changing vec4 to vec2 for perf reasons.
Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
This commit is contained in:
@@ -104,7 +104,7 @@ public class ProgramFragment extends Program {
|
||||
private void buildShaderString() {
|
||||
mShader = "//rs_shader_internal\n";
|
||||
mShader += "varying lowp vec4 varColor;\n";
|
||||
mShader += "varying vec4 varTex0;\n";
|
||||
mShader += "varying vec2 varTex0;\n";
|
||||
|
||||
mShader += "void main() {\n";
|
||||
if (mVaryingColorEnable) {
|
||||
|
||||
Reference in New Issue
Block a user