Merge "cherry pick from hc mr1 Change-Id: Icd86c888b061e7b6770363443fea490c49b7739e" into honeycomb-mr2
This commit is contained in:
@@ -81,6 +81,12 @@ parent.link=index.html
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||||
If view animation accomplishes everything that you need to do, or if your existing code already
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works the way you want, there is no need to use the property animation system.</p>
|
||||
|
||||
<p class="note"><strong>Tip:</strong> To see how the ADT layout editor allows you to develop and
|
||||
preview animations in your layout, watch the <a
|
||||
href="http://www.youtube.com/watch?v=Oq05KqjXTvs&feature=player_detailpage#t=1709s">Android
|
||||
Developer Tools session</a> from Google I/O '11</p>
|
||||
|
||||
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||||
<h2 id="what">What is Property Animation?</h2>
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||||
A property animation changes a property's (a field in
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an object) value over a specified length of time. To animate something, you specify the
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@@ -108,6 +114,7 @@ parent.link=index.html
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default is set to refresh every 10 ms, but the speed in which your application can refresh frames is
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ultimately dependent on how busy the system is overall and how fast the system can service the underlying timer.</li>
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||||
</ul>
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||||
|
||||
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<h3 id="how">How the property animation system works</h3>
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|
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@@ -894,99 +901,5 @@ resources.</p>
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||||
<li>{@link android.animation.AnimatorSet} - <code><set></code></li>
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||||
</ul>
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||||
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||||
<p>Both <code><animator></code> ({@link android.animation.ValueAnimator}) and
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||||
<code><objectAnimator></code> ({@link android.animation.ObjectAnimator}) have the following
|
||||
attributes:</p>
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||||
<p>See <a href="{@docRoot}guide/topics/resources/animation-resource.html#Property">Animation Resources</a>
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||||
|
||||
<dl>
|
||||
<dt><code>android:duration</code></dt>
|
||||
|
||||
<dd>The number of milliseconds that the animation runs. The default is 300 ms.</dd>
|
||||
|
||||
<dt><code>android:valueFrom</code> and <code>android:valueTo</code></dt>
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||||
|
||||
<dd>The values being animated between. These are restricted to numbers (<code>float</code> or
|
||||
<code>int</code>) and color values (such as #00ff00). They can be <code>float</code>, <code>int</code>, colors,
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||||
or any kind of <code>Object</code> when creating animations programmatically.</dd>
|
||||
|
||||
<dt><code>android:valueType</code></dt>
|
||||
|
||||
<dd>Set to either <code>"floatType"</code> or <code>"intType"</code>. The default is
|
||||
<code>"floatType"</code> unless you specify something else or if the <code>valuesFrom</code>
|
||||
and <code>valuesTo</code> values are colors.</dd>
|
||||
|
||||
<dt><code>android:startOffset</code></dt>
|
||||
|
||||
<dd>The delay, in milliseconds, before the animation begins playing (after calling {@link
|
||||
android.animation.ValueAnimator#start start()}).</dd>
|
||||
|
||||
<dt><code>android:repeatCount</code></dt>
|
||||
|
||||
<dd>How many times to repeat an animation. Set to <code>"-1"</code> to infinitely repeat or
|
||||
to a positive integer. For example, a value of <code>"1"</code> means that the animation is
|
||||
repeated once after the initial run of the animation, so the animation plays a total of two
|
||||
times. The default value is <code>"0"</code>, which means no repetition.</dd>
|
||||
|
||||
<dt><code>android:repeatMode</code></dt>
|
||||
|
||||
<dd>How an animation behaves when it reaches the end of the animation.
|
||||
<code>android:repeatCount</code> must be set to a positive integer or <code>"-1"</code> for
|
||||
this attribute to have an effect. Set to <code>"reverse"</code> to have the animation reverse
|
||||
direction with each iteration or <code>"repeat"</code> to have the animation loop from the
|
||||
beginning each time.</dd>
|
||||
</dl>
|
||||
|
||||
<p>The <code><objectAnimator></code> ({@link android.animation.ObjectAnimator}) element has the
|
||||
additional attribute <code>android:propertyName</code>, that lets you specify the name of the
|
||||
property
|
||||
being animated. The <code><objectAnimator></code> element does not expose a <code>target</code>
|
||||
attribute, however, so you cannot set the object to animate in the XML declaration. You have to
|
||||
inflate the XML resource by calling {@link android.animation.AnimatorInflater#loadAnimator
|
||||
loadAnimator()} and call {@link android.animation.ObjectAnimator#setTarget setTarget()} to set
|
||||
the target object unlike the underlying {@link android.animation.ObjectAnimator},
|
||||
before calling {@link android.animation.ObjectAnimator#start start()}.</p>
|
||||
|
||||
<p>The <code><set></code> element ({@link android.animation.AnimatorSet}) exposes a single
|
||||
attribute, <code>android:ordering</code>. Set this attribute to <code>"together"</code> (default)
|
||||
to play
|
||||
all the animations in this set at once. Set this attribute to <code>"sequentially"</code> to play
|
||||
the animations in the order they are declared.</p>
|
||||
|
||||
<p>You can specify nested <code><set></code> elements to further group animations together.
