Add support for Float64 (double) to RenderScript.
Change-Id: Iad1c4adadf657a46aa38a3fad7813927e643e29d
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@@ -101,6 +101,12 @@ void rsi_ScriptSetVarF(Context *rsc, RsScript vs, uint32_t slot, float value)
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s->setVar(slot, &value, sizeof(value));
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}
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void rsi_ScriptSetVarD(Context *rsc, RsScript vs, uint32_t slot, double value)
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{
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Script *s = static_cast<Script *>(vs);
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s->setVar(slot, &value, sizeof(value));
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}
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void rsi_ScriptSetVarV(Context *rsc, RsScript vs, uint32_t slot, const void *data, uint32_t len)
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{
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const float *fp = (const float *)data;
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