderScript.h @@ -173,6 +173,14 @@ enum RsTexEnvMode { RS_TEX_ENV_MODE_DECAL }; +enum RsPrimitive { + RS_PRIMITIVE_POINT, + RS_PRIMITIVE_LINE, + RS_PRIMITIVE_LINE_STRIP, + RS_PRIMITIVE_TRIANGLE, + RS_PRIMITIVE_TRIANGLE_STRIP, + RS_PRIMITIVE_TRIANGLE_FAN +}; #include "rsgApiFuncDecl.h" diff --git a/libs/rs/java/Film/res/raw/filmstrip.c b/libs/rs/java/Film/res/raw/filmstrip.c index a3b3d903b0f41..1687a31210685 100644 --- a/libs/rs/java/Film/res/raw/filmstrip.c +++ b/libs/rs/java/Film/res/raw/filmstrip.c @@ -31,6 +31,10 @@ int main(int index) int trans; // float int rot; // float int x; + float focusPos; // float + int focusID; + int lastFocusID; + int imgCount; float_2 = intToFloat(2); float_1 = intToFloat(1); @@ -58,15 +62,17 @@ int main(int index) //int imgId = 0; -/* - contextBindProgramFragmentStore(env->fsImages); - contextBindProgramFragment(env->fpImages); + contextBindProgramFragmentStore(NAMED_PFImages); + contextBindProgramFragment(NAMED_PFSImages); + + //focusPos = loadF(1, 2); + //focusID = 0; + //lastFocusID = loadI32(2, 0); + //imgCount = 13; + + /* disable(GL_LIGHTING); - float focusPos = loadEnvF(1, 2); - int focusID = 0; - int lastFocusID = loadEnvI32(2, 0); - int imgCount = 13; if (trans > (-.3)) { focusID = -1.0 - focusPos; diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h index d98bfd9045b50..f5550902b69f7 100644 --- a/libs/rs/rsContext.h +++ b/libs/rs/rsContext.h @@ -21,6 +21,7 @@ #include "rsMatrix.h" #include "rsAllocation.h" #include "rsTriangleMesh.h" +#include "rsMesh.h" #include "rsDevice.h" #include "rsScriptC.h" #include "rsAllocation.h" diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp new file mode 100644 index 0000000000000..6eb95fcfc7d68 --- /dev/null +++ b/libs/rs/rsMesh.cpp @@ -0,0 +1,45 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" + +using namespace android; +using namespace android::renderscript; + +#include +#include + +Mesh::Mesh() +{ + mSources = NULL; + mPrimitives = NULL; + mPrimitiveCount = 0; +} + +Mesh::~Mesh() +{ +} + + + +MeshContext::MeshContext() +{ +} + +MeshContext::~MeshContext() +{ +} + diff --git a/libs/rs/rsMesh.h b/libs/rs/rsMesh.h new file mode 100644 index 0000000000000..c6d3bc9bd61ef --- /dev/null +++ b/libs/rs/rsMesh.h @@ -0,0 +1,83 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RS_MESH_H +#define ANDROID_RS_MESH_H + + +#include "RenderScript.h" + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + + +// An element is a group of Components that occupies one cell in a structure. +class Mesh : public ObjectBase +{ +public: + Mesh(); + ~Mesh(); + + struct VertexSource_t + { + const Element * mVertexElement; + void * mVertexData; + size_t mVertexDataSize; + + size_t mOffsetCoord; + size_t mOffsetTex; + size_t mOffsetNorm; + + size_t mSizeCoord; + size_t mSizeTex; + size_t mSizeNorm; + + uint32_t mBufferObject; + }; + + struct Primitive_t + { + RsPrimitive mType; + const Element * mIndexElement; + void * mVertexData; + size_t mIndexDataSize; + + uint32_t mBufferObject; + }; + + VertexSource_t * mSources; + Primitive_t * mPrimitives; + uint32_t mPrimitiveCount; + + void analyzeElement(); +protected: +}; + +class MeshContext +{ +public: + MeshContext(); + ~MeshContext(); + +}; + + +} +} +#endif //ANDROID_RS_TRIANGLE_MESH_H + +