Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
This commit is contained in:
828
rs/java/android/renderscript/Mesh.java
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828
rs/java/android/renderscript/Mesh.java
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@@ -0,0 +1,828 @@
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/*
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* Copyright (C) 2008-2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import java.util.Vector;
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/**
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* @hide
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* @deprecated in API 16
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* <p>This class is a container for geometric data displayed with
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* RenderScript. Internally, a mesh is a collection of allocations that
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* represent vertex data (positions, normals, texture
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* coordinates) and index data such as triangles and lines. </p>
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* <p>
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* Vertex data could either be interleaved within one
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* allocation that is provided separately, as multiple allocation
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* objects, or done as a combination of both. When a
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* vertex channel name matches an input in the vertex program,
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* RenderScript automatically connects the two together.
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* </p>
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* <p>
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* Parts of the mesh can be rendered with either explicit
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* index sets or primitive types.
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* </p>
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**/
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public class Mesh extends BaseObj {
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/**
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* @deprecated in API 16
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* Describes the way mesh vertex data is interpreted when rendering
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*
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**/
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public enum Primitive {
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/**
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* @deprecated in API 16
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* Vertex data will be rendered as a series of points
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*/
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POINT (0),
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/**
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* @deprecated in API 16
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* Vertex pairs will be rendered as lines
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*/
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LINE (1),
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/**
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* @deprecated in API 16
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* Vertex data will be rendered as a connected line strip
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*/
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LINE_STRIP (2),
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/**
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* @deprecated in API 16
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* Vertices will be rendered as individual triangles
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*/
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TRIANGLE (3),
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/**
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* @deprecated in API 16
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* Vertices will be rendered as a connected triangle strip
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* defined by the first three vertices with each additional
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* triangle defined by a new vertex
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*/
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TRIANGLE_STRIP (4),
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/**
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* @deprecated in API 16
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* Vertices will be rendered as a sequence of triangles that all
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* share first vertex as the origin
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*/
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TRIANGLE_FAN (5);
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int mID;
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Primitive(int id) {
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mID = id;
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}
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}
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Allocation[] mVertexBuffers;
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Allocation[] mIndexBuffers;
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Primitive[] mPrimitives;
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Mesh(long id, RenderScript rs) {
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super(id, rs);
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}
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/**
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* @deprecated in API 16
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* @return number of allocations containing vertex data
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*
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**/
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public int getVertexAllocationCount() {
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if(mVertexBuffers == null) {
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return 0;
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}
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return mVertexBuffers.length;
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}
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/**
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* @deprecated in API 16
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* @param slot index in the list of allocations to return
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* @return vertex data allocation at the given index
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*
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**/
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public Allocation getVertexAllocation(int slot) {
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return mVertexBuffers[slot];
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}
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/**
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* @deprecated in API 16
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* @return number of primitives or index sets in the mesh
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*
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**/
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public int getPrimitiveCount() {
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if(mIndexBuffers == null) {
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return 0;
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}
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return mIndexBuffers.length;
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}
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/**
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* @deprecated in API 16
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* @param slot locaton within the list of index set allocation
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* @return allocation containing primtive index data or null if
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* the index data is not specified explicitly
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*
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**/
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public Allocation getIndexSetAllocation(int slot) {
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return mIndexBuffers[slot];
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}
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/**
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* @deprecated in API 16
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* @param slot locaiton within the list of index set primitives
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* @return index set primitive type
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*
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**/
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public Primitive getPrimitive(int slot) {
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return mPrimitives[slot];
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}
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@Override
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void updateFromNative() {
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super.updateFromNative();
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int vtxCount = mRS.nMeshGetVertexBufferCount(getID(mRS));
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int idxCount = mRS.nMeshGetIndexCount(getID(mRS));
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int[] vtxIDs = new int[vtxCount];
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int[] idxIDs = new int[idxCount];
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int[] primitives = new int[idxCount];
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mRS.nMeshGetVertices(getID(mRS), vtxIDs, vtxCount);
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mRS.nMeshGetIndices(getID(mRS), idxIDs, primitives, idxCount);
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mVertexBuffers = new Allocation[vtxCount];
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mIndexBuffers = new Allocation[idxCount];
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mPrimitives = new Primitive[idxCount];
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for(int i = 0; i < vtxCount; i ++) {
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if(vtxIDs[i] != 0) {
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mVertexBuffers[i] = new Allocation(vtxIDs[i], mRS, null, Allocation.USAGE_SCRIPT);
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mVertexBuffers[i].updateFromNative();
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}
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}
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for(int i = 0; i < idxCount; i ++) {
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if(idxIDs[i] != 0) {
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mIndexBuffers[i] = new Allocation(idxIDs[i], mRS, null, Allocation.USAGE_SCRIPT);
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mIndexBuffers[i].updateFromNative();
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}
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mPrimitives[i] = Primitive.values()[primitives[i]];
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}
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}
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/**
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* @deprecated in API 16
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* Mesh builder object. It starts empty and requires you to
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* add the types necessary to create vertex and index
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* allocations.
