Merge "Yet another fix for 9patch rendering. Bug #3362133" into honeycomb
This commit is contained in:
@@ -154,7 +154,8 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
|
||||
float y1 = 0.0f;
|
||||
float v1 = 0.0f;
|
||||
|
||||
for (uint32_t i = 0; i < mYCount; i++) {
|
||||
uint32_t i = 0;
|
||||
for ( ; i < mYCount; i++) {
|
||||
float stepY = mYDivs[i];
|
||||
|
||||
float y2 = 0.0f;
|
||||
@@ -166,7 +167,8 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
|
||||
}
|
||||
float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
|
||||
|
||||
generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount);
|
||||
generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
|
||||
bitmapWidth, quadCount, i & 1);
|
||||
|
||||
y1 = y2;
|
||||
v1 = (stepY + 0.5f) / bitmapHeight;
|
||||
@@ -175,7 +177,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
|
||||
}
|
||||
|
||||
generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
|
||||
bitmapWidth, quadCount);
|
||||
bitmapWidth, quadCount, i & 1);
|
||||
|
||||
if (verticesCount > 0) {
|
||||
Caches::getInstance().bindMeshBuffer(meshBuffer);
|
||||
@@ -193,14 +195,15 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
|
||||
}
|
||||
|
||||
void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
|
||||
float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
|
||||
float stretchX, float width, float bitmapWidth, uint32_t& quadCount, bool isStretch) {
|
||||
float previousStepX = 0.0f;
|
||||
|
||||
float x1 = 0.0f;
|
||||
float u1 = 0.0f;
|
||||
|
||||
// Generate the row quad by quad
|
||||
for (uint32_t i = 0; i < mXCount; i++) {
|
||||
uint32_t i = 0;
|
||||
for ( ; i < mXCount; i++) {
|
||||
float stepX = mXDivs[i];
|
||||
|
||||
float x2 = 0.0f;
|
||||
@@ -212,7 +215,7 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
|
||||
}
|
||||
float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
|
||||
|
||||
bool valid = generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
|
||||
generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, isStretch || (i & 1));
|
||||
|
||||
x1 = x2;
|
||||
u1 = (stepX + 0.5f) / bitmapWidth;
|
||||
@@ -220,13 +223,13 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
|
||||
previousStepX = stepX;
|
||||
}
|
||||
|
||||
generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
|
||||
generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, isStretch || (i & 1));
|
||||
}
|
||||
|
||||
bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
|
||||
float u1, float v1, float u2, float v2, uint32_t& quadCount) {
|
||||
void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
|
||||
float u1, float v1, float u2, float v2, uint32_t& quadCount, bool isStretch) {
|
||||
const uint32_t oldQuadCount = quadCount;
|
||||
const bool valid = x2 >= x1 && y2 >= y1;
|
||||
const bool valid = isStretch || (x2 - x1 > 0.9999f && y2 - y1 > 0.9999f);
|
||||
if (valid) {
|
||||
quadCount++;
|
||||
}
|
||||
@@ -238,7 +241,7 @@ bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
|
||||
PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
|
||||
PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
|
||||
#endif
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
#if RENDER_LAYERS_AS_REGIONS
|
||||
@@ -267,8 +270,6 @@ bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
|
||||
PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
|
||||
PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
|
||||
@@ -70,11 +70,11 @@ private:
|
||||
|
||||
void generateRow(TextureVertex*& vertex, float y1, float y2,
|
||||
float v1, float v2, float stretchX, float width, float bitmapWidth,
|
||||
uint32_t& quadCount);
|
||||
bool generateQuad(TextureVertex*& vertex,
|
||||
uint32_t& quadCount, bool isStretch);
|
||||
void generateQuad(TextureVertex*& vertex,
|
||||
float x1, float y1, float x2, float y2,
|
||||
float u1, float v1, float u2, float v2,
|
||||
uint32_t& quadCount);
|
||||
uint32_t& quadCount, bool isStretch);
|
||||
}; // struct Patch
|
||||
|
||||
}; // namespace uirenderer
|
||||
|
||||
Reference in New Issue
Block a user