Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
This commit is contained in:
370
rs/java/android/renderscript/Program.java
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370
rs/java/android/renderscript/Program.java
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.UnsupportedEncodingException;
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import android.content.res.Resources;
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import android.util.Log;
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/**
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* @hide
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*
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* Program is a base class for all the objects that modify
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* various stages of the graphics pipeline
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*
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**/
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public class Program extends BaseObj {
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static final int MAX_INPUT = 8;
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static final int MAX_OUTPUT = 8;
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static final int MAX_CONSTANT = 8;
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static final int MAX_TEXTURE = 8;
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/**
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*
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* TextureType specifies what textures are attached to Program
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* objects
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*
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**/
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public enum TextureType {
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TEXTURE_2D (0),
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TEXTURE_CUBE (1);
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int mID;
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TextureType(int id) {
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mID = id;
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}
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}
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enum ProgramParam {
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INPUT (0),
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OUTPUT (1),
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CONSTANT (2),
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TEXTURE_TYPE (3);
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int mID;
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ProgramParam(int id) {
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mID = id;
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}
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};
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Element mInputs[];
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Element mOutputs[];
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Type mConstants[];
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TextureType mTextures[];
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String mTextureNames[];
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int mTextureCount;
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String mShader;
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Program(long id, RenderScript rs) {
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super(id, rs);
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}
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/**
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* Program object can have zero or more constant allocations
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* associated with it. This method returns the total count.
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* @return number of constant input types
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*/
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public int getConstantCount() {
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return mConstants != null ? mConstants.length : 0;
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}
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/**
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* Returns the type of the constant buffer used in the program
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* object. It could be used to query internal elements or create
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* an allocation to store constant data.
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* @param slot index of the constant input type to return
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* @return constant input type
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*/
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public Type getConstant(int slot) {
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if (slot < 0 || slot >= mConstants.length) {
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throw new IllegalArgumentException("Slot ID out of range.");
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}
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return mConstants[slot];
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}
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/**
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* Returns the number of textures used in this program object
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* @return number of texture inputs
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*/
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public int getTextureCount() {
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return mTextureCount;
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}
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/**
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* Returns the type of texture at a given slot. e.g. 2D or Cube
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* @param slot index of the texture input
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* @return texture input type
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*/
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public TextureType getTextureType(int slot) {
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if ((slot < 0) || (slot >= mTextureCount)) {
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throw new IllegalArgumentException("Slot ID out of range.");
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}
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return mTextures[slot];
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}
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/**
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* Returns the name of the texture input at a given slot. e.g.
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* tex0, diffuse, spec
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* @param slot index of the texture input
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* @return texture input name
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*/
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public String getTextureName(int slot) {
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if ((slot < 0) || (slot >= mTextureCount)) {
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throw new IllegalArgumentException("Slot ID out of range.");
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}
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return mTextureNames[slot];
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}
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/**
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* Binds a constant buffer to be used as uniform inputs to the
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* program
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*
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* @param a allocation containing uniform data
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* @param slot index within the program's list of constant
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* buffer allocations
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*/
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public void bindConstants(Allocation a, int slot) {
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if (slot < 0 || slot >= mConstants.length) {
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throw new IllegalArgumentException("Slot ID out of range.");
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}
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if (a != null &&
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a.getType().getID(mRS) != mConstants[slot].getID(mRS)) {
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throw new IllegalArgumentException("Allocation type does not match slot type.");
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}
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long id = a != null ? a.getID(mRS) : 0;
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mRS.nProgramBindConstants(getID(mRS), slot, id);
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}
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/**
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* Binds a texture to be used in the program
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*
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* @param va allocation containing texture data
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* @param slot index within the program's list of textures
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*
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*/
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public void bindTexture(Allocation va, int slot)
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throws IllegalArgumentException {
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mRS.validate();
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if ((slot < 0) || (slot >= mTextureCount)) {
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throw new IllegalArgumentException("Slot ID out of range.");
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}
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if (va != null && va.getType().hasFaces() &&
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mTextures[slot] != TextureType.TEXTURE_CUBE) {
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throw new IllegalArgumentException("Cannot bind cubemap to 2d texture slot");
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}
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long id = va != null ? va.getID(mRS) : 0;
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mRS.nProgramBindTexture(getID(mRS), slot, id);
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}
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/**
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* Binds an object that describes how a texture at the
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* corresponding location is sampled
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*
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* @param vs sampler for a corresponding texture
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* @param slot index within the program's list of textures to
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* use the sampler on
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*
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*/
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public void bindSampler(Sampler vs, int slot)
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throws IllegalArgumentException {
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mRS.validate();
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if ((slot < 0) || (slot >= mTextureCount)) {
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throw new IllegalArgumentException("Slot ID out of range.");
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}
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long id = vs != null ? vs.getID(mRS) : 0;
