Add support for Float64 (double) to RenderScript.

Change-Id: Iad1c4adadf657a46aa38a3fad7813927e643e29d
This commit is contained in:
Stephen Hines
2010-09-20 17:20:30 -07:00
parent 9db8abcd1e
commit ca54ec302f
5 changed files with 29 additions and 1 deletions

View File

@@ -358,6 +358,10 @@ public class RenderScript {
synchronized void nScriptSetVarF(int id, int slot, float val) {
rsnScriptSetVarF(mContext, id, slot, val);
}
native void rsnScriptSetVarD(int con, int id, int slot, double val);
synchronized void nScriptSetVarD(int id, int slot, double val) {
rsnScriptSetVarD(mContext, id, slot, val);
}
native void rsnScriptSetVarV(int con, int id, int slot, byte[] val);
synchronized void nScriptSetVarV(int id, int slot, byte[] val) {
rsnScriptSetVarV(mContext, id, slot, val);

View File

@@ -72,6 +72,10 @@ public class Script extends BaseObj {
mRS.nScriptSetVarF(mID, index, v);
}
public void setVar(int index, double v) {
mRS.nScriptSetVarD(mID, index, v);
}
public void setVar(int index, int v) {
mRS.nScriptSetVarI(mID, index, v);
}