Merge "Clear native shader when Paint shader changes" into oc-dev
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@@ -1036,6 +1036,8 @@ public class Paint {
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// old shader's pointer may be reused by another shader allocation later
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if (mShader != shader) {
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mNativeShader = -1;
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// Release any native references to the old shader content
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nSetShader(mNativePaint, 0);
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}
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// Defer setting the shader natively until getNativeInstance() is called
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mShader = shader;
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