Shader changes to allow for more flexible constant binding.

Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
This commit is contained in:
Alex Sakhartchouk
2010-09-14 09:50:43 -07:00
parent bcd3387eed
commit c984dd73c6
17 changed files with 389 additions and 260 deletions

View File

@@ -62,9 +62,9 @@ public class ProgramFragment extends Program {
}
}
public static class Builder {
public static class Builder extends ShaderBuilder {
public static final int MAX_TEXTURE = 2;
RenderScript mRS;
int mNumTextures;
boolean mPointSpriteEnable;
boolean mVaryingColorEnable;
@@ -101,7 +101,72 @@ public class ProgramFragment extends Program {
}
Slot[] mSlots;
private void buildShaderString() {
mShader = "//rs_shader_internal\n";
mShader += "varying lowp vec4 varColor;\n";
mShader += "varying vec4 varTex0;\n";
mShader += "void main() {\n";
if (mVaryingColorEnable) {
mShader += " lowp vec4 col = varColor;\n";
} else {
mShader += " lowp vec4 col = UNI_Color;\n";
}
if (mNumTextures != 0) {
if (mPointSpriteEnable) {
mShader += " vec2 t0 = gl_PointCoord;\n";
} else {
mShader += " vec2 t0 = varTex0.xy;\n";
}
}
for(int i = 0; i < mNumTextures; i ++) {
switch(mSlots[i].env) {
case REPLACE:
switch (mSlots[i].format) {
case ALPHA:
mShader += " col.a = texture2D(UNI_Tex0, t0).a;\n";
break;
case LUMINANCE_ALPHA:
mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
break;
case RGB:
mShader += " col.rgb = texture2D(UNI_Tex0, t0).rgb;\n";
break;
case RGBA:
mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
break;
}
break;
case MODULATE:
switch (mSlots[i].format) {
case ALPHA:
mShader += " col.a *= texture2D(UNI_Tex0, t0).a;\n";
break;
case LUMINANCE_ALPHA:
mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
break;
case RGB:
mShader += " col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n";
break;
case RGBA:
mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
break;
}
break;
case DECAL:
mShader += " col = texture2D(UNI_Tex0, t0);\n";
break;
}
}
mShader += " gl_FragColor = col;\n";
mShader += "}\n";
}
public Builder(RenderScript rs) {
super(rs);
mRS = rs;
mSlots = new Slot[MAX_TEXTURE];
mPointSpriteEnable = false;
@@ -126,22 +191,35 @@ public class ProgramFragment extends Program {
return this;
}
@Override
public ProgramFragment create() {
mRS.validate();
int[] tmp = new int[MAX_TEXTURE * 2 + 2];
if (mSlots[0] != null) {
tmp[0] = mSlots[0].env.mID;
tmp[1] = mSlots[0].format.mID;
mNumTextures = 0;
for(int i = 0; i < MAX_TEXTURE; i ++) {
if(mSlots[i] != null) {
mNumTextures ++;
}
}
if (mSlots[1] != null) {
tmp[2] = mSlots[1].env.mID;
tmp[3] = mSlots[1].format.mID;
buildShaderString();
Type constType = null;
if (!mVaryingColorEnable) {
Element.Builder b = new Element.Builder(mRS);
b.add(Element.F32_4(mRS), "Color");
Type.Builder typeBuilder = new Type.Builder(mRS, b.create());
typeBuilder.add(Dimension.X, 1);
constType = typeBuilder.create();
addConstant(constType);
}
tmp[4] = mPointSpriteEnable ? 1 : 0;
tmp[5] = mVaryingColorEnable ? 1 : 0;
int id = mRS.nProgramFragmentCreate(tmp);
ProgramFragment pf = new ProgramFragment(id, mRS);
setTextureCount(mNumTextures);
ProgramFragment pf = super.create();
pf.mTextureCount = MAX_TEXTURE;
if (!mVaryingColorEnable) {
Allocation constantData = Allocation.createTyped(mRS,constType);
float[] data = new float[4];
data[0] = data[1] = data[2] = data[3] = 1.0f;
constantData.data(data);
pf.bindConstants(constantData, 0);
}
return pf;
}
}