diff --git a/docs/html/distribute/stories/apps/drupe-communications.jd b/docs/html/distribute/stories/apps/drupe-communications.jd new file mode 100644 index 0000000000000..4284077376aa9 --- /dev/null +++ b/docs/html/distribute/stories/apps/drupe-communications.jd @@ -0,0 +1,98 @@ +page.title=drupe Launches Android First and Finds Global Success with Beta Testing +page.metaDescription=Drupe uses beta testing to increase its global reach. +page.tags="developerstory", "apps", "googleplay" +page.image=images/cards/distribute/stories/drupe.jpg +page.timestamp=1468901832 + +@jd:body + +
+ In 2015, + drupe mobile, founded by Assaf Ziv and Barak Witkowski, launched the + drupe app + on Android first. With a unique, people-first approach, their communications + app is focused on reinventing the way people use their phone to do basic + actions. By constantly improving and expanding their cross-app + functionality, the app is used globally and was recently awarded Google + Play’s Editor’s Choice recognition. +
+ +
++ Drupe’s focus on innovation and building a truly contextual and intuitive + app proved to be a model of success for attaining growth in both engagement + and new global reach. The team has continued to increase its relevance + through feedback loops and feature adoptions. This has led to 700% + growth in daily active users, and 550% growth in number of interactions + triggered via drupe in the past six months. The team is focused on + enhancing their recommendation engine to add even more contextual abilities + for their users while continuing to grow a successful business on Google + Play. +
+ ++ Learn more about + beta testing + and find out how to + + localize your app to create a high-quality experience for global users. +
\ No newline at end of file diff --git a/docs/html/distribute/stories/apps/noom-health.jd b/docs/html/distribute/stories/apps/noom-health.jd new file mode 100644 index 0000000000000..c99eface8ae92 --- /dev/null +++ b/docs/html/distribute/stories/apps/noom-health.jd @@ -0,0 +1,115 @@ +page.title=Noom Grows International Revenue by 80% Through Localization on Google Play +page.metaDescription=Noom increases revenue by localizing their app. +page.tags="developerstory", "apps", "googleplay" +page.image=images/cards/distribute/stories/noom.jpg +page.timestamp=1468901832 + +@jd:body + ++ With a mission to help people live healthier lives, + Noom guides + their users through behavior change programs to create lifestyle habits and + target global health challenges. Available initially on Google Play, + Android first and Noom have achieved success expanding to international + markets, taking advantage of the broad reach of Android. +
+ ++ Launching first in the US, Noom created a series of programs tailored to + their users’ specific + health goals. Key to their approach is offering a holistic solution, + including simple personalized tasks, progress tracking, meal feedback, and + support from both personal coaches and peers. The team has a strategic + approach to expanding their user base globally. Noom localized their app to + better connect with users in the following areas: +
+ +
+ + Figure 1. German Play Store listing page, Korean recipes, + and Japanese meal plan +
+ ++ "Android's global focus and great localization tooling made the decision + to go global much easier. Localization to new markets has been a consistent + growth driver at Noom," said Artem Petakov, co-founder and President + at Noom. +
+ ++ Over the last three years, Noom’s localization efforts led to an 80% + increase in international revenue growth on Android. In Japan + alone, revenue increased more than 480% during the same + time period. To identify future expansion opportunities, the team looks + towards countries with strong Android penetration and install growth + using the English product and plans to apply their localization methods to + achieve even greater success. +
+ ++ Learn more about Notifications, + and find out about + + app localization and how to + + Expand Into New Markets. +
\ No newline at end of file diff --git a/docs/html/distribute/stories/games/playlab-puzzles.jd b/docs/html/distribute/stories/games/playlab-puzzles.jd new file mode 100644 index 0000000000000..ef1ccff9b035f --- /dev/null +++ b/docs/html/distribute/stories/games/playlab-puzzles.jd @@ -0,0 +1,87 @@ +page.title=Playlab Increases Juice Cubes Conversions by 25% with Store Listing Experiments +page.metaDescription=Playlab uses store listing experiments to refresh their Juice Cubes icon. +page.tags="developerstory", "apps", "googleplay" +page.image=images/cards/distribute/stories/playlab.jpg +page.timestamp=1468901832 + +@jd:body + ++ + Playlab is a game developer and publisher based in Hong Kong, with + production studios in Bangkok and Manila. Playlab apps include + + Juice Cubes, + Jungle Cubes, and + Ranch Run. + + Released in 2013, + Juice Cubes is a strategy puzzle game with over 25 million downloads + worldwide and over 100,000 five-star reviews on Google Play. The game has + gained success in Southeast Asian markets such as Indonesia and Thailand, + and in Western markets such as the US, Australia, the UK, and Canada. +
+ ++ As part of Juice Cubes’ content update in April 2016, Playlab decided to + refresh its Play Store icon and test whether different icons could increase + their conversion rate. +
+ ++ Playlab used the Store Listing Experiments feature on the Google + Play Developer Console to test three variations of their new game icon. +
+ ++ Within three days of running the store listing experiment, Playlab saw + positive results which led them to make an informed decision to change the + current icon to the best-performing version. Variant C outperformed the + initial control icon and the two other variants, with a 25% increase + in installs. One month after applying the best-performing icon, + Juice Cubes continued to see a 25% increase in the number of conversions + from store visitors who made organic installs. +
+ +
+
++ "Google Play Store Listing Experiments offer a fast, easy, and free way + to do A/B testing on an icon. The data provided after each test helped us + to make a decision really quickly. The best part is the team no longer needs + so many resources to decide which icon to use because we can let the + users decide." said Jakob Lykkegaard, CEO and co-founder of Playlab. +
+ ++ Learn how to use + A/B testing and find out more about how to run + + store listing experiments on Google Play. +
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