Merge "Have an actual fallback if the surface is lost" into lmp-mr1-dev
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@@ -66,6 +66,8 @@ public class ThreadedRenderer extends HardwareRenderer {
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private static final int SYNC_OK = 0;
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// Needs a ViewRoot invalidate
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private static final int SYNC_INVALIDATE_REQUIRED = 1 << 0;
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// Spoiler: the reward is GPU-accelerated drawing, better find that Surface!
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private static final int SYNC_LOST_SURFACE_REWARD_IF_FOUND = 1 << 1;
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private static final String[] VISUALIZERS = {
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PROFILE_PROPERTY_VISUALIZE_BARS,
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@@ -336,6 +338,12 @@ public class ThreadedRenderer extends HardwareRenderer {
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int syncResult = nSyncAndDrawFrame(mNativeProxy, frameTimeNanos,
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recordDuration, view.getResources().getDisplayMetrics().density);
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if ((syncResult & SYNC_LOST_SURFACE_REWARD_IF_FOUND) != 0) {
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setEnabled(false);
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// Invalidate since we failed to draw. This should fetch a Surface
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// if it is still needed or do nothing if we are no longer drawing
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attachInfo.mViewRootImpl.invalidate();
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}
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if ((syncResult & SYNC_INVALIDATE_REQUIRED) != 0) {
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attachInfo.mViewRootImpl.invalidate();
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}
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@@ -166,6 +166,11 @@ void CanvasContext::prepareTree(TreeInfo& info) {
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freePrefetechedLayers();
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}
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if (CC_UNLIKELY(!mNativeWindow.get())) {
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info.out.canDrawThisFrame = false;
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return;
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}
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int runningBehind = 0;
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// TODO: This query is moderately expensive, investigate adding some sort
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// of fast-path based off when we last called eglSwapBuffers() as well as
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@@ -68,6 +68,8 @@ public:
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bool initialize(ANativeWindow* window);
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void updateSurface(ANativeWindow* window);
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void pauseSurface(ANativeWindow* window);
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bool hasSurface() { return mNativeWindow.get(); }
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void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
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uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
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void setOpaque(bool opaque);
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@@ -132,6 +132,12 @@ bool DrawFrameTask::syncFrameState(TreeInfo& info) {
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mLayers.clear();
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mContext->prepareTree(info);
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// This is after the prepareTree so that any pending operations
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// (RenderNode tree state, prefetched layers, etc...) will be flushed.
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if (CC_UNLIKELY(!mContext->hasSurface())) {
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mSyncResult |= kSync_LostSurfaceRewardIfFound;
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}
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if (info.out.hasAnimations) {
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if (info.out.requiresUiRedraw) {
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mSyncResult |= kSync_UIRedrawRequired;
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@@ -42,6 +42,7 @@ class RenderThread;
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enum SyncResult {
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kSync_OK = 0,
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kSync_UIRedrawRequired = 1 << 0,
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kSync_LostSurfaceRewardIfFound = 1 << 1,
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};
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/*
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