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mRS.nProgramBindSampler(getID(mRS), slot, id);
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}
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public static class BaseProgramBuilder {
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RenderScript mRS;
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Element mInputs[];
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Element mOutputs[];
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Type mConstants[];
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Type mTextures[];
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TextureType mTextureTypes[];
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String mTextureNames[];
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int mInputCount;
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int mOutputCount;
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int mConstantCount;
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int mTextureCount;
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String mShader;
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protected BaseProgramBuilder(RenderScript rs) {
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mRS = rs;
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mInputs = new Element[MAX_INPUT];
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mOutputs = new Element[MAX_OUTPUT];
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mConstants = new Type[MAX_CONSTANT];
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mInputCount = 0;
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mOutputCount = 0;
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mConstantCount = 0;
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mTextureCount = 0;
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mTextureTypes = new TextureType[MAX_TEXTURE];
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mTextureNames = new String[MAX_TEXTURE];
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}
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/**
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* Sets the GLSL shader code to be used in the program
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*
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* @param s GLSL shader string
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* @return self
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*/
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public BaseProgramBuilder setShader(String s) {
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mShader = s;
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return this;
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}
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/**
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* Sets the GLSL shader code to be used in the program
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*
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* @param resources application resources
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* @param resourceID id of the file containing GLSL shader code
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*
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* @return self
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*/
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public BaseProgramBuilder setShader(Resources resources, int resourceID) {
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byte[] str;
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int strLength;
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InputStream is = resources.openRawResource(resourceID);
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try {
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try {
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str = new byte[1024];
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strLength = 0;
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while(true) {
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int bytesLeft = str.length - strLength;
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if (bytesLeft == 0) {
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byte[] buf2 = new byte[str.length * 2];
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System.arraycopy(str, 0, buf2, 0, str.length);
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str = buf2;
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bytesLeft = str.length - strLength;
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}
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int bytesRead = is.read(str, strLength, bytesLeft);
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if (bytesRead <= 0) {
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break;
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}
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strLength += bytesRead;
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}
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} finally {
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is.close();
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}
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} catch(IOException e) {
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throw new Resources.NotFoundException();
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}
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try {
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mShader = new String(str, 0, strLength, "UTF-8");
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} catch (UnsupportedEncodingException e) {
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Log.e("RenderScript shader creation", "Could not decode shader string");
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}
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return this;
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}
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/**
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* Queries the index of the last added constant buffer type
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*
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*/
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public int getCurrentConstantIndex() {
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return mConstantCount - 1;
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}
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/**
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* Queries the index of the last added texture type
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*
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*/
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public int getCurrentTextureIndex() {
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return mTextureCount - 1;
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}
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/**
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* Adds constant (uniform) inputs to the program
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*
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* @param t Type that describes the layout of the Allocation
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* object to be used as constant inputs to the Program
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* @return self
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*/
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public BaseProgramBuilder addConstant(Type t) throws IllegalStateException {
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// Should check for consistant and non-conflicting names...
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if(mConstantCount >= MAX_CONSTANT) {
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throw new RSIllegalArgumentException("Max input count exceeded.");
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}
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if (t.getElement().isComplex()) {
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throw new RSIllegalArgumentException("Complex elements not allowed.");
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}
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mConstants[mConstantCount] = t;
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mConstantCount++;
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return this;
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}
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/**
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* Adds a texture input to the Program
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*
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* @param texType describes that the texture to append it (2D,
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* Cubemap, etc.)
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* @return self
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*/
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public BaseProgramBuilder addTexture(TextureType texType) throws IllegalArgumentException {
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addTexture(texType, "Tex" + mTextureCount);
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return this;
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}
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/**
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* Adds a texture input to the Program
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*
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* @param texType describes that the texture to append it (2D,
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* Cubemap, etc.)
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* @param texName what the texture should be called in the
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* shader
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* @return self
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*/
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public BaseProgramBuilder addTexture(TextureType texType, String texName)
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throws IllegalArgumentException {
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if(mTextureCount >= MAX_TEXTURE) {
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throw new IllegalArgumentException("Max texture count exceeded.");
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}
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mTextureTypes[mTextureCount] = texType;
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mTextureNames[mTextureCount] = texName;
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mTextureCount ++;
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return this;
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}
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protected void initProgram(Program p) {
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p.mInputs = new Element[mInputCount];
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System.arraycopy(mInputs, 0, p.mInputs, 0, mInputCount);
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p.mOutputs = new Element[mOutputCount];
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System.arraycopy(mOutputs, 0, p.mOutputs, 0, mOutputCount);
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p.mConstants = new Type[mConstantCount];
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System.arraycopy(mConstants, 0, p.mConstants, 0, mConstantCount);
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p.mTextureCount = mTextureCount;
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p.mTextures = new TextureType[mTextureCount];
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System.arraycopy(mTextureTypes, 0, p.mTextures, 0, mTextureCount);
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p.mTextureNames = new String[mTextureCount];
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System.arraycopy(mTextureNames, 0, p.mTextureNames, 0, mTextureCount);
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}
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}
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}
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