Merge "AudioAttributes docs: warn about small buffer size with FLAG_LOW_LATENCY" into nyc-dev
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@@ -225,9 +225,20 @@ public final class AudioAttributes implements Parcelable {
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public final static int FLAG_BYPASS_MUTE = 0x1 << 7;
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/**
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* Flag requesting a low latency path.
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* Flag requesting a low latency path when creating an AudioTrack.
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* When using this flag, the sample rate must match the native sample rate
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* of the device. Effects processing is also unavailable.
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*
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* Note that if this flag is used without specifying a bufferSizeInBytes then the
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* AudioTrack's actual buffer size may be too small. It is recommended that a fairly
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* large buffer should be specified when the AudioTrack is created.
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* Then the actual size can be reduced by calling
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* {@link AudioTrack#setBufferSizeInFrames(int)}. The buffer size can be optimized
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* by lowering it after each write() call until the audio glitches, which is detected by calling
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* {@link AudioTrack#getUnderrunCount()}. Then the buffer size can be increased
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* until there are no glitches.
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* This tuning step should be done while playing silence.
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* This technique provides a compromise between latency and glitch rate.
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*/
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public final static int FLAG_LOW_LATENCY = 0x1 << 8;
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