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*
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*/
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public static class Builder {
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RenderScript mRS;
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int mUsage;
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class Entry {
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Type t;
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Element e;
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int size;
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Primitive prim;
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int usage;
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}
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int mVertexTypeCount;
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Entry[] mVertexTypes;
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Vector mIndexTypes;
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/**
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* @deprecated in API 16
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* Creates builder object
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* @param rs Context to which the mesh will belong.
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* @param usage specifies how the mesh allocations are to be
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* handled, whether they need to be uploaded to a
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* buffer on the gpu, maintain a cpu copy, etc
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*/
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public Builder(RenderScript rs, int usage) {
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mRS = rs;
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mUsage = usage;
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mVertexTypeCount = 0;
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mVertexTypes = new Entry[16];
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mIndexTypes = new Vector();
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}
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/**
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* @deprecated in API 16
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* @return internal index of the last vertex buffer type added to
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* builder
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**/
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public int getCurrentVertexTypeIndex() {
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return mVertexTypeCount - 1;
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}
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/**
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* @deprecated in API 16
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* @return internal index of the last index set added to the
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* builder
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**/
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public int getCurrentIndexSetIndex() {
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return mIndexTypes.size() - 1;
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}
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/**
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* @deprecated in API 16
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* Adds a vertex data type to the builder object
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*
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* @param t type of the vertex data allocation to be created
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*
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* @return this
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**/
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public Builder addVertexType(Type t) throws IllegalStateException {
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if (mVertexTypeCount >= mVertexTypes.length) {
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throw new IllegalStateException("Max vertex types exceeded.");
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}
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mVertexTypes[mVertexTypeCount] = new Entry();
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mVertexTypes[mVertexTypeCount].t = t;
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mVertexTypes[mVertexTypeCount].e = null;
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mVertexTypeCount++;
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return this;
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}
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/**
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* @deprecated in API 16
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* Adds a vertex data type to the builder object
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*
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* @param e element describing the vertex data layout
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* @param size number of elements in the buffer
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*
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* @return this
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**/
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public Builder addVertexType(Element e, int size) throws IllegalStateException {
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if (mVertexTypeCount >= mVertexTypes.length) {
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throw new IllegalStateException("Max vertex types exceeded.");
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}
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mVertexTypes[mVertexTypeCount] = new Entry();
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mVertexTypes[mVertexTypeCount].t = null;
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mVertexTypes[mVertexTypeCount].e = e;
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mVertexTypes[mVertexTypeCount].size = size;
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mVertexTypeCount++;
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return this;
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}
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/**
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* @deprecated in API 16
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* Adds an index set data type to the builder object
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*
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* @param t type of the index set data, could be null
