docs: Added note in getCacheDir() that developers can use directory obtained from getExternalCacheDir() to store app caches larger than 1 MB. am: e9681e192a

am: ba65a92855

Change-Id: Ia3fc2e6cfc85269a04a721d7c6fe14e04555a121
This commit is contained in:
Kevin Hufnagle
2016-09-27 00:03:58 +00:00
committed by android-build-merger

View File

@@ -1130,7 +1130,9 @@ public abstract class Context {
* <strong>Note: you should not <em>rely</em> on the system deleting these
* files for you; you should always have a reasonable maximum, such as 1 MB,
* for the amount of space you consume with cache files, and prune those
* files when exceeding that space.</strong>
* files when exceeding that space.</strong> If your app requires a larger
* cache (larger than 1 MB), you should use {@link #getExternalCacheDir()}
* instead.
* <p>
* The returned path may change over time if the calling app is moved to an
* adopted storage device, so only relative paths should be persisted.
@@ -1142,6 +1144,7 @@ public abstract class Context {
* @see #openFileOutput
* @see #getFileStreamPath
* @see #getDir
* @see #getExternalCacheDir
*/
public abstract File getCacheDir();
@@ -1190,7 +1193,7 @@ public abstract class Context {
* </ul>
* <p>
* If a shared storage device is emulated (as determined by
* {@link Environment#isExternalStorageEmulated(File)}), it's contents are
* {@link Environment#isExternalStorageEmulated(File)}), its contents are
* backed by a private user data partition, which means there is little
* benefit to storing data here instead of the private directory returned by
* {@link #getCacheDir()}.