Shader changes to allow for more flexible constant binding.

Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
This commit is contained in:
Alex Sakhartchouk
2010-09-14 09:50:43 -07:00
parent bcd3387eed
commit c984dd73c6
17 changed files with 389 additions and 260 deletions

View File

@@ -17,6 +17,7 @@
package android.renderscript;
import android.graphics.Matrix;
import android.util.Config;
import android.util.Log;
@@ -38,29 +39,6 @@ public class ProgramVertex extends Program {
bindConstants(va.mAlloc, 0);
}
public static class Builder {
RenderScript mRS;
boolean mTextureMatrixEnable;
public Builder(RenderScript rs, Element in, Element out) {
mRS = rs;
}
public Builder(RenderScript rs) {
mRS = rs;
}
public Builder setTextureMatrixEnable(boolean enable) {
mTextureMatrixEnable = enable;
return this;
}
public ProgramVertex create() {
int id = mRS.nProgramVertexCreate(mTextureMatrixEnable);
return new ProgramVertex(id, mRS);
}
}
public static class ShaderBuilder extends BaseProgramBuilder {
public ShaderBuilder(RenderScript rs) {
super(rs);
@@ -93,6 +71,68 @@ public class ProgramVertex extends Program {
}
}
public static class Builder extends ShaderBuilder {
boolean mTextureMatrixEnable;
public Builder(RenderScript rs, Element in, Element out) {
super(rs);
}
public Builder(RenderScript rs) {
super(rs);
}
public Builder setTextureMatrixEnable(boolean enable) {
mTextureMatrixEnable = enable;
return this;
}
static Type getConstantInputType(RenderScript rs) {
Element.Builder b = new Element.Builder(rs);
b.add(Element.MATRIX4X4(rs), "MV");
b.add(Element.MATRIX4X4(rs), "P");
b.add(Element.MATRIX4X4(rs), "TexMatrix");
b.add(Element.MATRIX4X4(rs), "MVP");
Type.Builder typeBuilder = new Type.Builder(rs, b.create());
typeBuilder.add(Dimension.X, 1);
return typeBuilder.create();
}
private void buildShaderString() {
mShader = "//rs_shader_internal\n";
mShader += "varying vec4 varColor;\n";
mShader += "varying vec4 varTex0;\n";
mShader += "void main() {\n";
mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
mShader += " gl_PointSize = 1.0;\n";
mShader += " varColor = ATTRIB_color;\n";
if (mTextureMatrixEnable) {
mShader += " varTex0 = UNI_TexMatrix * ATTRIB_texture0;\n";
} else {
mShader += " varTex0 = ATTRIB_texture0;\n";
}
mShader += "}\n";
}
@Override
public ProgramVertex create() {
buildShaderString();
addConstant(getConstantInputType(mRS));
Element.Builder b = new Element.Builder(mRS);
b.add(Element.F32_4(mRS), "position");
b.add(Element.F32_4(mRS), "color");
b.add(Element.F32_3(mRS), "normal");
b.add(Element.F32_4(mRS), "texture0");
addInput(b.create());
return super.create();
}
}
public static class MatrixAllocation {
@@ -105,9 +145,14 @@ public class ProgramVertex extends Program {
Matrix4f mTexture;
public Allocation mAlloc;
private FieldPacker mIOBuffer;
public MatrixAllocation(RenderScript rs) {
mAlloc = Allocation.createSized(rs, Element.createUser(rs, Element.DataType.FLOAT_32), 48);
Type constInputType = ProgramVertex.Builder.getConstantInputType(rs);
mAlloc = Allocation.createTyped(rs, constInputType);
int bufferSize = constInputType.getElement().getSizeBytes()*
constInputType.getElementCount();
mIOBuffer = new FieldPacker(bufferSize);
loadModelview(new Matrix4f());
loadProjection(new Matrix4f());
loadTexture(new Matrix4f());
@@ -118,24 +163,32 @@ public class ProgramVertex extends Program {
mAlloc = null;
}
private void addToBuffer(int offset, Matrix4f m) {
mIOBuffer.reset(offset);
for(int i = 0; i < 16; i ++) {
mIOBuffer.addF32(m.mMat[i]);
}
mAlloc.data(mIOBuffer.getData());
}
public void loadModelview(Matrix4f m) {
mModel = m;
mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
addToBuffer(MODELVIEW_OFFSET*4, m);
}
public void loadProjection(Matrix4f m) {
mProjection = m;
mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
addToBuffer(PROJECTION_OFFSET*4, m);
}
public void loadTexture(Matrix4f m) {
mTexture = m;
mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
addToBuffer(TEXTURE_OFFSET*4, m);
}
public void setupOrthoWindow(int w, int h) {
mProjection.loadOrtho(0,w, h,0, -1,1);
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
addToBuffer(PROJECTION_OFFSET*4, mProjection);
}
public void setupOrthoNormalized(int w, int h) {
@@ -147,7 +200,7 @@ public class ProgramVertex extends Program {
float aspect = ((float)h) / w;
mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
}
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
addToBuffer(PROJECTION_OFFSET*4, mProjection);
}
public void setupProjectionNormalized(int w, int h) {
@@ -173,7 +226,7 @@ public class ProgramVertex extends Program {
m1.loadMultiply(m1, m2);
mProjection = m1;
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
addToBuffer(PROJECTION_OFFSET*4, mProjection);
}
}