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* @param p primitive type
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*
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* @return this
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**/
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public Builder addIndexSetType(Type t, Primitive p) {
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Entry indexType = new Entry();
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indexType.t = t;
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indexType.e = null;
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indexType.size = 0;
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indexType.prim = p;
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mIndexTypes.addElement(indexType);
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return this;
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}
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/**
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* @deprecated in API 16
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* Adds an index set primitive type to the builder object
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*
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* @param p primitive type
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*
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* @return this
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**/
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public Builder addIndexSetType(Primitive p) {
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Entry indexType = new Entry();
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indexType.t = null;
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indexType.e = null;
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indexType.size = 0;
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indexType.prim = p;
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mIndexTypes.addElement(indexType);
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return this;
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}
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/**
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* @deprecated in API 16
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* Adds an index set data type to the builder object
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*
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* @param e element describing the index set data layout
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* @param size number of elements in the buffer
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* @param p primitive type
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*
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* @return this
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**/
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public Builder addIndexSetType(Element e, int size, Primitive p) {
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Entry indexType = new Entry();
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indexType.t = null;
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indexType.e = e;
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indexType.size = size;
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indexType.prim = p;
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mIndexTypes.addElement(indexType);
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return this;
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}
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Type newType(Element e, int size) {
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Type.Builder tb = new Type.Builder(mRS, e);
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tb.setX(size);
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return tb.create();
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}
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/**
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* @deprecated in API 16
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* Create a Mesh object from the current state of the builder
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*
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**/
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public Mesh create() {
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mRS.validate();
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int[] vtx = new int[mVertexTypeCount];
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int[] idx = new int[mIndexTypes.size()];
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int[] prim = new int[mIndexTypes.size()];
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Allocation[] vertexBuffers = new Allocation[mVertexTypeCount];
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Allocation[] indexBuffers = new Allocation[mIndexTypes.size()];
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Primitive[] primitives = new Primitive[mIndexTypes.size()];
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for(int ct = 0; ct < mVertexTypeCount; ct ++) {
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Allocation alloc = null;
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Entry entry = mVertexTypes[ct];
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if (entry.t != null) {
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alloc = Allocation.createTyped(mRS, entry.t, mUsage);
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} else if(entry.e != null) {
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alloc = Allocation.createSized(mRS, entry.e, entry.size, mUsage);
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}
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vertexBuffers[ct] = alloc;
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vtx[ct] = (int)alloc.getID(mRS);
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}
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for(int ct = 0; ct < mIndexTypes.size(); ct ++) {
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Allocation alloc = null;
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Entry entry = (Entry)mIndexTypes.elementAt(ct);
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if (entry.t != null) {
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alloc = Allocation.createTyped(mRS, entry.t, mUsage);
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} else if(entry.e != null) {
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alloc = Allocation.createSized(mRS, entry.e, entry.size, mUsage);
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}
