Merge "Add a BufferItem parameter to onFrameAvailable" into lmp-mr1-dev
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@@ -121,7 +121,7 @@ class JNISurfaceTextureContext : public GLConsumer::FrameAvailableListener
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public:
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JNISurfaceTextureContext(JNIEnv* env, jobject weakThiz, jclass clazz);
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virtual ~JNISurfaceTextureContext();
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virtual void onFrameAvailable();
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virtual void onFrameAvailable(const BufferItem& item);
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private:
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static JNIEnv* getJNIEnv(bool* needsDetach);
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@@ -177,7 +177,7 @@ JNISurfaceTextureContext::~JNISurfaceTextureContext()
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}
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}
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void JNISurfaceTextureContext::onFrameAvailable()
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void JNISurfaceTextureContext::onFrameAvailable(const BufferItem& /* item */)
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{
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bool needsDetach = false;
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JNIEnv* env = getJNIEnv(&needsDetach);
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@@ -80,7 +80,7 @@ public:
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virtual ~JNIImageReaderContext();
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virtual void onFrameAvailable();
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virtual void onFrameAvailable(const BufferItem& item);
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CpuConsumer::LockedBuffer* getLockedBuffer();
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@@ -187,7 +187,7 @@ JNIImageReaderContext::~JNIImageReaderContext() {
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mConsumer.clear();
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}
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void JNIImageReaderContext::onFrameAvailable()
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void JNIImageReaderContext::onFrameAvailable(const BufferItem& /*item*/)
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{
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ALOGV("%s: frame available", __FUNCTION__);
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bool needsDetach = false;
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