Merge "Migrate AuthRippleView to use RippleShader#FadeParams to deprecate rippleFill." into tm-qpr-dev am: a95c5ae677
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/21164368 Change-Id: Id38e723229a601e0a2de736fd355b8c9560d2e5b Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
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@@ -88,6 +88,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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rippleShader.color = 0xffffffff.toInt() // default color
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rippleShader.color = 0xffffffff.toInt() // default color
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rippleShader.rawProgress = 0f
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rippleShader.rawProgress = 0f
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rippleShader.sparkleStrength = RIPPLE_SPARKLE_STRENGTH
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rippleShader.sparkleStrength = RIPPLE_SPARKLE_STRENGTH
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setupRippleFadeParams()
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ripplePaint.shader = rippleShader
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ripplePaint.shader = rippleShader
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dwellShader.color = 0xffffffff.toInt() // default color
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dwellShader.color = 0xffffffff.toInt() // default color
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@@ -294,7 +295,6 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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)
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)
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addListener(object : AnimatorListenerAdapter() {
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addListener(object : AnimatorListenerAdapter() {
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override fun onAnimationStart(animation: Animator?) {
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override fun onAnimationStart(animation: Animator?) {
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rippleShader.rippleFill = false
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drawRipple = true
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drawRipple = true
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visibility = VISIBLE
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visibility = VISIBLE
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}
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}
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@@ -339,6 +339,18 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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)
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)
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}
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}
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private fun setupRippleFadeParams() {
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with(rippleShader) {
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baseRingFadeParams.fadeOutStart = RippleShader.DEFAULT_BASE_RING_FADE_OUT_START
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baseRingFadeParams.fadeOutEnd = RippleShader.DEFAULT_FADE_OUT_END
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centerFillFadeParams.fadeInStart = RippleShader.DEFAULT_FADE_IN_START
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centerFillFadeParams.fadeInEnd = RippleShader.DEFAULT_CENTER_FILL_FADE_IN_END
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centerFillFadeParams.fadeOutStart = RippleShader.DEFAULT_CENTER_FILL_FADE_OUT_START
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centerFillFadeParams.fadeOutEnd = RippleShader.DEFAULT_CENTER_FILL_FADE_OUT_END
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}
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}
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override fun onDraw(canvas: Canvas?) {
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override fun onDraw(canvas: Canvas?) {
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// To reduce overdraw, we mask the effect to a circle whose radius is big enough to cover
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// To reduce overdraw, we mask the effect to a circle whose radius is big enough to cover
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// the active effect area. Values here should be kept in sync with the
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// the active effect area. Values here should be kept in sync with the
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