changing vec4 to vec2 for perf reasons.

Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
This commit is contained in:
Alex Sakhartchouk
2010-10-06 11:15:01 -07:00
parent 76322af2a6
commit d2091639be
6 changed files with 10 additions and 9 deletions

View File

@@ -101,7 +101,7 @@ public class ProgramVertex extends Program {
mShader = "//rs_shader_internal\n";
mShader += "varying vec4 varColor;\n";
mShader += "varying vec4 varTex0;\n";
mShader += "varying vec2 varTex0;\n";
mShader += "void main() {\n";
mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
@@ -109,7 +109,7 @@ public class ProgramVertex extends Program {
mShader += " varColor = ATTRIB_color;\n";
if (mTextureMatrixEnable) {
mShader += " varTex0 = UNI_TexMatrix * ATTRIB_texture0;\n";
mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n";
} else {
mShader += " varTex0 = ATTRIB_texture0;\n";
}
@@ -126,7 +126,7 @@ public class ProgramVertex extends Program {
b.add(Element.F32_4(mRS), "position");
b.add(Element.F32_4(mRS), "color");
b.add(Element.F32_3(mRS), "normal");
b.add(Element.F32_4(mRS), "texture0");
b.add(Element.F32_2(mRS), "texture0");
addInput(b.create());
return super.create();