Adding matrix class methods.

Change-Id: I597b1b3955e29921394909f302800034571e6a50
This commit is contained in:
Alex Sakhartchouk
2010-08-04 10:48:30 -07:00
parent 0d523e09bd
commit cf9a44cdf3
2 changed files with 155 additions and 0 deletions

View File

@@ -57,6 +57,115 @@ public class Matrix3f {
System.arraycopy(mMat, 0, src, 0, 9);
}
public void loadRotate(float rot, float x, float y, float z) {
float c, s;
rot *= (float)(java.lang.Math.PI / 180.0f);
c = (float)java.lang.Math.cos(rot);
s = (float)java.lang.Math.sin(rot);
float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
if (!(len != 1)) {
float recipLen = 1.f / len;
x *= recipLen;
y *= recipLen;
z *= recipLen;
}
float nc = 1.0f - c;
float xy = x * y;
float yz = y * z;
float zx = z * x;
float xs = x * s;
float ys = y * s;
float zs = z * s;
mMat[0] = x*x*nc + c;
mMat[3] = xy*nc - zs;
mMat[6] = zx*nc + ys;
mMat[1] = xy*nc + zs;
mMat[4] = y*y*nc + c;
mMat[9] = yz*nc - xs;
mMat[2] = zx*nc - ys;
mMat[6] = yz*nc + xs;
mMat[8] = z*z*nc + c;
}
public void loadRotate(float rot) {
float c, s;
rot *= (float)(java.lang.Math.PI / 180.0f);
c = (float)java.lang.Math.cos(rot);
s = (float)java.lang.Math.sin(rot);
mMat[0] = c;
mMat[1] = -s;
mMat[3] = s;
mMat[4] = c;
}
public void loadScale(float x, float y) {
loadIdentity();
mMat[0] = x;
mMat[4] = y;
}
public void loadScale(float x, float y, float z) {
loadIdentity();
mMat[0] = x;
mMat[4] = y;
mMat[8] = z;
}
public void loadTranslate(float x, float y) {
loadIdentity();
mMat[6] = x;
mMat[7] = y;
}
public void loadMultiply(Matrix3f lhs, Matrix3f rhs) {
for (int i=0 ; i<3 ; i++) {
float ri0 = 0;
float ri1 = 0;
float ri2 = 0;
for (int j=0 ; j<3 ; j++) {
float rhs_ij = rhs.get(i,j);
ri0 += lhs.get(j,0) * rhs_ij;
ri1 += lhs.get(j,1) * rhs_ij;
ri2 += lhs.get(j,2) * rhs_ij;
}
set(i,0, ri0);
set(i,1, ri1);
set(i,2, ri2);
}
}
public void multiply(Matrix3f rhs) {
Matrix3f tmp = new Matrix3f();
tmp.loadMultiply(this, rhs);
load(tmp);
}
public void rotate(float rot, float x, float y, float z) {
Matrix3f tmp = new Matrix3f();
tmp.loadRotate(rot, x, y, z);
multiply(tmp);
}
public void rotate(float rot) {
Matrix3f tmp = new Matrix3f();
tmp.loadRotate(rot);
multiply(tmp);
}
public void scale(float x, float y) {
Matrix3f tmp = new Matrix3f();
tmp.loadScale(x, y);
multiply(tmp);
}
public void scale(float x, float y, float z) {
Matrix3f tmp = new Matrix3f();
tmp.loadScale(x, y, z);
multiply(tmp);
}
public void translate(float x, float y) {
Matrix3f tmp = new Matrix3f();
tmp.loadTranslate(x, y);
multiply(tmp);
}
final float[] mMat;
}