|
||||
The
|
||||
animations that you want to group together should be children of the <code><set></code> tag and can
|
||||
define their own <code>ordering</code> attribute.</p>
|
||||
|
||||
<p>As an example, this XML code creates an {@link android.animation.AnimatorSet} object that
|
||||
animates x and y at the same time, then runs an animation that fades an object out:</p>
|
||||
<pre>
|
||||
<set android:ordering="sequentially">
|
||||
<set>
|
||||
<objectAnimator
|
||||
android:propertyName="x"
|
||||
android:duration="500"
|
||||
android:valueTo="400"
|
||||
android:valueType="int"/>
|
||||
<objectAnimator
|
||||
android:propertyName="y"
|
||||
android:duration="500"
|
||||
android:valueTo="300"
|
||||
android:valueType="int"/>
|
||||
</set>
|
||||
<objectAnimator
|
||||
android:propertyName="alpha"
|
||||
android:duration="500"
|
||||
android:valueTo="0f"/>
|
||||
</set>
|
||||
</pre>
|
||||
|
||||
<p>In order to run this animation, you must inflate the XML resources in your code to an {@link
|
||||
android.animation.AnimatorSet} object, and then set the target objects for all of the animations
|
||||
before starting the animation set. Calling {@link android.animation.AnimatorSet#setTarget
|
||||
setTarget()} sets a single target object for all children of the {@link
|
||||
android.animation.AnimatorSet}.</p>
|
||||
|
||||
<p class="note"><strong>Tip:</strong> To see how the ADT layout editor allows you to develop and
|
||||
preview animations in your layout, watch the <a
|
||||
href="http://www.youtube.com/watch?v=Oq05KqjXTvs&feature=player_detailpage#t=1709s">Android
|
||||
Developer Tools session</a> from Google I/O '11</p>
|
||||
|
||||
@@ -5,28 +5,348 @@ parent.link=available-resources.html
|
||||
|
||||
<div id="qv-wrapper">
|
||||
<div id="qv">
|
||||
<h2>In this document</h2>
|
||||
<ol>
|
||||
<li><a href="#Property">Property Animation</a></li>
|
||||
<li><a href="#View">View Animation</a>
|
||||
<ol>
|
||||
<li><a href="Tween">Tween animation</li>
|
||||
<li><a href="Frame">Frame animation</li>
|
||||
</ol>
|
||||
</li>
|
||||
</ol>
|
||||
<h2>See also</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}guide/topics/graphics/2d-graphics.html#tween-animation">2D
|
||||
Graphics</a></li>
|
||||
<li><a href="{@docRoot}guide/topics/graphics/view-animation.html">View Animation</a></li>
|
||||
<li><a href="{@docRoot}guide/topics/graphics/animation.html">Property Animation</a></li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<p>An animation resource can define one of two types of animations:</p>
|
||||
|
||||
<dl>
|
||||
<dt><a href="#Tween">Tween Animation</a></dt>
|
||||
<dd>Creates an animation by performing a series of transformations on a single image.
|
||||
An {@link android.view.animation.Animation}.</dd>
|
||||
<dt><a href="#Frame">Frame Animation</a></dt>
|
||||
<dd>Creates an animation by showing a sequence of images in order.
