Fix default compute thread priority
bug 16651474 Compute inherited graphics default thread priority of Display. This was not intended. Change-Id: I0dd9a230ce8ceba64e971b024cbe518927cd2550
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@@ -1042,8 +1042,10 @@ public class RenderScript {
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* their priority to LOW to avoid starving forground processes.
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*/
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public enum Priority {
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LOW (Process.THREAD_PRIORITY_BACKGROUND + (5 * Process.THREAD_PRIORITY_LESS_FAVORABLE)),
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NORMAL (Process.THREAD_PRIORITY_DISPLAY);
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// These values used to represent official thread priority values
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// now they are simply enums to be used by the runtime side
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LOW (15),
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NORMAL (-8);
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int mID;
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Priority(int id) {
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