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long allocID = (alloc == null) ? 0 : alloc.getID(mRS);
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indexBuffers[ct] = alloc;
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primitives[ct] = entry.prim;
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idx[ct] = (int)allocID;
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prim[ct] = entry.prim.mID;
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}
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long id = mRS.nMeshCreate(vtx, idx, prim);
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Mesh newMesh = new Mesh(id, mRS);
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newMesh.mVertexBuffers = vertexBuffers;
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newMesh.mIndexBuffers = indexBuffers;
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newMesh.mPrimitives = primitives;
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return newMesh;
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}
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}
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/**
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* @deprecated in API 16
|
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* Mesh builder object. It starts empty and requires the user to
|
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* add all the vertex and index allocations that comprise the
|
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* mesh
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*
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*/
|
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public static class AllocationBuilder {
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RenderScript mRS;
|
||||
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class Entry {
|
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Allocation a;
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Primitive prim;
|
||||
}
|
||||
|
||||
int mVertexTypeCount;
|
||||
Entry[] mVertexTypes;
|
||||
|
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Vector mIndexTypes;
|
||||
|
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/**
|
||||
* @deprecated in API 16
|
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**/
|
||||
public AllocationBuilder(RenderScript rs) {
|
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mRS = rs;
|
||||
mVertexTypeCount = 0;
|
||||
mVertexTypes = new Entry[16];
|
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mIndexTypes = new Vector();
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* @return internal index of the last vertex buffer type added to
|
||||
* builder
|
||||
**/
|
||||
public int getCurrentVertexTypeIndex() {
|
||||
return mVertexTypeCount - 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* @return internal index of the last index set added to the
|
||||
* builder
|
||||
**/
|
||||
public int getCurrentIndexSetIndex() {
|
||||
return mIndexTypes.size() - 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Adds an allocation containing vertex buffer data to the
|
||||
* builder
|
||||
*
|
||||
* @param a vertex data allocation
|
||||
*
|
||||
* @return this
|
||||
**/
|
||||
public AllocationBuilder addVertexAllocation(Allocation a) throws IllegalStateException {
|
||||
if (mVertexTypeCount >= mVertexTypes.length) {
|
||||
throw new IllegalStateException("Max vertex types exceeded.");
|
||||
}
|
||||
|
||||
mVertexTypes[mVertexTypeCount] = new Entry();
|
||||
mVertexTypes[mVertexTypeCount].a = a;
|
||||
mVertexTypeCount++;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Adds an allocation containing index buffer data and index type
|
||||
* to the builder
|
||||
*
|
||||
* @param a index set data allocation, could be null
|
||||
* @param p index set primitive type
|
||||
*
|
||||
* @return this
|
||||
**/
|
||||
public AllocationBuilder addIndexSetAllocation(Allocation a, Primitive p) {
|
||||
Entry indexType = new Entry();
|
||||
indexType.a = a;
|
||||
indexType.prim = p;
|
||||
mIndexTypes.addElement(indexType);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Adds an index set type to the builder
|
||||
*
|
||||
* @param p index set primitive type
|
||||
*
|
||||
* @return this
|
||||
**/
|
||||
public AllocationBuilder addIndexSetType(Primitive p) {
|
||||
Entry indexType = new Entry();
|
||||
indexType.a = null;
|
||||
indexType.prim = p;
|
||||
mIndexTypes.addElement(indexType);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Create a Mesh object from the current state of the builder
|
||||
*
|
||||
**/
|
||||
public Mesh create() {
|
||||
mRS.validate();
|
||||
|
||||
int[] vtx = new int[mVertexTypeCount];
|
||||
int[] idx = new int[mIndexTypes.size()];
|
||||
int[] prim = new int[mIndexTypes.size()];
|
||||
|
||||
Allocation[] indexBuffers = new Allocation[mIndexTypes.size()];
|
||||
Primitive[] primitives = new Primitive[mIndexTypes.size()];
|
||||
Allocation[] vertexBuffers = new Allocation[mVertexTypeCount];
|
||||
|
||||
for(int ct = 0; ct < mVertexTypeCount; ct ++) {
|
||||
Entry entry = mVertexTypes[ct];
|
||||
vertexBuffers[ct] = entry.a;
|
||||
vtx[ct] = (int)entry.a.getID(mRS);
|
||||
}
|
||||
|
||||
for(int ct = 0; ct < mIndexTypes.size(); ct ++) {
|
||||
Entry entry = (Entry)mIndexTypes.elementAt(ct);
|
||||
long allocID = (entry.a == null) ? 0 : entry.a.getID(mRS);
|
||||
indexBuffers[ct] = entry.a;
|
||||
primitives[ct] = entry.prim;
|
||||
|
||||
idx[ct] = (int)allocID;
|
||||
prim[ct] = entry.prim.mID;
|
||||
}
|
||||
|
||||
long id = mRS.nMeshCreate(vtx, idx, prim);
|
||||
Mesh newMesh = new Mesh(id, mRS);
|
||||
newMesh.mVertexBuffers = vertexBuffers;
|
||||
newMesh.mIndexBuffers = indexBuffers;
|
||||
newMesh.mPrimitives = primitives;
|
||||
|
||||
return newMesh;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Builder that allows creation of a mesh object point by point
|
||||
* and triangle by triangle
|
||||
*
|
||||
**/
|
||||
public static class TriangleMeshBuilder {
|
||||
float mVtxData[];
|
||||
int mVtxCount;
|
||||
int mMaxIndex;
|
||||
short mIndexData[];
|
||||
int mIndexCount;
|
||||
RenderScript mRS;
|
||||
Element mElement;
|
||||
|
||||
float mNX = 0;
|
||||
float mNY = 0;
|
||||
float mNZ = -1;
|
||||
float mS0 = 0;
|
||||
float mT0 = 0;
|
||||
float mR = 1;
|
||||
float mG = 1;
|
||||
float mB = 1;
|
||||
float mA = 1;
|
||||
|
||||
int mVtxSize;
|
||||
int mFlags;
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
**/
|
||||
public static final int COLOR = 0x0001;
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
**/
|
||||
public static final int NORMAL = 0x0002;
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
**/
|
||||
public static final int TEXTURE_0 = 0x0100;
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* @param rs Context to which the mesh will belong.
