Merge "Yet another fix for 9patch rendering. Bug #3362133" into honeycomb

This commit is contained in:
Romain Guy
2011-01-17 10:51:32 -08:00
committed by Android (Google) Code Review
2 changed files with 17 additions and 16 deletions

View File

@@ -154,7 +154,8 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
float y1 = 0.0f;
float v1 = 0.0f;
for (uint32_t i = 0; i < mYCount; i++) {
uint32_t i = 0;
for ( ; i < mYCount; i++) {
float stepY = mYDivs[i];
float y2 = 0.0f;
@@ -166,7 +167,8 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount);
generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
bitmapWidth, quadCount, i & 1);
y1 = y2;
v1 = (stepY + 0.5f) / bitmapHeight;
@@ -175,7 +177,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
bitmapWidth, quadCount);
bitmapWidth, quadCount, i & 1);
if (verticesCount > 0) {
Caches::getInstance().bindMeshBuffer(meshBuffer);
@@ -193,14 +195,15 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
float stretchX, float width, float bitmapWidth, uint32_t& quadCount, bool isStretch) {
float previousStepX = 0.0f;
float x1 = 0.0f;
float u1 = 0.0f;
// Generate the row quad by quad
for (uint32_t i = 0; i < mXCount; i++) {
uint32_t i = 0;
for ( ; i < mXCount; i++) {
float stepX = mXDivs[i];
float x2 = 0.0f;
@@ -212,7 +215,7 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
}
float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
bool valid = generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, isStretch || (i & 1));
x1 = x2;
u1 = (stepX + 0.5f) / bitmapWidth;
@@ -220,13 +223,13 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
previousStepX = stepX;
}
generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, isStretch || (i & 1));
}
bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2, uint32_t& quadCount) {
void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2, uint32_t& quadCount, bool isStretch) {
const uint32_t oldQuadCount = quadCount;
const bool valid = x2 >= x1 && y2 >= y1;
const bool valid = isStretch || (x2 - x1 > 0.9999f && y2 - y1 > 0.9999f);
if (valid) {
quadCount++;
}
@@ -238,7 +241,7 @@ bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
#endif
return false;
return;
}
#if RENDER_LAYERS_AS_REGIONS
@@ -267,8 +270,6 @@ bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
#endif
return true;
}
}; // namespace uirenderer

View File

@@ -70,11 +70,11 @@ private:
void generateRow(TextureVertex*& vertex, float y1, float y2,
float v1, float v2, float stretchX, float width, float bitmapWidth,
uint32_t& quadCount);
bool generateQuad(TextureVertex*& vertex,
uint32_t& quadCount, bool isStretch);
void generateQuad(TextureVertex*& vertex,
float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2,
uint32_t& quadCount);
uint32_t& quadCount, bool isStretch);
}; // struct Patch
}; // namespace uirenderer