Merge "Make Connection#onSilence a public API."
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@@ -39386,6 +39386,7 @@ package android.telecom {
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method public void onReject(java.lang.String);
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method public void onSeparate();
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method public void onShowIncomingCallUi();
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method public void onSilence();
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method public void onStartRtt(android.telecom.Connection.RttTextStream);
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method public void onStateChanged(int);
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method public void onStopDtmfTone();
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@@ -2802,9 +2802,21 @@ public abstract class Connection extends Conferenceable {
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public void onReject(String replyMessage) {}
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/**
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* Notifies the Connection of a request to silence the ringer.
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*
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* @hide
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* Notifies this Connection of a request to silence the ringer.
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* <p>
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* The ringer may be silenced by any of the following methods:
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* <ul>
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* <li>{@link TelecomManager#silenceRinger()}</li>
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* <li>The user presses the volume-down button while a call is ringing.</li>
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* </ul>
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* <p>
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* Self-managed {@link ConnectionService} implementations should override this method in their
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* {@link Connection} implementation and implement logic to silence their app's ringtone. If
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* your app set the ringtone as part of the incoming call {@link Notification} (see
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* {@link #onShowIncomingCallUi()}), it should re-post the notification now, except call
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* {@link android.app.Notification.Builder#setOnlyAlertOnce(boolean)} with {@code true}. This
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* will ensure the ringtone sound associated with your {@link android.app.NotificationChannel}
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* stops playing.
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*/
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public void onSilence() {}
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@@ -2881,7 +2893,29 @@ public abstract class Connection extends Conferenceable {
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* <p>
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* You should trigger the display of the incoming call user interface for your application by
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* showing a {@link Notification} with a full-screen {@link Intent} specified.
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* For example:
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*
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* In your application code, you should create a {@link android.app.NotificationChannel} for
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* incoming call notifications from your app:
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* <pre><code>
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* NotificationChannel channel = new NotificationChannel(YOUR_CHANNEL_ID, "Incoming Calls",
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* NotificationManager.IMPORTANCE_MAX);
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* // other channel setup stuff goes here.
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*
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* // We'll use the default system ringtone for our incoming call notification channel. You can
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* // use your own audio resource here.
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* Uri ringtoneUri = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_RINGTONE);
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* channel.setSound(ringtoneUri, new AudioAttributes.Builder()
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* // Setting the AudioAttributes is important as it identifies the purpose of your
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* // notification sound.
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* .setUsage(AudioAttributes.USAGE_NOTIFICATION_RINGTONE)
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* .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
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* .build());
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*
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* NotificationManager mgr = getSystemService(NotificationManager.class);
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* mgr.createNotificationChannel(channel);
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* </code></pre>
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* When it comes time to post a notification for your incoming call, ensure it uses your
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* incoming call {@link android.app.NotificationChannel}.
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* <pre><code>
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* // Create an intent which triggers your fullscreen incoming call user interface.
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* Intent intent = new Intent(Intent.ACTION_MAIN, null);
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@@ -2907,11 +2941,14 @@ public abstract class Connection extends Conferenceable {
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* builder.setContentTitle("Your notification title");
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* builder.setContentText("Your notification content.");
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*
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* // Use builder.addAction(..) to add buttons to answer or reject the call.
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* // Set notification as insistent to cause your ringtone to loop.
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* Notification notification = builder.build();
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* notification.flags |= Notification.FLAG_INSISTENT;
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*
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* // Use builder.addAction(..) to add buttons to answer or reject the call.
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* NotificationManager notificationManager = mContext.getSystemService(
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* NotificationManager.class);
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* notificationManager.notify(YOUR_TAG, YOUR_ID, builder.build());
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* notificationManager.notify(YOUR_CHANNEL_ID, YOUR_TAG, YOUR_ID, notification);
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* </code></pre>
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*/
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public void onShowIncomingCallUi() {}
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