|
||||
An {@link android.graphics.drawable.AnimationDrawable}.</dd>
|
||||
<dt><a href="#Property">Property Animation</a></dt>
|
||||
<dd>Creates an animation by modifying an object's property values over a set period
|
||||
of time with an {@link android.animation.Animator}.</dd>
|
||||
<dt><a href="#View">View Animation</a></dt>
|
||||
<dd>
|
||||
<p>There are two types of animations that you can do with the view animation framework:</p>
|
||||
<ul>
|
||||
<li><a href="#Tween">Tween animation</a>: Creates an animation by performing a series of transformations on a single image
|
||||
with an {@link android.view.animation.Animation}</li>
|
||||
<li><a href="#Frame">Frame animation</a>: or creates an animation by showing a sequence of images in order
|
||||
with an {@link android.graphics.drawable.AnimationDrawable}.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
<h2 id="Property">Property Animation</h2>
|
||||
<p>An animation defined in XML that modifies properties of the target object, such as
|
||||
background color or alpha value, over a set amount of time.</p>
|
||||
|
||||
<h2 id="Tween">Tween Animation</h2>
|
||||
<dl class="xml">
|
||||
|
||||
<dt>file location:</dt>
|
||||
<dd><code>res/animator/<em>filename</em>.xml</code><br/>
|
||||
The filename will be used as the resource ID.</dd>
|
||||
|
||||
<dt>compiled resource datatype:</dt>
|
||||
<dd>Resource pointer to a {@link android.animation.ValueAnimator}, {@link android.animation.ObjectAnimator},
|
||||
or {@link android.animation.AnimatorSet}.</dd>
|
||||
|
||||
<dt>resource reference:</dt>
|
||||
<dd>
|
||||
In Java: <code>R.animator.<em>filename</em></code><br/>
|
||||
In XML: <code>@[<em>package</em>:]animator/<em>filename</em></code>
|
||||
</dd>
|
||||
|
||||
<dt>syntax:</dt>
|
||||
<dd>
|
||||
<pre class="stx">
|
||||
<<a href="#animator-set-element">set</a>
|
||||
android:ordering=["together" | "sequentially"]>
|
||||
|
||||
<<a href="#obj-animator-element">objectAnimator</a>
|
||||
android:propertyName="<em>string</em>"
|
||||
android:duration="<em>int</em>"
|
||||
android:valueFrom="<em>float</em> | <em>int</em> | <em>color</em>"
|
||||
android:valueTo="<em>float</em> | <em>int</em> | <em>color</em>"
|
||||
android:startOffset="<em>int</em>"
|
||||
android:repeatCount="<em>int</em>"
|
||||
android:repeatMode=["repeat" | "reverse"]
|
||||
android:valueType=["intType" | "floatType"]/>
|
||||
|
||||
<<a href="#val-animator-element">animator</a>
|
||||
android:duration="<em>int</em>"
|
||||
android:valueFrom="<em>float</em> | <em>int</em> | <em>color</em>"
|
||||
android:valueTo="<em>float</em> | <em>int</em> | <em>color</em>"
|
||||
android:startOffset="<em>int</em>"
|
||||
android:repeatCount="<em>int</em>"
|
||||
android:repeatMode=["repeat" | "reverse"]
|
||||
android:valueType=["intType" | "floatType"]/>
|
||||
|
||||
<<a href="#animator-set-element">set</a>>
|
||||
...
|
||||
</set>
|
||||
</set>
|
||||
</pre>
|
||||
|
||||
<p>The file must have a single root element: either
|
||||
<code><set></code>, <code><objectAnimator></code>, or <code><valueAnimator></code>. You can
|
||||
group animation elements together inside the <code><set></code> element, including other
|
||||
<code><set></code> elements.
|
||||
</p>
|
||||
</dd>
|
||||
|
||||
<dt>elements:</dt>
|
||||
<dd>
|
||||
<dl class="tag-list">
|
||||
<dt id="animator-set-element"><code><set></code></dt>
|
||||
<dd>A container that holds other animation elements (<code><objectAnimator></code>,
|
||||
<code><valueAnimator></code>, or other <code><set></code> elements). Represents
|
||||
an {@link android.animation.AnimatorSet}.
|
||||
<p>You can specify nested <code><set></code> tags to further
|
||||
group animations together. Each <code><set></code> can define its own
|
||||
<code>ordering</code> attribute.</p>
|
||||
|
||||
<p class="caps">attributes:</p>
|
||||
<dl class="atn-list">
|
||||
<dt>
|
||||
<code>android:ordering</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>Keyword</em>. Specifies the play ordering of animations in this set.
