Merge change 26891 into eclair

* changes:
  Make tritex test run with latest OpenGL driver.
This commit is contained in:
Android (Google) Code Review
2009-09-24 15:20:13 -04:00
2 changed files with 16 additions and 12 deletions

View File

@@ -2,7 +2,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
tritex.c
tritex.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \

View File

@@ -6,10 +6,16 @@
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
using namespace android;
EGLDisplay eglDisplay;
EGLSurface eglSurface;
@@ -117,6 +123,7 @@ int init_gl_surface(void)
EGLConfig myConfig = {0};
EGLint attrib[] =
{
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
EGL_DEPTH_SIZE, 16,
EGL_NONE
};
@@ -132,15 +139,12 @@ int init_gl_surface(void)
printf("eglInitialize failed\n");
return 0;
}
if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE )
{
printf("eglChooseConfig failed\n");
return 0;
}
EGLNativeWindowType window = android_createDisplaySurface();
EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
android_createDisplaySurface(), 0)) == EGL_NO_SURFACE )
window, 0)) == EGL_NO_SURFACE )
{
printf("eglCreateWindowSurface failed\n");
return 0;
@@ -239,12 +243,12 @@ void render(int quads)
0, FIXED_ONE
};
const GLushort template[] = { 0, 1, 2, 0, 2, 3 };
const GLushort quadIndices[] = { 0, 1, 2, 0, 2, 3 };
GLushort* indices = (GLushort*)malloc(quads*sizeof(template));
GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices));
for (i=0 ; i<quads ; i++)
memcpy(indices+(sizeof(template)/sizeof(indices[0]))*i, template, sizeof(template));
memcpy(indices+(sizeof(quadIndices)/sizeof(indices[0]))*i, quadIndices, sizeof(quadIndices));
glVertexPointer(3, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
@@ -262,7 +266,7 @@ void render(int quads)
for (j=0 ; j<10 ; j++) {
printf("loop %d / 10 (%d quads / loop)\n", j, quads);
int nelem = sizeof(template)/sizeof(template[0]);
int nelem = sizeof(quadIndices)/sizeof(quadIndices[0]);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
eglSwapBuffers(eglDisplay, eglSurface);