Merge change 26891 into eclair
* changes: Make tritex test run with latest OpenGL driver.
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@@ -2,7 +2,7 @@ LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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tritex.c
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tritex.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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@@ -6,10 +6,16 @@
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/EGLUtils.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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using namespace android;
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EGLDisplay eglDisplay;
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EGLSurface eglSurface;
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@@ -117,6 +123,7 @@ int init_gl_surface(void)
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EGLConfig myConfig = {0};
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EGLint attrib[] =
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{
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
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EGL_DEPTH_SIZE, 16,
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EGL_NONE
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};
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@@ -132,15 +139,12 @@ int init_gl_surface(void)
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printf("eglInitialize failed\n");
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return 0;
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}
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if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE )
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{
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printf("eglChooseConfig failed\n");
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return 0;
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}
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EGLNativeWindowType window = android_createDisplaySurface();
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EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
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if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
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android_createDisplaySurface(), 0)) == EGL_NO_SURFACE )
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window, 0)) == EGL_NO_SURFACE )
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{
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printf("eglCreateWindowSurface failed\n");
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return 0;
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@@ -239,12 +243,12 @@ void render(int quads)
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0, FIXED_ONE
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};
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const GLushort template[] = { 0, 1, 2, 0, 2, 3 };
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const GLushort quadIndices[] = { 0, 1, 2, 0, 2, 3 };
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GLushort* indices = (GLushort*)malloc(quads*sizeof(template));
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GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices));
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for (i=0 ; i<quads ; i++)
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memcpy(indices+(sizeof(template)/sizeof(indices[0]))*i, template, sizeof(template));
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memcpy(indices+(sizeof(quadIndices)/sizeof(indices[0]))*i, quadIndices, sizeof(quadIndices));
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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@@ -262,7 +266,7 @@ void render(int quads)
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for (j=0 ; j<10 ; j++) {
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printf("loop %d / 10 (%d quads / loop)\n", j, quads);
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int nelem = sizeof(template)/sizeof(template[0]);
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int nelem = sizeof(quadIndices)/sizeof(quadIndices[0]);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
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eglSwapBuffers(eglDisplay, eglSurface);
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