|
||||
<table>
|
||||
<tr><th>Value</th><th>Description</th></tr>
|
||||
<tr><td><code>sequentially</code></td><td>Play animations in this set sequentially</td></tr>
|
||||
<tr><td><code>together</code> (default)</td><td>Play animations in this set at the same time.</td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd>
|
||||
|
||||
<dt id="obj-animator-element"><code><objectAnimator></code></dt>
|
||||
<dd>Animates a specific property of an object over a specific amount of time. Represents
|
||||
an {@link android.animation.ObjectAnimator}.</p>
|
||||
|
||||
<p class="caps">attributes:</p>
|
||||
<dl class="atn-list">
|
||||
<dt>
|
||||
<code>android:propertyName</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>String</em>. <strong>Required</strong>. The object's property to animate, referenced by its name. For example you can specify
|
||||
<code>"alpha"</code> or <code>"backgroundColor"</code> for a View object.
|
||||
The <code>objectAnimator</code> element does not expose a <code>target</code>
|
||||
attribute, however, so you cannot set the object to animate in the XML declaration. You have to
|
||||
inflate your animation XML resource by calling {@link android.animation.AnimatorInflater#loadAnimator
|
||||
loadAnimator()} and call {@link android.animation.ObjectAnimator#setTarget setTarget()} to set
|
||||
the target object that contains this property.
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:valueTo</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>float, int, or color</em>. <strong>Required</strong>. The value where the animated property ends. Colors are represented
|
||||
as six digit hexadecimal numbers (for example, #333333).
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:valueFrom</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>float, int, or color</em>. The value where the animated property starts. If not
|
||||
specified, the animation starts at the value obtained by the property's get method. Colors are represented
|
||||
as six digit hexadecimal numbers (for example, #333333).
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:duration</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>int</em>. The time in milliseconds of the animation. 300 milliseconds is the default.
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:startOffset</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>int</em>. The amount of milliseconds the animation delays after
|
||||
{@link android.animation.ObjectAnimator#start start()} is called.
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:repeatCount</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>int</em>. How many times to repeat an animation. Set to <code>"-1"</code> to infinitely
|
||||
repeat or to a positive integer. For example, a value of <code>"1"</code> means that the animation
|
||||
is repeated once after the initial run of the animation, so the animation plays a total
|
||||
of two times. The default value is <code>"0"</code>, which means no repetition.
|
||||
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:repeatMode</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>int</em>. How an animation behaves when it reaches the end of the animation. <code>android:repeatCount</code>
|
||||
must be set to a positive integer or <code>"-1"</code> for this attribute to have an effect. Set to <code>"reverse"</code>
|
||||
to have the animation reverse direction with each iteration or <code>"repeat"</code> to have the animation
|
||||
loop from the beginning each time.
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:valueType</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>Keyword</em>. Do not specify this attribute if the value is a color. The animation framework automatically handles color
|
||||
values
|
||||
<table>
|
||||
<tr><th>Value</th><th>Description</th></tr>
|
||||
<tr><td><code>intType</code></td><td>Specifies that the animated values are integers</td></tr>
|
||||
<tr><td><code>floatType</code> (default)</td><td>Specifies that the animated values are floats</td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
|
||||
</dl>
|
||||
</dd>
|
||||
|
||||
<dt id="val-animator-element"><code><animator></code></dt>
|
||||
<dd>Animates a over a specified amount of time.
|
||||
Represents a {@link android.animation.ValueAnimator}.
|
||||
|
||||
<p class="caps">attributes:</p>
|
||||
<dl class="atn-list">
|
||||
<dt>
|
||||
<code>android:valueTo</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>float, int, or color</em>. <strong>Required</strong>. The value where the animation ends. Colors are represented
|
||||
as six digit hexadecimal numbers (for example, #333333).
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:valueFrom</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>float, int, or color</em>. <strong>Required</strong>. The value where the animation starts. Colors are represented
|
||||
as six digit hexadecimal numbers (for example, #333333).
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:duration</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>int</em>. The time in milliseconds of the animation. 300ms is the default.
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:startOffset</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>int</em>. The amount of milliseconds the animation delays after
|
||||
{@link android.animation.ValueAnimator#start start()} is called.
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:repeatCount</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>int</em>. How many times to repeat an animation. Set to <code>"-1"</code> to infinitely
|
||||
repeat or to a positive integer. For example, a value of <code>"1"</code> means that the animation
|
||||
is repeated once after the initial run of the animation, so the animation plays a total
|
||||
of two times. The default value is <code>"0"</code>, which means no repetition.
