Merge "Minimize state changes when updating layers" into jb-mr1-dev

This commit is contained in:
Romain Guy
2012-09-18 15:43:04 -07:00
committed by Android (Google) Code Review
5 changed files with 75 additions and 11 deletions

View File

@@ -378,6 +378,9 @@ bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
if (scissorEnabled && (x != mScissorX || y != mScissorY ||
width != mScissorWidth || height != mScissorHeight)) {
if (x < 0) x = 0;
if (y < 0) y = 0;
glScissor(x, y, width, height);
mScissorX = x;

View File

@@ -37,6 +37,10 @@ LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
LayerRenderer::~LayerRenderer() {
}
void LayerRenderer::setViewport(int width, int height) {
initViewport(width, height);
}
int LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());

View File

@@ -47,6 +47,7 @@ public:
ANDROID_API LayerRenderer(Layer* layer);
virtual ~LayerRenderer();
virtual void setViewport(int width, int height);
virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
virtual void finish();

View File

@@ -144,6 +144,15 @@ bool OpenGLRenderer::isDeferred() {
}
void OpenGLRenderer::setViewport(int width, int height) {
initViewport(width, height);
glDisable(GL_DITHER);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnableVertexAttribArray(Program::kBindingPosition);
}
void OpenGLRenderer::initViewport(int width, int height) {
mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
mWidth = width;
@@ -151,11 +160,6 @@ void OpenGLRenderer::setViewport(int width, int height) {
mFirstSnapshot->height = height;
mFirstSnapshot->viewport.set(0, 0, width, height);
glDisable(GL_DITHER);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnableVertexAttribArray(Program::kBindingPosition);
}
int OpenGLRenderer::prepare(bool opaque) {
@@ -251,8 +255,9 @@ void OpenGLRenderer::interrupt() {
void OpenGLRenderer::resume() {
sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
@@ -261,7 +266,6 @@ void OpenGLRenderer::resume() {
dirtyClip();
mCaches.activeTexture(0);
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
mCaches.blend = true;
glEnable(GL_BLEND);
@@ -269,6 +273,15 @@ void OpenGLRenderer::resume() {
glBlendEquation(GL_FUNC_ADD);
}
void OpenGLRenderer::resumeAfterLayer() {
sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
mCaches.resetScissor();
dirtyClip();
}
void OpenGLRenderer::detachFunctor(Functor* functor) {
mFunctors.remove(functor);
}
@@ -1081,6 +1094,22 @@ bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, fl
return !clipRect.intersects(r);
}
bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
Rect& transformed, Rect& clip) {
if (mSnapshot->isIgnored()) {
return true;
}
transformed.set(left, top, right, bottom);
mSnapshot->transform->mapRect(transformed);
transformed.snapToPixelBoundaries();
clip.set(*mSnapshot->clipRect);
clip.snapToPixelBoundaries();
return !clip.intersects(transformed);
}
bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
if (mSnapshot->isIgnored()) {
return true;
@@ -2574,22 +2603,30 @@ status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
}
status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
if (!layer) {
return DrawGlInfo::kStatusDone;
}
Rect transformed;
Rect clip;
const bool rejected = quickRejectNoScissor(x, y,
x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
if (rejected) {
return DrawGlInfo::kStatusDone;
}
bool debugLayerUpdate = false;
if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
OpenGLRenderer* renderer = layer->renderer;
Rect& dirty = layer->dirtyRect;
interrupt();
renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
renderer->finish();
resume();
resumeAfterLayer();
dirty.setEmpty();
layer->deferredUpdateScheduled = false;
@@ -2599,6 +2636,7 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* pain
debugLayerUpdate = mCaches.debugLayersUpdates;
}
mCaches.setScissorEnabled(!clip.contains(transformed));
mCaches.activeTexture(0);
if (CC_LIKELY(!layer->region.isEmpty())) {

View File

@@ -254,6 +254,17 @@ public:
}
protected:
/**
* Computes the projection matrix, initialize the first snapshot
* and stores the dimensions of the render target.
*/
void initViewport(int width, int height);
/**
* Call this method after updating a layer during a drawing pass.
*/
void resumeAfterLayer();
/**
* Compose the layer defined in the current snapshot with the layer
* defined by the previous snapshot.
@@ -359,6 +370,13 @@ private:
*/
void setScissorFromClip();
/**
* Performs a quick reject but does not affect the scissor. Returns
* the transformed rect to test and the current clip.
*/
bool quickRejectNoScissor(float left, float top, float right, float bottom,
Rect& transformed, Rect& clip);
/**
* Creates a new layer stored in the specified snapshot.
*