Merge "Render boot animation with same size as framebuffer" into rvc-dev
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Android (Google) Code Review
commit
cbea0ab58f
@@ -349,6 +349,25 @@ EGLConfig BootAnimation::getEglConfig(const EGLDisplay& display) {
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return config;
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}
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ui::Size BootAnimation::limitSurfaceSize(int width, int height) const {
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ui::Size limited(width, height);
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bool wasLimited = false;
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const float aspectRatio = float(width) / float(height);
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if (mMaxWidth != 0 && width > mMaxWidth) {
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limited.height = mMaxWidth / aspectRatio;
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limited.width = mMaxWidth;
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wasLimited = true;
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}
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if (mMaxHeight != 0 && limited.height > mMaxHeight) {
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limited.height = mMaxHeight;
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limited.width = mMaxHeight * aspectRatio;
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wasLimited = true;
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}
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SLOGV_IF(wasLimited, "Surface size has been limited to [%dx%d] from [%dx%d]",
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limited.width, limited.height, width, height);
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return limited;
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}
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status_t BootAnimation::readyToRun() {
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mAssets.addDefaultAssets();
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@@ -362,8 +381,10 @@ status_t BootAnimation::readyToRun() {
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if (error != NO_ERROR)
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return error;
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const ui::Size& resolution = displayConfig.resolution;
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mMaxWidth = android::base::GetIntProperty("ro.surface_flinger.max_graphics_width", 0);
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mMaxHeight = android::base::GetIntProperty("ro.surface_flinger.max_graphics_height", 0);
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ui::Size resolution = displayConfig.resolution;
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resolution = limitSurfaceSize(resolution.width, resolution.height);
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// create the native surface
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sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
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resolution.getWidth(), resolution.getHeight(), PIXEL_FORMAT_RGB_565);
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@@ -459,8 +480,9 @@ void BootAnimation::resizeSurface(int newWidth, int newHeight) {
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eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroySurface(mDisplay, mSurface);
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mWidth = newWidth;
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mHeight = newHeight;
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const auto limitedSize = limitSurfaceSize(newWidth, newHeight);
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mWidth = limitedSize.width;
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mHeight = limitedSize.height;
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SurfaceComposerClient::Transaction t;
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t.setSize(mFlingerSurfaceControl, mWidth, mHeight);
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@@ -170,6 +170,7 @@ private:
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bool findBootAnimationFileInternal(const std::vector<std::string>& files);
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bool preloadAnimation();
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EGLConfig getEglConfig(const EGLDisplay&);
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ui::Size limitSurfaceSize(int width, int height) const;
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void resizeSurface(int newWidth, int newHeight);
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void checkExit();
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@@ -181,6 +182,8 @@ private:
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Texture mAndroid[2];
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int mWidth;
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int mHeight;
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int mMaxWidth = 0;
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int mMaxHeight = 0;
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int mCurrentInset;
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int mTargetInset;
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bool mUseNpotTextures = false;
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