Merge "Add initial BakedOpDispatcher tests" into nyc-dev
This commit is contained in:
@@ -253,6 +253,7 @@ LOCAL_SRC_FILES += \
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ifeq (true, $(HWUI_NEW_OPS))
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LOCAL_SRC_FILES += \
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tests/unit/BakedOpDispatcherTests.cpp \
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tests/unit/BakedOpStateTests.cpp \
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tests/unit/FrameBuilderTests.cpp \
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tests/unit/LeakCheckTests.cpp \
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@@ -324,7 +324,7 @@ void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* cli
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}
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}
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void BakedOpRenderer::renderGlop(const Rect* dirtyBounds, const ClipBase* clip,
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void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip,
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const Glop& glop) {
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prepareRender(dirtyBounds, clip);
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mRenderState.render(glop, mRenderTarget.orthoMatrix);
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@@ -14,8 +14,7 @@
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
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#define ANDROID_HWUI_BAKED_OP_RENDERER_H
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#pragma once
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#include "BakedOpState.h"
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#include "Matrix.h"
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@@ -41,6 +40,7 @@ struct ClipBase;
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*/
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class BakedOpRenderer {
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public:
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typedef void (*GlopReceiver)(BakedOpRenderer&, const Rect*, const ClipBase*, const Glop&);
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/**
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* Position agnostic shadow lighting info. Used with all shadow ops in scene.
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*/
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@@ -54,8 +54,10 @@ public:
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uint8_t spotShadowAlpha;
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};
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BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, const LightInfo& lightInfo)
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: mRenderState(renderState)
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BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque,
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const LightInfo& lightInfo)
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: mGlopReceiver(DefaultGlopReceiver)
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, mRenderState(renderState)
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, mCaches(caches)
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, mOpaque(opaque)
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, mLightInfo(lightInfo) {
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@@ -81,7 +83,9 @@ public:
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}
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void renderFunctor(const FunctorOp& op, const BakedOpState& state);
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void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop);
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void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop) {
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mGlopReceiver(*this, dirtyBounds, clip, glop);
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}
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bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
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void dirtyRenderTarget(const Rect& dirtyRect);
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bool didDraw() const { return mHasDrawn; }
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@@ -95,7 +99,14 @@ public:
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drawRects(ltrb, 4, paint);
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}
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void drawRects(const float* rects, int count, const SkPaint* paint);
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protected:
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GlopReceiver mGlopReceiver;
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private:
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static void DefaultGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds,
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const ClipBase* clip, const Glop& glop) {
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renderer.renderGlopImpl(dirtyBounds, clip, glop);
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}
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void renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop);
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void setViewport(uint32_t width, uint32_t height);
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void clearColorBuffer(const Rect& clearRect);
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void prepareRender(const Rect* dirtyBounds, const ClipBase* clip);
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@@ -136,5 +147,3 @@ private:
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H
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109
libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
Normal file
109
libs/hwui/tests/unit/BakedOpDispatcherTests.cpp
Normal file
@@ -0,0 +1,109 @@
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <RecordedOp.h>
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#include <BakedOpDispatcher.h>
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#include <BakedOpRenderer.h>
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#include <tests/common/TestUtils.h>
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using namespace android::uirenderer;
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static BakedOpRenderer::LightInfo sLightInfo;
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static Rect sBaseClip(100, 100);
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class ValidatingBakedOpRenderer : public BakedOpRenderer {
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public:
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ValidatingBakedOpRenderer(RenderState& renderState, std::function<void(const Glop& glop)> validator)
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: BakedOpRenderer(Caches::getInstance(), renderState, true, sLightInfo)
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, mValidator(validator) {
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mGlopReceiver = ValidatingGlopReceiver;
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}
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private:
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static void ValidatingGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds,
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const ClipBase* clip, const Glop& glop) {
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auto vbor = reinterpret_cast<ValidatingBakedOpRenderer*>(&renderer);
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vbor->mValidator(glop);
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}
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std::function<void(const Glop& glop)> mValidator;
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};
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typedef void (*BakedOpReceiver)(BakedOpRenderer&, const BakedOpState&);
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static void testUnmergedGlopDispatch(renderthread::RenderThread& renderThread, RecordedOp* op,
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std::function<void(const Glop& glop)> glopVerifier) {
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// Create op, and wrap with basic state.
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LinearAllocator allocator;
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auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), sBaseClip);
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auto state = BakedOpState::tryConstruct(allocator, *snapshot, *op);
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ASSERT_NE(nullptr, state);
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int glopCount = 0;
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auto glopReceiver = [&glopVerifier, &glopCount] (const Glop& glop) {
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ASSERT_EQ(glopCount++, 0) << "Only one Glop expected";
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glopVerifier(glop);
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};
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ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver);
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// Dispatch based on op type created, similar to Frame/LayerBuilder dispatch behavior
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#define X(Type) \
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[](BakedOpRenderer& renderer, const BakedOpState& state) { \
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BakedOpDispatcher::on##Type(renderer, static_cast<const Type&>(*(state.op)), state); \
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},
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static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
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#undef X
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unmergedReceivers[op->opId](renderer, *state);
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ASSERT_EQ(1, glopCount) << "Exactly one Glop expected";
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}
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RENDERTHREAD_TEST(BakedOpDispatcher, onArc_position) {
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SkPaint strokePaint;
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strokePaint.setStyle(SkPaint::kStroke_Style);
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strokePaint.setStrokeWidth(4);
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ArcOp op(Rect(10, 15, 20, 25), Matrix4::identity(), nullptr, &strokePaint, 0, 270, true);
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testUnmergedGlopDispatch(renderThread, &op, [] (const Glop& glop) {
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// validate glop produced by renderPathTexture (so texture, unit quad)
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auto texture = glop.fill.texture.texture;
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ASSERT_NE(nullptr, texture);
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float expectedOffset = floor(4 * 1.5f + 0.5f);
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EXPECT_EQ(expectedOffset, reinterpret_cast<PathTexture*>(texture)->offset)
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<< "Should see conservative offset from PathCache::computeBounds";
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Rect expectedBounds(10, 15, 20, 25);
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expectedBounds.outset(expectedOffset);
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EXPECT_EQ(expectedBounds, glop.bounds) << "bounds outset by stroke 'offset'";
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Matrix4 expectedModelView;
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expectedModelView.loadTranslate(10 - expectedOffset, 15 - expectedOffset, 0);
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expectedModelView.scale(10 + 2 * expectedOffset, 10 + 2 * expectedOffset, 1);
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EXPECT_EQ(expectedModelView, glop.transform.modelView)
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<< "X and Y offsets, and scale both applied to model view";
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});
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}
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RENDERTHREAD_TEST(BakedOpDispatcher, onLayerOp_bufferless) {
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SkPaint layerPaint;
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layerPaint.setAlpha(128);
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OffscreenBuffer* buffer = nullptr; // no providing a buffer, should hit rect fallback case
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LayerOp op(Rect(10, 10), Matrix4::identity(), nullptr, &layerPaint, &buffer);
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testUnmergedGlopDispatch(renderThread, &op, [&renderThread] (const Glop& glop) {
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// rect glop is dispatched with paint props applied
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EXPECT_EQ(renderThread.renderState().meshState().getUnitQuadVBO(),
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glop.mesh.vertices.bufferObject) << "Unit quad should be drawn";
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EXPECT_EQ(nullptr, glop.fill.texture.texture) << "Should be no texture when layer is null";
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EXPECT_FLOAT_EQ(128 / 255.0f, glop.fill.color.a) << "Rect quad should use op alpha";
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});
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}
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