|
||||
* @param vtxSize specifies whether the vertex is a float2 or
|
||||
* float3
|
||||
* @param flags bitfield that is a combination of COLOR, NORMAL,
|
||||
* and TEXTURE_0 that specifies what vertex data
|
||||
* channels are present in the mesh
|
||||
*
|
||||
**/
|
||||
public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) {
|
||||
mRS = rs;
|
||||
mVtxCount = 0;
|
||||
mMaxIndex = 0;
|
||||
mIndexCount = 0;
|
||||
mVtxData = new float[128];
|
||||
mIndexData = new short[128];
|
||||
mVtxSize = vtxSize;
|
||||
mFlags = flags;
|
||||
|
||||
if (vtxSize < 2 || vtxSize > 3) {
|
||||
throw new IllegalArgumentException("Vertex size out of range.");
|
||||
}
|
||||
}
|
||||
|
||||
private void makeSpace(int count) {
|
||||
if ((mVtxCount + count) >= mVtxData.length) {
|
||||
float t[] = new float[mVtxData.length * 2];
|
||||
System.arraycopy(mVtxData, 0, t, 0, mVtxData.length);
|
||||
mVtxData = t;
|
||||
}
|
||||
}
|
||||
|
||||
private void latch() {
|
||||
if ((mFlags & COLOR) != 0) {
|
||||
makeSpace(4);
|
||||
mVtxData[mVtxCount++] = mR;
|
||||
mVtxData[mVtxCount++] = mG;
|
||||
mVtxData[mVtxCount++] = mB;
|
||||
mVtxData[mVtxCount++] = mA;
|
||||
}
|
||||
if ((mFlags & TEXTURE_0) != 0) {
|
||||
makeSpace(2);
|
||||
mVtxData[mVtxCount++] = mS0;
|
||||
mVtxData[mVtxCount++] = mT0;
|
||||
}
|
||||
if ((mFlags & NORMAL) != 0) {
|
||||
makeSpace(4);
|
||||
mVtxData[mVtxCount++] = mNX;
|
||||
mVtxData[mVtxCount++] = mNY;
|
||||
mVtxData[mVtxCount++] = mNZ;
|
||||
mVtxData[mVtxCount++] = 0.0f;
|
||||
}
|
||||
mMaxIndex ++;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Adds a float2 vertex to the mesh
|
||||
*
|
||||
* @param x position x
|
||||
* @param y position y
|
||||
*
|
||||
* @return this
|
||||
*
|
||||
**/
|
||||
public TriangleMeshBuilder addVertex(float x, float y) {
|
||||
if (mVtxSize != 2) {
|
||||
throw new IllegalStateException("add mistmatch with declared components.");
|
||||
}
|
||||
makeSpace(2);
|
||||
mVtxData[mVtxCount++] = x;
|
||||
mVtxData[mVtxCount++] = y;
|
||||
latch();
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Adds a float3 vertex to the mesh
|
||||
*
|
||||
* @param x position x
|
||||
* @param y position y
|
||||
* @param z position z
|
||||
*
|
||||
* @return this
|
||||
*
|
||||
**/
|
||||
public TriangleMeshBuilder addVertex(float x, float y, float z) {
|
||||
if (mVtxSize != 3) {
|
||||
throw new IllegalStateException("add mistmatch with declared components.");
|
||||
}
|
||||
makeSpace(4);
|
||||
mVtxData[mVtxCount++] = x;
|
||||
mVtxData[mVtxCount++] = y;
|
||||
mVtxData[mVtxCount++] = z;
|
||||
mVtxData[mVtxCount++] = 1.0f;
|
||||
latch();
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Sets the texture coordinate for the vertices that are added after this method call.
|
||||
*
|
||||
* @param s texture coordinate s
|
||||
* @param t texture coordinate t
|
||||
*
|
||||
* @return this
|
||||
**/
|
||||
public TriangleMeshBuilder setTexture(float s, float t) {
|
||||
if ((mFlags & TEXTURE_0) == 0) {
|
||||
throw new IllegalStateException("add mistmatch with declared components.");
|
||||
}
|
||||
mS0 = s;
|
||||
mT0 = t;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Sets the normal vector for the vertices that are added after this method call.
|
||||
*
|
||||
* @param x normal vector x
|
||||
* @param y normal vector y
|
||||
* @param z normal vector z
|
||||
*
|
||||
* @return this
|
||||
**/
|
||||
public TriangleMeshBuilder setNormal(float x, float y, float z) {
|
||||
if ((mFlags & NORMAL) == 0) {
|
||||
throw new IllegalStateException("add mistmatch with declared components.");
|
||||
}
|
||||
mNX = x;
|
||||
mNY = y;
|
||||
mNZ = z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Sets the color for the vertices that are added after this method call.