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:repeatMode</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>int</em>. How an animation behaves when it reaches the end of the animation. <code>android:repeatCount</code>
|
||||
must be set to a positive integer or <code>"-1"</code> for this attribute to have an effect. Set to <code>"reverse"</code>
|
||||
to have the animation reverse direction with each iteration or <code>"repeat"</code> to have the animation
|
||||
loop from the beginning each time.
|
||||
</dd>
|
||||
|
||||
<dt>
|
||||
<code>android:valueType</code>
|
||||
</dt>
|
||||
<dd>
|
||||
<em>Keyword</em>. Do not specify this attribute if the value is a color. The animation framework automatically handles color
|
||||
values.
|
||||
<table>
|
||||
<tr><th>Value</th><th>Description</th></tr>
|
||||
<tr><td><code>intType</code></td><td>Specifies that the animated values are integers</td></tr>
|
||||
<tr><td><code>floatType</code> (default)</td><td>Specifies that the animated values are floats</td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
|
||||
</dl>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</dd> <!-- end elements and attributes -->
|
||||
|
||||
<dt>example:</dt>
|
||||
<dd>
|
||||
<pp>XML file saved at <code>res/animator/property_animator.xml</code>:</p>
|
||||
<pre>
|
||||
<set android:ordering="sequentially">
|
||||
<set>
|
||||
<objectAnimator
|
||||
android:propertyName="x"
|
||||
android:duration="500"
|
||||
android:valueTo="400"
|
||||
android:valueType="intType"/>
|
||||
<objectAnimator
|
||||
android:propertyName="y"
|
||||
android:duration="500"
|
||||
android:valueTo="300"
|
||||
android:valueType="intType"/>
|
||||
</set>
|
||||
<objectAnimator
|
||||
android:propertyName="alpha"
|
||||
android:duration="500"
|
||||
android:valueTo="1f"/>
|
||||
</set>
|
||||
</pre>
|
||||
<p>In order to run this animation, you must inflate the XML resources in your code to an {@link
|
||||
android.animation.AnimatorSet} object, and then set the target objects for all of the animations
|
||||
before starting the animation set. Calling {@link android.animation.AnimatorSet#setTarget
|
||||
setTarget()} sets a single target object for all children of the {@link
|
||||
android.animation.AnimatorSet} as a convenience. The following code shows how to do this:</p>
|
||||
|
||||
<pre>
|
||||
AnimatorSet set = (AnimatorSet) AnimatorInflater.loadAnimator(myContext,
|
||||
R.anim.property_animator);
|
||||
set.setTarget(myObject);
|
||||
set.start();
|
||||
</pre>
|
||||
|
||||
|
||||
</dd> <!-- end example -->
|
||||
|
||||
<dt>see also:</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/topics/graphics/animation.html">Property Animation</a></li>
|
||||
<li><a href="http://zoso:8080/resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API Demos</a> for examples
|
||||
on how to use the property animation system.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
|
||||
</dl>
|
||||
|
||||
<h2 id="View">View Animation</h2>
|
||||
The view animation framework supports both tween and frame by frame animations, which can both be declared
|
||||
in XML. The following sections describe how to use both methods.
|
||||
|
||||
<h3 id="Tween">Tween animation</h3>
|
||||
|
||||
<p>An animation defined in XML that performs transitions such as rotating,
|
||||
fading, moving, and stretching on a graphic.
|
||||
@@ -254,18 +574,14 @@ image.{@link android.view.View#startAnimation(Animation) startAnimation}(hypersp
|
||||
<dt>see also:</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/topics/graphics/2d-graphics.html#tween-animation">2D
|
||||
<li><a href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">2D
|
||||
Graphics: Tween Animation</a></li>
|
||||
</ul>
|
||||
</dd>
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<h3 id="Interpolators">Interpolators</h3>
|
||||
<h4 id="Interpolators">Interpolators</h4>
|
||||
|
||||
<p>An interpolator is an animation modifier defined in XML that affects the rate of change in an
|
||||
animation. This allows your existing animation effects to be accelerated, decelerated, repeated,
|
||||
@@ -456,22 +772,7 @@ sinusoidal pattern.
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<h2 id="Frame">Frame Animation</h2>
|
||||
<h3 id="Frame">Frame animation</h3>
|
||||
|
||||
<p>An animation defined in XML that shows a sequence of images in order (like a film).
|
||||
</p>
|
||||
@@ -562,7 +863,11 @@ rocketAnimation.{@link android.graphics.drawable.AnimationDrawable#start()};
|
||||
</dl>
|
||||
</dd> <!-- end example -->
|
||||
|
||||
<dt>see also:</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/topics/graphics/view-animation.html#frame-animation">2D
|
||||
Graphics: Frame Animation</a></li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user