Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
This commit is contained in:
99
rs/java/android/renderscript/ScriptIntrinsic3DLUT.java
Normal file
99
rs/java/android/renderscript/ScriptIntrinsic3DLUT.java
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (C) 2012 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package android.renderscript;
|
||||
|
||||
/**
|
||||
*
|
||||
* Intrinsic for converting RGB to RGBA by using a 3D lookup table. The
|
||||
* incoming r,g,b values are use as normalized x,y,z coordinates into a 3D
|
||||
* allocation. The 8 nearest values are sampled and linearly interpolated. The
|
||||
* result is placed in the output.
|
||||
*
|
||||
**/
|
||||
public final class ScriptIntrinsic3DLUT extends ScriptIntrinsic {
|
||||
private Allocation mLUT;
|
||||
private Element mElement;
|
||||
|
||||
private ScriptIntrinsic3DLUT(long id, RenderScript rs, Element e) {
|
||||
super(id, rs);
|
||||
mElement = e;
|
||||
}
|
||||
|
||||
/**
|
||||
* Supported elements types are {@link Element#U8_4}
|
||||
*
|
||||
* The defaults tables are identity.
|
||||
*
|
||||
* @param rs The RenderScript context
|
||||
* @param e Element type for intputs and outputs
|
||||
*
|
||||
* @return ScriptIntrinsic3DLUT
|
||||
*/
|
||||
public static ScriptIntrinsic3DLUT create(RenderScript rs, Element e) {
|
||||
long id = rs.nScriptIntrinsicCreate(8, e.getID(rs));
|
||||
|
||||
if (!e.isCompatible(Element.U8_4(rs))) {
|
||||
throw new RSIllegalArgumentException("Element must be compatible with uchar4.");
|
||||
}
|
||||
|
||||
return new ScriptIntrinsic3DLUT(id, rs, e);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@link android.renderscript.Allocation} to be used as the lookup table.
|
||||
*
|
||||
* The lookup table must use the same {@link android.renderscript.Element} as the intrinsic.
|
||||
*
|
||||
*/
|
||||
|
||||
public void setLUT(Allocation lut) {
|
||||
final Type t = lut.getType();
|
||||
|
||||
if (t.getZ() == 0) {
|
||||
throw new RSIllegalArgumentException("LUT must be 3d.");
|
||||
}
|
||||
|
||||
if (!t.getElement().isCompatible(mElement)) {
|
||||
throw new RSIllegalArgumentException("LUT element type must match.");
|
||||
}
|
||||
|
||||
mLUT = lut;
|
||||
setVar(0, mLUT);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Invoke the kernel and apply the lookup to each cell of ain
|
||||
* and copy to aout.
|
||||
*
|
||||
* @param ain Input allocation
|
||||
* @param aout Output allocation
|
||||
*/
|
||||
public void forEach(Allocation ain, Allocation aout) {
|
||||
forEach(0, ain, aout, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a KernelID for this intrinsic kernel.
|
||||
*
|
||||
* @return Script.KernelID The KernelID object.
|
||||
*/
|
||||
public Script.KernelID getKernelID() {
|
||||
return createKernelID(0, 3, null, null);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user