Merge "On lockscreen to quick-settings transition, media-player should fade in to quick settings instead of just appear." into tm-qpr-dev
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Android (Google) Code Review
commit
cb1af1ca55
@@ -144,8 +144,7 @@ class MediaHierarchyManager @Inject constructor(
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animatedFraction)
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animatedFraction)
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// When crossfading, let's keep the bounds at the right location during fading
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// When crossfading, let's keep the bounds at the right location during fading
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boundsProgress = if (animationCrossFadeProgress < 0.5f) 0.0f else 1.0f
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boundsProgress = if (animationCrossFadeProgress < 0.5f) 0.0f else 1.0f
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currentAlpha = calculateAlphaFromCrossFade(animationCrossFadeProgress,
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currentAlpha = calculateAlphaFromCrossFade(animationCrossFadeProgress)
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instantlyShowAtEnd = false)
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} else {
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} else {
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// If we're not crossfading, let's interpolate from the start alpha to 1.0f
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// If we're not crossfading, let's interpolate from the start alpha to 1.0f
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currentAlpha = MathUtils.lerp(animationStartAlpha, 1.0f, animatedFraction)
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currentAlpha = MathUtils.lerp(animationStartAlpha, 1.0f, animatedFraction)
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@@ -276,7 +275,7 @@ class MediaHierarchyManager @Inject constructor(
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if (value >= 0) {
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if (value >= 0) {
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updateTargetState()
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updateTargetState()
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// Setting the alpha directly, as the below call will use it to update the alpha
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// Setting the alpha directly, as the below call will use it to update the alpha
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carouselAlpha = calculateAlphaFromCrossFade(field, instantlyShowAtEnd = true)
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carouselAlpha = calculateAlphaFromCrossFade(field)
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applyTargetStateIfNotAnimating()
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applyTargetStateIfNotAnimating()
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}
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}
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}
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}
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@@ -414,18 +413,10 @@ class MediaHierarchyManager @Inject constructor(
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* @param crossFadeProgress The current cross fade progress. 0.5f means it's just switching
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* @param crossFadeProgress The current cross fade progress. 0.5f means it's just switching
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* between the start and the end location and the content is fully faded, while 0.75f means
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* between the start and the end location and the content is fully faded, while 0.75f means
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* that we're halfway faded in again in the target state.
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* that we're halfway faded in again in the target state.
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*
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* @param instantlyShowAtEnd should the view be instantly shown at the end. This is needed
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* to avoid fadinging in when the target was hidden anyway.
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*/
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*/
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private fun calculateAlphaFromCrossFade(
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private fun calculateAlphaFromCrossFade(crossFadeProgress: Float): Float {
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crossFadeProgress: Float,
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instantlyShowAtEnd: Boolean
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): Float {
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if (crossFadeProgress <= 0.5f) {
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if (crossFadeProgress <= 0.5f) {
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return 1.0f - crossFadeProgress / 0.5f
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return 1.0f - crossFadeProgress / 0.5f
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} else if (instantlyShowAtEnd) {
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return 1.0f
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} else {
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} else {
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return (crossFadeProgress - 0.5f) / 0.5f
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return (crossFadeProgress - 0.5f) / 0.5f
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}
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}
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