am c8219299: Merge "Remove unnecessary code." into honeycomb

* commit 'c8219299b0003793cee8049b96a3bf7530765eea':
  Remove unnecessary code.
This commit is contained in:
Romain Guy
2011-01-20 11:39:18 -08:00
committed by Android Git Automerger
7 changed files with 98 additions and 347 deletions

View File

@@ -489,17 +489,17 @@ public final class ViewRoot extends Handler implements ViewParent,
// Try to enable hardware acceleration if requested
if (attrs != null &&
(attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0) {
// Don't enable hardware acceleration when we're not on the main thread
if (Looper.getMainLooper() != Looper.myLooper()) {
Log.w(HardwareRenderer.LOG_TAG, "Attempting to initialize hardware acceleration "
+ "outside of the main thread, aborting");
return;
}
// Only enable hardware acceleration if we are not in the system process
// The window manager creates ViewRoots to display animated preview windows
// of launching apps and we don't want those to be hardware accelerated
if (!HardwareRenderer.sRendererDisabled) {
// Don't enable hardware acceleration when we're not on the main thread
if (Looper.getMainLooper() != Looper.myLooper()) {
Log.w(HardwareRenderer.LOG_TAG, "Attempting to initialize hardware "
+ "acceleration outside of the main thread, aborting");
return;
}
final boolean translucent = attrs.format != PixelFormat.OPAQUE;
if (mAttachInfo.mHardwareRenderer != null) {
mAttachInfo.mHardwareRenderer.destroy(true);

View File

@@ -31,8 +31,8 @@
#include "GradientCache.h"
#include "PatchCache.h"
#include "ProgramCache.h"
#include "PathCache.h"
#include "ShapeCache.h"
#include "PathCache.h"
#include "TextDropShadowCache.h"
#include "FboCache.h"
#include "ResourceCache.h"

View File

@@ -42,9 +42,6 @@
// This flag requires DEBUG_PATCHES to be turned on
#define DEBUG_PATCHES_EMPTY_VERTICES 0
// Turn on to display debug info about paths
#define DEBUG_PATHS 0
// Turn on to display debug info about shapes
#define DEBUG_SHAPES 0

