Merge "Fix failing RippleShaderTest" into tm-qpr-dev
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@@ -431,8 +431,9 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
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"[setSizeAtProgresses] before playing the animation."
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)
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}
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// If there's no size is set, we set everything to 0.
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// If there's no size is set, we set everything to 0 and return early.
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setSizeAtProgresses(initialSize)
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return currentSizeIndex
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}
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var candidate = sizes[currentSizeIndex]
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