Force Software Rendering for KeyguardClockFrame
Using hardware rendering disables the ability to intercept alpha and handle it seperately. Enforcing a software layer for the view in question prevents this from happening. Bug: 288233136 Test: Manually tested the new setting Change-Id: I8e1ea0769bdba27e880eea642176fdd2c25bfca4
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@@ -12,6 +12,10 @@ class KeyguardClockFrame(
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) : FrameLayout(context, attrs) {
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) : FrameLayout(context, attrs) {
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private var drawAlpha: Int = 255
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private var drawAlpha: Int = 255
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init {
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setLayerType(View.LAYER_TYPE_SOFTWARE, null)
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}
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protected override fun onSetAlpha(alpha: Int): Boolean {
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protected override fun onSetAlpha(alpha: Int): Boolean {
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drawAlpha = alpha
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drawAlpha = alpha
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return true
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return true
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