View File

@@ -16,11 +16,6 @@
#define LOG_TAG "OpenGLRenderer"
#include <GLES2/gl2.h>
#include <SkCanvas.h>
#include <SkRect.h>
#include <utils/threads.h>
#include "PathCache.h"
@@ -30,87 +25,11 @@ namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
// Path cache
///////////////////////////////////////////////////////////////////////////////
PathCache::PathCache():
mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting path cache size to %sMB", property);
setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
}
init();
}
PathCache::PathCache(uint32_t maxByteSize):
mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
init();
}
PathCache::~PathCache() {
mCache.clear();
}
void PathCache::init() {
mCache.setOnEntryRemovedListener(this);
GLint maxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
mMaxTextureSize = maxTextureSize;
mDebugEnabled = readDebugLevel() & kDebugCaches;
}
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////
uint32_t PathCache::getSize() {
return mSize;
}
uint32_t PathCache::getMaxSize() {
return mMaxSize;
}
void PathCache::setMaxSize(uint32_t maxSize) {
mMaxSize = maxSize;
while (mSize > mMaxSize) {
mCache.removeOldest();
}
}
///////////////////////////////////////////////////////////////////////////////
// Callbacks
///////////////////////////////////////////////////////////////////////////////
void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) {
removeTexture(texture);
}
///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////
void PathCache::removeTexture(PathTexture* texture) {
if (texture) {
const uint32_t size = texture->width * texture->height;
mSize -= size;
PATH_LOGD("PathCache::callback: delete path: name, size, mSize = %d, %d, %d",
texture->id, size, mSize);
if (mDebugEnabled) {
LOGD("Path deleted, size = %d", size);
}
glDeleteTextures(1, &texture->id);
delete texture;
}
PathCache::PathCache(): ShapeCache<PathCacheEntry>("path",
PROPERTY_PATH_CACHE_SIZE, DEFAULT_PATH_CACHE_SIZE) {
}
void PathCache::remove(SkPath* path) {
@@ -159,103 +78,5 @@ PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
return texture;
}
PathTexture* PathCache::addTexture(const PathCacheEntry& entry,
const SkPath *path, const SkPaint* paint) {
const SkRect& bounds = path->getBounds();
const float pathWidth = fmax(bounds.width(), 1.0f);
const float pathHeight = fmax(bounds.height(), 1.0f);
if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
LOGW("Path too large to be rendered into a texture");
return NULL;
}
const float offset = entry.strokeWidth * 1.5f;
const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
const uint32_t size = width * height;
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {
while (mSize + size > mMaxSize) {
mCache.removeOldest();
}
}
PathTexture* texture = new PathTexture;
texture->left = bounds.fLeft;
texture->top = bounds.fTop;
texture->offset = offset;
texture->width = width;
texture->height = height;
texture->generation = path->getGenerationID();
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kA8_Config, width, height);
bitmap.allocPixels();
bitmap.eraseColor(0);
SkPaint pathPaint(*paint);
// Make sure the paint is opaque, color, alpha, filter, etc.
// will be applied later when compositing the alpha8 texture
pathPaint.setColor(0xff000000);
pathPaint.setAlpha(255);
pathPaint.setColorFilter(NULL);
pathPaint.setMaskFilter(NULL);
pathPaint.setShader(NULL);
SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
pathPaint.setXfermode(mode)->safeUnref();
SkCanvas canvas(bitmap);
canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset);
canvas.drawPath(*path, pathPaint);
generateTexture(bitmap, texture);
if (size < mMaxSize) {
mSize += size;
PATH_LOGD("PathCache::get: create path: name, size, mSize = %d, %d, %d",
texture->id, size, mSize);
if (mDebugEnabled) {
LOGD("Path created, size = %d", size);
}
mCache.put(entry, texture);
} else {
texture->cleanup = true;
}
return texture;
}
void PathCache::clear() {
mCache.clear();
}
void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
SkAutoLockPixels alp(bitmap);
if (!bitmap.readyToDraw()) {
LOGE("Cannot generate texture from bitmap");
return;
}
glGenTextures(1, &texture->id);
glBindTexture(GL_TEXTURE_2D, texture->id);
// Textures are Alpha8
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
texture->blend = true;
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}; // namespace uirenderer
}; // namespace android