|
||||
*
|
||||
* @param r red component
|
||||
* @param g green component
|
||||
* @param b blue component
|
||||
* @param a alpha component
|
||||
*
|
||||
* @return this
|
||||
**/
|
||||
public TriangleMeshBuilder setColor(float r, float g, float b, float a) {
|
||||
if ((mFlags & COLOR) == 0) {
|
||||
throw new IllegalStateException("add mistmatch with declared components.");
|
||||
}
|
||||
mR = r;
|
||||
mG = g;
|
||||
mB = b;
|
||||
mA = a;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Adds a new triangle to the mesh builder
|
||||
*
|
||||
* @param idx1 index of the first vertex in the triangle
|
||||
* @param idx2 index of the second vertex in the triangle
|
||||
* @param idx3 index of the third vertex in the triangle
|
||||
*
|
||||
* @return this
|
||||
**/
|
||||
public TriangleMeshBuilder addTriangle(int idx1, int idx2, int idx3) {
|
||||
if((idx1 >= mMaxIndex) || (idx1 < 0) ||
|
||||
(idx2 >= mMaxIndex) || (idx2 < 0) ||
|
||||
(idx3 >= mMaxIndex) || (idx3 < 0)) {
|
||||
throw new IllegalStateException("Index provided greater than vertex count.");
|
||||
}
|
||||
if ((mIndexCount + 3) >= mIndexData.length) {
|
||||
short t[] = new short[mIndexData.length * 2];
|
||||
System.arraycopy(mIndexData, 0, t, 0, mIndexData.length);
|
||||
mIndexData = t;
|
||||
}
|
||||
mIndexData[mIndexCount++] = (short)idx1;
|
||||
mIndexData[mIndexCount++] = (short)idx2;
|
||||
mIndexData[mIndexCount++] = (short)idx3;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated in API 16
|
||||
* Creates the mesh object from the current state of the builder
|
||||
*
|
||||
* @param uploadToBufferObject specifies whether the vertex data
|
||||
* is to be uploaded into the buffer
|
||||
* object indicating that it's likely
|
||||
* not going to be modified and
|
||||
* rendered many times.
|
||||
* Alternatively, it indicates the
|
||||
* mesh data will be updated
|
||||
* frequently and remain in script
|
||||
* accessible memory
|
||||
*
|
||||
**/
|
||||
public Mesh create(boolean uploadToBufferObject) {
|
||||
Element.Builder b = new Element.Builder(mRS);
|
||||
b.add(Element.createVector(mRS,
|
||||
Element.DataType.FLOAT_32,
|
||||
mVtxSize), "position");
|
||||
if ((mFlags & COLOR) != 0) {
|
||||
b.add(Element.F32_4(mRS), "color");
|
||||
}
|
||||
if ((mFlags & TEXTURE_0) != 0) {
|
||||
b.add(Element.F32_2(mRS), "texture0");
|
||||
}
|
||||
if ((mFlags & NORMAL) != 0) {
|
||||
b.add(Element.F32_3(mRS), "normal");
|
||||
}
|
||||
mElement = b.create();
|
||||
|
||||
int usage = Allocation.USAGE_SCRIPT;
|
||||
if (uploadToBufferObject) {
|
||||
usage |= Allocation.USAGE_GRAPHICS_VERTEX;
|
||||
}
|
||||
|
||||
Builder smb = new Builder(mRS, usage);
|
||||
smb.addVertexType(mElement, mMaxIndex);
|
||||
smb.addIndexSetType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE);
|
||||
|
||||
Mesh sm = smb.create();
|
||||
|
||||
sm.getVertexAllocation(0).copy1DRangeFromUnchecked(0, mMaxIndex, mVtxData);
|
||||
if(uploadToBufferObject) {
|
||||
if (uploadToBufferObject) {
|
||||
sm.getVertexAllocation(0).syncAll(Allocation.USAGE_SCRIPT);
|
||||
}
|
||||
}
|
||||
|
||||
sm.getIndexSetAllocation(0).copy1DRangeFromUnchecked(0, mIndexCount, mIndexData);
|
||||
if (uploadToBufferObject) {
|
||||
sm.getIndexSetAllocation(0).syncAll(Allocation.USAGE_SCRIPT);
|
||||
}
|
||||
|
||||
return sm;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user