diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp index ce8f076707a9e..b67929abd1406 100644 --- a/services/input/InputDispatcher.cpp +++ b/services/input/InputDispatcher.cpp @@ -1198,7 +1198,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, mTempTouchState.copyFrom(mTouchState); } if (wrongDevice) { -#if DEBUG_INPUT_DISPATCHER_POLICY +#if DEBUG_FOCUS LOGD("Dropping event because a pointer for a different device is already down."); #endif injectionResult = INPUT_EVENT_INJECTION_FAILED; @@ -1318,7 +1318,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, // If the pointer is not currently down, then ignore the event. if (! mTempTouchState.down) { -#if DEBUG_INPUT_DISPATCHER_POLICY +#if DEBUG_FOCUS LOGD("Dropping event because the pointer is not down or we previously " "dropped the pointer down event."); #endif @@ -1343,7 +1343,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, } } if (! haveForegroundWindow) { -#if DEBUG_INPUT_DISPATCHER_POLICY +#if DEBUG_FOCUS LOGD("Dropping event because there is no touched foreground window to receive it."); #endif injectionResult = INPUT_EVENT_INJECTION_FAILED; @@ -1360,7 +1360,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { // If the touched window is paused then keep waiting. if (touchedWindow.window->paused) { -#if DEBUG_INPUT_DISPATCHER_POLICY +#if DEBUG_FOCUS LOGD("Waiting because touched window is paused."); #endif injectionResult = handleTargetsNotReadyLocked(currentTime, entry, diff --git a/services/jni/com_android_server_InputManager.cpp b/services/jni/com_android_server_InputManager.cpp index a86b5bd3a9a41..3fb76e40be4d8 100644 --- a/services/jni/com_android_server_InputManager.cpp +++ b/services/jni/com_android_server_InputManager.cpp @@ -606,6 +606,7 @@ void NativeInputManager::setFocusedApplication(JNIEnv* env, jobject applicationO android_server_InputApplication_toNative(env, applicationObj, &application); if (application.inputApplicationHandle != NULL) { mInputManager->getDispatcher()->setFocusedApplication(&application); + return; } } mInputManager->getDispatcher()->setFocusedApplication(NULL);