View File

@@ -17,133 +17,60 @@
#ifndef ANDROID_HWUI_PATH_CACHE_H
#define ANDROID_HWUI_PATH_CACHE_H
#include <SkBitmap.h>
#include <SkPaint.h>
#include <SkPath.h>
#include <utils/Vector.h>
#include "Debug.h"
#include "Texture.h"
#include "ShapeCache.h"
#include "utils/Compare.h"
#include "utils/GenerationCache.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#if DEBUG_PATHS
#define PATH_LOGD(...) LOGD(__VA_ARGS__)
#else
#define PATH_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////
/**
* Describe a path in the path cache.
*/
struct PathCacheEntry {
PathCacheEntry() {
struct PathCacheEntry: public ShapeCacheEntry {
PathCacheEntry(SkPath* path, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapePath, paint) {
this->path = path;
}
PathCacheEntry(): ShapeCacheEntry() {
path = NULL;
join = SkPaint::kDefault_Join;
cap = SkPaint::kDefault_Cap;
style = SkPaint::kFill_Style;
miter = 4.0f;
strokeWidth = 1.0f;
}
PathCacheEntry(const PathCacheEntry& entry):
path(entry.path), join(entry.join), cap(entry.cap),
style(entry.style), miter(entry.miter),
strokeWidth(entry.strokeWidth) {
ShapeCacheEntry(entry) {
path = entry.path;
}
PathCacheEntry(SkPath* path, SkPaint* paint) {
this->path = path;
join = paint->getStrokeJoin();
cap = paint->getStrokeCap();
miter = paint->getStrokeMiter();
strokeWidth = paint->getStrokeWidth();
style = paint->getStyle();
}
SkPath* path;
SkPaint::Join join;
SkPaint::Cap cap;
SkPaint::Style style;
float miter;
float strokeWidth;
bool operator<(const PathCacheEntry& rhs) const {
bool lessThan(const ShapeCacheEntry& r) const {
const PathCacheEntry& rhs = (const PathCacheEntry&) r;
LTE_INT(path) {
LTE_INT(join) {
LTE_INT(cap) {
LTE_INT(style) {
LTE_FLOAT(miter) {
LTE_FLOAT(strokeWidth) return false;
}
}
}
}
return false;
}
return false;
}
}; // struct PathCacheEntry
/**
* Alpha texture used to represent a path.
*/
struct PathTexture: public Texture {
PathTexture(): Texture() {
}
/**
* Left coordinate of the path bounds.
*/
float left;
/**
* Top coordinate of the path bounds.
*/
float top;
/**
* Offset to draw the path at the correct origin.
*/
float offset;
}; // struct PathTexture
SkPath* path;
}; // PathCacheEntry
/**
* A simple LRU path cache. The cache has a maximum size expressed in bytes.
* Any texture added to the cache causing the cache to grow beyond the maximum
* allowed size will also cause the oldest texture to be kicked out.
*/
class PathCache: public OnEntryRemoved<PathCacheEntry, PathTexture*> {
class PathCache: public ShapeCache<PathCacheEntry> {
public:
PathCache();
PathCache(uint32_t maxByteSize);
~PathCache();
/**
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
void operator()(PathCacheEntry& path, PathTexture*& texture);
/**
* Returns the texture associated with the specified path. If the texture
* cannot be found in the cache, a new texture is generated.
*/
PathTexture* get(SkPath* path, SkPaint* paint);
/**
* Clears the cache. This causes all textures to be deleted.
*/
void clear();
/**
* Removes an entry.
*/
@@ -158,39 +85,7 @@ public:
*/
void clearGarbage();
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
private:
/**
* Generates the texture from a bitmap into the specified texture structure.
*/
void generateTexture(SkBitmap& bitmap, Texture* texture);
void removeTexture(PathTexture* texture);
PathTexture* addTexture(const PathCacheEntry& entry, const SkPath *path, const SkPaint* paint);
void init();
GenerationCache<PathCacheEntry, PathTexture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
GLuint mMaxTextureSize;
bool mDebugEnabled;
Vector<SkPath*> mGarbage;
mutable Mutex mLock;
}; // class PathCache

View File

@@ -21,7 +21,12 @@
namespace android {
namespace uirenderer {
RoundRectShapeCache::RoundRectShapeCache(): ShapeCache<RoundRectShapeCacheEntry>() {
///////////////////////////////////////////////////////////////////////////////
// Rounded rects
///////////////////////////////////////////////////////////////////////////////
RoundRectShapeCache::RoundRectShapeCache(): ShapeCache<RoundRectShapeCacheEntry>(
"round rect", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) {
}
PathTexture* RoundRectShapeCache::getRoundRect(float width, float height,
@@ -41,7 +46,12 @@ PathTexture* RoundRectShapeCache::getRoundRect(float width, float height,
return texture;
}
CircleShapeCache::CircleShapeCache(): ShapeCache<CircleShapeCacheEntry>() {
///////////////////////////////////////////////////////////////////////////////
// Circles
///////////////////////////////////////////////////////////////////////////////
CircleShapeCache::CircleShapeCache(): ShapeCache<CircleShapeCacheEntry>(
"circle", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) {
}
PathTexture* CircleShapeCache::getCircle(float radius, SkPaint* paint) {

