am 15da5f95: am 1e01a9f7: am abf58f98: am 43f46ab9: am e627b94c: Merge "docs: Material design shadow fixes." into lmp-docs
* commit '15da5f959d59dd91c12e52dbf648ea6df2695eb1': docs: Material design shadow fixes.
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@@ -18,28 +18,36 @@ page.title=Defining Shadows and Clipping Views
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</div>
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</div>
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<p>Material design introduces depth for UI elements. Depth helps users understand the relative
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importance of each element and focus their attention to the task at hand.</p>
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<p>Material design introduces elevation for UI elements. Elevation helps users understand the
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relative importance of each element and focus their attention to the task at hand.</p>
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<p>The elevation of a view, represented by the Z property, determines the size of its shadow:
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views with higher Z values cast bigger shadows. Views only cast shadows on the Z=0 plane; they
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don't cast shadows on other views placed below them and above the Z=0 plane.</p>
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<p>The elevation of a view, represented by the Z property, determines the visual appearance of its
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shadow: views with higher Z values cast larger, softer shadows. Views with higher Z values occlude
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views with lower Z values; however, the Z value of a view does not affect the view's size.</p>
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<p>Views with higher Z values occlude views with lower Z values. However, the Z value of a view
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does not affect the view's size.</p>
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<p>Shadows are drawn by the parent of the elevated view, and thus subject to standard view clipping,
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clipped by the parent by default.</p>
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<p>Elevation is also useful to create animations where widgets temporarily rise above the
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view plane when performing some action.</p>
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<p>For more information about elevation in material design, see
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<a href="http://www.google.com/design/spec/what-is-material/objects-in-3d-space.html">Objects
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in 3D space</a>.</p>
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<h2 id="Elevation">Assign Elevation to Your Views</h2>
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<p>The Z value for a view has two components, elevation and translation. The elevation is the
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static component, and the translation is used for animations:</p>
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<p>The Z value for a view has two components:
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<ul>
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<li>Elevation: The static component.</li>
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<li>Translation: The dynamic component used for animations.</li>
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</ul>
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<p><code>Z = elevation + translationZ</code></p>
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<img src="{@docRoot}training/material/images/shadows-depth.png" width="680" height="177" alt=""/>
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<img src="{@docRoot}training/material/images/shadows-depth.png" width="580" height="261" alt=""/>
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<p class="img-caption"><strong>Figure 1</strong> - Shadows for different view elevations.</p>
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<p>To set the elevation of a view in a layout definition, use the <code>android:elevation</code>
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@@ -59,9 +67,9 @@ guide.</p>
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<p>You can also use a {@link android.animation.StateListAnimator} to
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specify these animations in a declarative way. This is especially useful for cases where state
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changes trigger animations, like when a user presses a button. For more information, see
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<a href="{@docRoot}training/material/animations.html#ViewState">Animate View State Changes</a></p>.
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<a href="{@docRoot}training/material/animations.html#ViewState">Animate View State Changes</a>.</p>
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<p>The Z values are measured in the same units as the X and Y values.</p>
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<p>The Z values are measured in dp (density-independent pixels).</p>
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<h2 id="Shadows">Customize View Shadows and Outlines</h2>
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