View File

@@ -19,11 +19,17 @@
#include <GLES2/gl2.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkPaint.h>
#include <SkPath.h>
#include <SkRect.h>
#include "PathCache.h"
#include "Debug.h"
#include "Properties.h"
#include "Texture.h"
#include "utils/Compare.h"
#include "utils/GenerationCache.h"
namespace android {
namespace uirenderer {
@@ -43,6 +49,27 @@ namespace uirenderer {
// Classes
///////////////////////////////////////////////////////////////////////////////
/**
* Alpha texture used to represent a path.
*/
struct PathTexture: public Texture {
PathTexture(): Texture() {
}
/**
* Left coordinate of the path bounds.
*/
float left;
/**
* Top coordinate of the path bounds.
*/
float top;
/**
* Offset to draw the path at the correct origin.
*/
float offset;
}; // struct PathTexture
/**
* Describe a shape in the shape cache.
*/
@@ -52,7 +79,8 @@ struct ShapeCacheEntry {
kShapeRoundRect,
kShapeCircle,
kShapeOval,
kShapeArc
kShapeArc,
kShapePath
};
ShapeCacheEntry() {
@@ -196,8 +224,7 @@ private:
template<typename Entry>
class ShapeCache: public OnEntryRemoved<Entry, PathTexture*> {
public:
ShapeCache();
ShapeCache(uint32_t maxByteSize);
ShapeCache(const char* name, const char* propertyName, float defaultSize);
~ShapeCache();
/**
@@ -231,22 +258,23 @@ protected:
return mCache.get(entry);
}
private:
/**
* Generates the texture from a bitmap into the specified texture structure.
*/
void generateTexture(SkBitmap& bitmap, Texture* texture);
void removeTexture(PathTexture* texture);
void init();
GenerationCache<Entry, PathTexture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
GLuint mMaxTextureSize;
char* mName;
bool mDebugEnabled;
private:
/**
* Generates the texture from a bitmap into the specified texture structure.
*/
void generateTexture(SkBitmap& bitmap, Texture* texture);
void init();
}; // class ShapeCache
class RoundRectShapeCache: public ShapeCache<RoundRectShapeCacheEntry> {
@@ -269,29 +297,29 @@ public:
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
ShapeCache<Entry>::ShapeCache():
ShapeCache<Entry>::ShapeCache(const char* name, const char* propertyName, float defaultSize):
mCache(GenerationCache<ShapeCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(DEFAULT_SHAPE_CACHE_SIZE)) {
mSize(0), mMaxSize(MB(defaultSize)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_SHAPE_CACHE_SIZE, property, NULL) > 0) {
LOGD(" Setting shape cache size to %sMB", property);
if (property_get(propertyName, property, NULL) > 0) {
LOGD(" Setting %s cache size to %sMB", name, property);
setMaxSize(MB(atof(property)));
} else {
LOGD(" Using default shape cache size of %.2fMB", DEFAULT_SHAPE_CACHE_SIZE);
LOGD(" Using default %s cache size of %.2fMB", name, defaultSize);
}
init();
}
template<class Entry>
ShapeCache<Entry>::ShapeCache(uint32_t maxByteSize):
mCache(GenerationCache<ShapeCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
size_t len = strlen(name);
mName = new char[len + 1];
strcpy(mName, name);
mName[len] = '\0';
init();
}
template<class Entry>
ShapeCache<Entry>::~ShapeCache() {
mCache.clear();
delete[] mName;
}
template<class Entry>
@@ -346,10 +374,10 @@ void ShapeCache<Entry>::removeTexture(PathTexture* texture) {
const uint32_t size = texture->width * texture->height;
mSize -= size;
SHAPE_LOGD("ShapeCache::callback: delete path: name, size, mSize = %d, %d, %d",
texture->id, size, mSize);
SHAPE_LOGD("ShapeCache::callback: delete %s: name, size, mSize = %d, %d, %d",
mName, texture->id, size, mSize);
if (mDebugEnabled) {
LOGD("Path deleted, size = %d", size);
LOGD("Shape %s deleted, size = %d", mName, size);
}
glDeleteTextures(1, &texture->id);
@@ -366,7 +394,7 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
const float pathHeight = fmax(bounds.height(), 1.0f);
if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
LOGW("Shape too large to be rendered into a texture");
LOGW("Shape %s too large to be rendered into a texture", mName);
return NULL;
}
@@ -415,10 +443,10 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
if (size < mMaxSize) {
mSize += size;
SHAPE_LOGD("ShapeCache::get: create path: name, size, mSize = %d, %d, %d",
texture->id, size, mSize);
SHAPE_LOGD("ShapeCache::get: create %s: name, size, mSize = %d, %d, %d",
mName, texture->id, size, mSize);
if (mDebugEnabled) {
LOGD("Shape created, size = %d", size);
LOGD("Shape %s created, size = %d", mName, size);
}
mCache.put(entry, texture);
} else {